0.11.0 Patch Notes

what the? but its conversion traps kill if it controls minion and orders it to pile down somebody,doesnt matter who placed it,because the conversion action itself is made not by player.

-although nice update,those witches were truly OP and overused in both standart and HC
Last edited by Ward#4415 on Jun 3, 2013, 9:05:44 AM
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aldoris wrote:
Been gone for a while. Thinking about coming back with 0.11.0. Are desyncs still an issue in this game?

Yes they are and they will most likely always be because it doesnt seem like they are investing any resources into fixing the problem.
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aldoris wrote:
Been gone for a while. Thinking about coming back with 0.11.0. Are desyncs still an issue in this game?


just like every other ARPG out there? yes.
"Man, it's like we're fighting housewives and their equipment." - Millennium
Chris, you should definitely buff Tempest Shield to 4.25% block so that it still gets a bonus from Inner Force. ;D

Otherwise I'm liking all the changes. I look forward to playing it on Wednesday.
IGN: CorpsejackMenace
Will the items dropped from the new exiles also drop their skill gems with the proper level the gems are leveled to?.

Also why nerf granits even more? I'm guessing because of the damage changes but want to ask for sure since if you keep nerfing them they will be as situational as current resist flasks (almost completely useless).
best patch ever, so excited, seems we will be getting some of that Closed Beta flare back that we all miss so much.
:D
S L O W E R
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firemind13 wrote:
No desynch fixes = no support from me.


You should read Chris' post on desync. You can have desync or delay. It's one of them, you can't get rid of both.

Demanding a fix for both of them is like demanding to be able to go watch a game of baseball AND be able to pause it (pause the game, not the broadcast.) In fact, it's even worse because in theory you could do just that but there is no possible solution to the fundamental problem of desync.
So i am afraid with this patch now...i hope the monster damage (physical AND elemental AND reflection) gets reduced significantly to match the decrease in hp and other things like inner force. Because improving physical damage while lowering the hp will result in even more dnger from reflect mobs. Also what will happen to all the bloodmagic builts, lower hp = lower hp regeneration.
Hardcore Theorycrafter
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CliveHowlitzer wrote:
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Talkii wrote:
horrible.
lets nerf all the useful builds.

It is much better to bring them back down to Earth now than to suffer the inevitable power creep of buffing everything else up to the same levels.


Instead of nerfing builds its best to BUFF other builds... Having a lot of really strong builds is better then making every build weaker it makes the game more fun.
Last edited by Ciths#2663 on Jun 3, 2013, 9:06:42 AM
I am very worried about this patch. I play a summoner witch and I read the following:

1. Your ES will be lowered from your passives
2. Your ES will be lowered because of inner force in combination with discipline
3. Your spectre damage will be reduced because of lower damage on original monsters


There is no mention of downsizing current monster hp, so it means fights will last a lot longer and therefore expose the witch much longer to damage dealt.

I hope you can take away my concerns.






IGN: FaxieWitchOSLLS / FaxieTemplarSummoner
Last edited by Faxie#5055 on Jun 3, 2013, 9:06:58 AM

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