0.11.0 Patch Notes

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Chris wrote:
Elemental Adaptation has been reduced to 2% maximum resists.


I doubt that with this chance, it really keeps the worth and meaning of a keystone. (but I also doubt, that adding some resistance percentage, as my first mind, would be a useful solution - for the fact that this area already has a lot of resitance nodes)
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
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Awalin wrote:
GGG thinks that putting in some new leagues will fix everything. rofl


yeah they think it was, but they forgot theres player that already rolled many times and finally leveled their last character to very high level, and they dont want to roll any new character again and again, they just want to focus to that high level char, especially when the character already leveled to lv 85 or higher, cause leveling from lv 1 to lv 70 is easier than lv 70 to lv 85
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Chris wrote:

  • Monster damage has been reduced in all difficulties to accompany the general reduction of Life and Energy Shield passive skills.
  • Monster life has been increased in early levels and decreased in later levels.
  • Skeleton elemental projectile spells have been reduced in all difficulties (beyond the general monster rebalance).
  • Cruel bandit quest rewards: changed to 18% Physical Damage for Oak and 8% Attack Speed for Kraityn.
  • The Rustic Belt implicit mod has been increased from 3-5% to 12-24%.
  • Mana recovery from the Clarity aura has been increased.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.
  • Axe physical damage notable passives have been increased further than other weapon physical damage passives.
  • +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery.





^my melee marauder :-)
Last edited by Endrju82#2201 on Jun 4, 2013, 7:17:50 AM
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Mr_Cee wrote:
"
Chris wrote:
Elemental Adaptation has been reduced to 2% maximum resists.


I doubt that with this chance, it really keeps the worth and meaning of a keystone. (but I also doubt, that adding some resistance percentage, as my first mind, would be a useful solution - for the fact that this area already has a lot of resitance nodes)


sry to disappoint you but EA is and never was a keystone
keystones have drawbacks
like CI no life for chaos immunity
or
IR eva turns to armor and you cant evade ( you have 5% base eva) anymore

EA just increased your max resists with NO drawbacks so it was more like a big node
(savant nodes,diamond skin etc)
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aristolholy wrote:
"
Awalin wrote:
GGG thinks that putting in some new leagues will fix everything. rofl


yeah they think it was, but they forgot theres player that already rolled many times and finally leveled their last character to very high level, and they dont want to roll any new character again and again, they just want to focus to that high level char, especially when the character already leveled to lv 85 or higher, cause leveling from lv 1 to lv 70 is easier than lv 70 to lv 85


There are also players who levelled characters to 70/85+ and want a new challenge before more content, including more high-level areas and more opportunity to level up without investing in high level maps like crazy.

I can't wait for new leagues and a fresh start.
IGN: Avlee
So since we now have multiple item allocation methods, will those methods be shown for each party in the public party join window? So we don't have to join a party to discover that its allocation method is not the one we want, and as a result waste a lot of time jumping between parties until we find the right one.

Sorry if this has been asked before, but it's kinda hard keeping up with this thread heh.
Last edited by Exxar#6008 on Jun 4, 2013, 7:24:44 AM
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Chris wrote:

[li]Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.[/li]


I think my only concern with any of the patch notes is this. Armour has been buffed since mobs hit for less, so why decrease ES nodes? Its a defensive mechanic you choose over armour/eva (or get a small amount of one and ES). When your running ES your *generally* running with little to no life passives.

Also waiting to see the difference between new monster damage and life/ES reductions as to me it sounds like we'll need the same amount of nodes spent or more in the case of ES.
Last edited by Xenthian#7927 on Jun 4, 2013, 7:40:40 AM
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Chameleon wrote:
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Chris wrote:
The challenge that requires you to obtain a set of 90 Unique items requires that you hold those until the leagues end to keep the challenge.


I still cant understand how the heck you expect us go get 90 Unique items...


Stack Rarity , easy :)
Just noticed

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Chris wrote:

We expect to deploy 0.11.0 in the afternoon of Wednesday, Pacific Time.


:-(
anyone know the new vendor recipes ? and the changes from it ? And also .. how much did the fp damage has been reduced too ? :s

cheers

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