0.11.0 Patch Notes
" I doubt that with this chance, it really keeps the worth and meaning of a keystone. (but I also doubt, that adding some resistance percentage, as my first mind, would be a useful solution - for the fact that this area already has a lot of resitance nodes) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" yeah they think it was, but they forgot theres player that already rolled many times and finally leveled their last character to very high level, and they dont want to roll any new character again and again, they just want to focus to that high level char, especially when the character already leveled to lv 85 or higher, cause leveling from lv 1 to lv 70 is easier than lv 70 to lv 85 |
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" ^my melee marauder :-) Last edited by Endrju82#2201 on Jun 4, 2013, 7:17:50 AM
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" sry to disappoint you but EA is and never was a keystone keystones have drawbacks like CI no life for chaos immunity or IR eva turns to armor and you cant evade ( you have 5% base eva) anymore EA just increased your max resists with NO drawbacks so it was more like a big node (savant nodes,diamond skin etc) |
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" There are also players who levelled characters to 70/85+ and want a new challenge before more content, including more high-level areas and more opportunity to level up without investing in high level maps like crazy. I can't wait for new leagues and a fresh start. IGN: Avlee
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So since we now have multiple item allocation methods, will those methods be shown for each party in the public party join window? So we don't have to join a party to discover that its allocation method is not the one we want, and as a result waste a lot of time jumping between parties until we find the right one.
Sorry if this has been asked before, but it's kinda hard keeping up with this thread heh. Last edited by Exxar#6008 on Jun 4, 2013, 7:24:44 AM
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" I think my only concern with any of the patch notes is this. Armour has been buffed since mobs hit for less, so why decrease ES nodes? Its a defensive mechanic you choose over armour/eva (or get a small amount of one and ES). When your running ES your *generally* running with little to no life passives. Also waiting to see the difference between new monster damage and life/ES reductions as to me it sounds like we'll need the same amount of nodes spent or more in the case of ES. Last edited by Xenthian#7927 on Jun 4, 2013, 7:40:40 AM
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" Stack Rarity , easy :) |
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Just noticed
" :-( |
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anyone know the new vendor recipes ? and the changes from it ? And also .. how much did the fp damage has been reduced too ? :s
cheers |