Reset Skill Tree?

Not certain where respec"s" ever came in to the conversation. As an active player, with multiple classes, and a supporter with a vested interest in the game's success, I believe a single respec at the end of Act II, which must be used before Cruel, will only improve player engagement.

Why not just test it? I am a bit baffled by all the wild speculation, especially by non-players.

Maybe play a claw Shadow, or another hybrid class, and then rethink your stance. I mean, playing a Templar and Marauder definitely would lead me to say this is a silly thread. My characters in those classes are certainly skill tree agnostic.

See the important point is I'm not asking for class nerfs. I am asking for opportunities to explore more builds on DIFFICULT classes.
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For Great Cheeses!
Last edited by Argyx#4438 on Aug 7, 2012, 11:54:26 PM
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Gamite wrote:
thats gona hurt this game if they dont let you full respec


they aren't targeting that sort of gamer.
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dooney wrote:
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Gamite wrote:
thats gona hurt this game if they dont let you full respec


they aren't targeting that sort of gamer.

Depends on if you are thinking on game prospective, or $$.
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akumian wrote:
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dooney wrote:
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Gamite wrote:
thats gona hurt this game if they dont let you full respec


they aren't targeting that sort of gamer.

Depends on if you are thinking on game prospective, or $$.


Depends if its for the masses or for gamers.
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Argyx wrote:
As an active player, with multiple classes, and a supporter with a vested interest in the game's success


First of all, there is more than one way of supporting a game and hoping for its success than having the $$ to donate to the game. Some of us don't have jobs and are going to school. People donating their time to the community, contributing constructively, and streaming to spread the word about the game are others ways in which they can support GGG. Most importantly, just because someone is an active player and a supporter of a game doesn't magically make his/her opinions correct. If someone thinks that his/her opinion is valid, then he/she must back it up with reason, logic, and/or evidence. Simply asserting something without backing it up makes the claim not very believable, even if he/she is a Diamond Supporter.

Imagine a Diamond Supporter saying, "As an active player, a Diamond Supporter with a vested interest in the game's success, I believe X. I am a bit baffled by all the wild speculation, especially by non-players." Barring the condescending tone aside, what do you think about the notion that individual actually thinks that by saying what he/she said somehow automatically makes his/her points correct and other people's points incorrect without a shred of justification?

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Argyx wrote:
I believe a single respec at the end of Act II, which must be used before Cruel, will only improve player engagement.


How did you know that? Proof? Evidence?

What about what I said about picking all offensive nodes leveling until Act II Cruel and then switching to the less than ideal leveling build? Did you just selectively filter that out even though I explained it twice to you in different words because it conflicts with your own beliefs? If you disagree, please do so, but don't act like it didn't happen. Cognitive dissonance is a powerful phenomenon.

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Argyx wrote:
Why not just test it?


Because intelligent people don't usually test/do something unless there's at least a somewhat good reason to do so. You haven't provided a single good reason that haven't already been refuted numerous times. Why not just put NOS turbo thrusters on wheelchairs? Because it's unnecessary, there's no good reason to, and it seems like a bad idea to do so.

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Argyx wrote:
I am a bit baffled by all the wild speculation, especially by non-players.


Being one of the few "non-players" in the thread and being the most vocal of the bunch in the thread, where are all these "wild speculations" you speak of? Were they really wild speculations or were they opinions backed up by reasoned logic. Many opinions will differ among various people, but contrary to popular belief, not everyone's opinions are equal. Some opinions are actually more valid than others. The only wild speculation I see is "a single respec at the end of Act II, which must be used before Cruel, will only improve player engagement." Again, proof?

Also, just because people are non-beta members doesn't mean they've never played the game, as you seem to insinuate. The beta weekends are almost 3 days worth of play time if you start right when it opens. That's a lot, especially considering the game currently only has 2 Acts. Some of us have also made our accounts longer than other beta members and have even lurked the forums way before then. There's more than one way of learning about a complex game than simply playing it blindly and not thinking/analyzing it rigorously. Spending a couple of weeks vigorously devouring the forums, doing calculations, and messing around with the passive skill tree can gain you more knowledge about the in-game mechanics than actually playing the game itself during the early stages, believe it or not. For example, as you've said you didn't know about what CI was until you've messed up your Shadow, but I knew about CI, it's mechanics, and how it works and synergizes with other passives/items before I've even downloaded or played the game. It's about spending the time to learn the game via research instead of trial and error, but trial and error is also an acceptable and viable way of learning the game. Just don't expect to make a perfect build on your first try without doing much research, that's all.

Knowing how to avoid certain monsters' attacks and how to down a boss (such things will easily come with time, experience, and beating the game once or twice anyway) is usually not the most important part of mastering these types of games to a high level anyway, as you probably already know since you said that you're a hardcore gamer yourself. Insinuating that one's opinion on the current game system is less valid than your own simply based on the fact that they may have less game-play experience than you is invalid and is a logical fallacy. The validity of a claim is independent of the identity/background of claimant, but is based upon the reason, logic, and evidence supporting said claim. If a homeless person on the street was able to prove the Theory of Relativity as well as Einstein had, he would still be right and would be respected by the scientific community. Likewise if Einstein says that evolution is a lie or gravity doesn't exist, then he would still be wrong. It doesn't matter how smart he is or how much Physics he knows.

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Argyx wrote:
Maybe play a claw Shadow, or another hybrid class, and then rethink your stance.


There are 24 character slots available in each of our accounts. If I play a class and messed up or would like to make a different build for it, then I would just reroll or if it's at a high level and I want to keep using that character, I would use Orbs of Regret. There should be no entitlement of havign free respecs handed to us nor should we feel that there will be no consequences for the lack of thinking ahead/planning a proper build. Players should be rewarded for making good decisions and conversely have some negative consequences for bad gameplay, hence the experience loss upon a player's death. As long as the punishment is fair/within reasonable limits and not cruel and unusual like losing half your experience bar, for instance, then it's fine. Having that incentive for players to actually play the game well makes the game more interesting, one might argue.

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Argyx wrote:
See the important point is I'm not asking for class nerfs. I am asking for opportunities to explore more builds on DIFFICULT classes.


No offense, but I must ask. Did you actually read any of my (or any others') posts at all or do you just respond emotionally with whatever comes to your mind because you want to be right? First you were worried about the new players and how they will quit upon the thought of screwing up and having to reroll (a gross underestimation of new players, by the way), now you're talking about respecing for the opportunities to explore "builds on difficult classes?" Okay.. fine. So... how exactly is the current game stopping you from exploring these builds again? Did what was previously said about how the quest respec points, Orbs of Regret, or simply rerolling a character (it REALLY doesn't take long. Seriously. Try it.) just went into one ear and out another? GGG encourages making new, interesting builds with your characters. They just didn't make it ez mode like in D3 (and they certainly make it as unforgiving as D2). It's still not hard/pretty easy to reroll or farm/trade for Orbs of Regret if you're a high level. None of your reasons are valid.

This is my last post in this thread, I am so done. It's like beating an undead zombie horse that was killed over and over again. Or speaking to a wall. Or any other cliches people have came up with in the past.

TL;DR:
-Emotions = bad for constructing a cogent argument/having an intellectual discussion.
-Entitlement, expecting things to be handed to us without any effort on our part, and not having any penalties for poor game play = bad.
It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP"
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Gamite wrote:
thats gona hurt this game if they dont let you full respec


for me it´s great, you have to use the passive point wisely ... for example yesterday put a blood magic point for the marauder.. first read a couple of post about it... now I use it..
Wise words buff -> balance <- nerf , need to happen , deal with it
I confess i didnt read all replies, but like to share my thoughts about this matter, even been new around :)

Im creating few chars of same class to try diferent paths on skills points.

We could have the option to change the passives every time we want untill reach lvl 20 for example.
I know that is extreme fast to get a char to lvl 20, but at least we didnt had to find a new name, get the gear again or pass from the other char.
As a marauder for example, we could try 2h inicial build, 1h + shield, mace, etc.
i know its only the inicial build but at least allow us to make a few tests.

when reaching lvl 21, not longer possible to full reset passives.

Its not a big deal, but testing a few inicial things will be easier :)

Two comments. First, my usual response to this question:
"

A comparison to D3 is in order here, as much as I hate to do so. A D3 build is 15 choices. 6 skills, 6 runes, 3 passives. They're all big dramatic changes that fundamentally make your character new and exciting. A full respec is hugely important here because D3's skill system is about constantly using new stuff. It's volatile and very arcade-y in this sense, probably the game's greatest success.

PoE's character development system is about tiers of choices. Skills>Keystones>Passives. It's slow-reacting and more RPGesque. Your building your character up to be as efficient as you can make him over the entirety of the game, building up an identity, deciding, moment-by-moment, where your character is going based on monster killing speed, survivability, personal whims, whatever you'd like.

I hated it in the beginning, but once you break it down, it's amazing.


Second, not having a full respec does not make it more 'hardcore' or for 'real gamers;' thinking this way is a painfully stupid way to go about classifying games. Every time I see something like that, I hate this community just a little bit more.
Ancient and unwise, SSF only since 2012
Athoy I have to say I find most of your comments purposefully argumentative and it seems you just like hearing yourself 'talk'.

You have no business calling someone out for not reading previous posts when you called me out on something I had previously addressed specifically.

Where are all your facts for your side of the argument other than just falling back on 'this is how the game is currently designed stop being entitled'?
I like the current system a lot. Sure, it makes you theory craft and think a lot, but if you mess up or hate your build, all you have to do is put in a lot of time and resources for Orb of Regret(s). Instead of a free get out of jail card, they set up a more expensive way to do it.
Kiwi Name = Sir Remington Kiwi; Duke of that tree over there.

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