Reset Skill Tree?

New suggestion. Since there is no death penalty in default difficulty, why not allow more respec options in the standard difficulty as well? This would allow for learning and experimentation, while retaining the "this is my character" investment.

Thoughts?
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For Great Cheeses!
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Argyx wrote:
New suggestion. Since there is no death penalty in default difficulty, why not allow more respec options in the standard difficulty as well? This would allow for learning and experimentation, while retaining the "this is my character" investment.

Thoughts?


I could get behind this. Each quest completed in standard difficulty awards one respect point. Or in standard difficulty you can pay someone in the beach encampment one Orb of any kind to get a single respec point. Something like that.
Those from among you will rebuild the ancient ruins;
You will raise up the age-old foundations.
And you will be called Repairer of the Breach,
The Restorer of the Streets in Which to Dwell.
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norent wrote:
While I enjoy a lot of theorycrafting and spending time just playing around with the Skill Tree on the website here, the truth is that will turn off a lot of players. And with a Free To Play game the hook is extremely important. A successful Free To Play game takes a "casual" player (Free To Play is meant to appeal to casuals by definition, someone who wouldn't be enticed to spend money on a game at first) and turn them into "hardcore". I believe PoE can do this!


Not sure whether casuals are by definition someone who wouldn't be enticed to spend money on a game at first. Many casual gamers spend money on casual games and conversely many hardcore gamers don't want to spend a penny on games either (e.g. the large number of school teenage demographic who may not have the means to do so, etc). I agree though, PoE can tailor it to both audience and I think currently it's doing quite well. Not to mention in the last PST revamp, they made it a lot forgiving for making mistakes early on in the tree so they are well aware of the issues.

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norent wrote:
Stating they should just go play another game doesn't really do anything productive. Fewer people playing means less money for GGG. I doubt anyone who actually likes the game wants that.


Agreed, but saying that GGG should make the game a ot more tailored towards the casual crowd or dumb down/reduce any possible interesting decisions players can make also doesn't do anything productive. Again where do we draw the line? At some point if GGG dumbs the game too far down, the complexity and thus the "fun" aspect of the game for the more hardcore crowd will be lost. Look at what happened to D3, for example. Blizzard made $$, ya, but they lost so many fans which may or may not be a good business model, especially since GGG has meant for this game to be a 5-10 year project. I do agree that a happy medium or fine balanced can be reached and they seem to be working hard on that (e.g. as mentioned, they made the early mistakes more forgiving and have fewer possible routes/branches as not to be too overwhelming, etc). Things will only get better with time.
It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP"
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Athoy wrote:
Not sure whether casuals are by definition someone who wouldn't be enticed to spend money on a game at first.


You're right, let me restate. Free To Play is meant to entice someone with little to no interest in the game or game genre, or a casual ARPGer. =)

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Athoy wrote:
Agreed, but saying that GGG should make the game a ot more tailored towards the casual crowd or dumb down/reduce any possible interesting decisions players can make also doesn't do anything productive.


Agree 100%. I don't want them to dumb the game down at all. I do want them to turn people who have no interest in the game into obsessed supporters, however. I feel this can be done without making any changes to the skill tree. As stated in a very recent post, allowing more respec options in the first difficulty (or even the first Act of the first difficulty!) could adjust that learning curve rather significantly.

Edited for clarity.
Those from among you will rebuild the ancient ruins;
You will raise up the age-old foundations.
And you will be called Repairer of the Breach,
The Restorer of the Streets in Which to Dwell.
Last edited by norent#5770 on Aug 1, 2012, 1:00:42 PM
I wonder if respec points might become a microtransaction at the store?

Oh boy, bet that starts some crap, nvm.

For me, if there is never an online passive tree planner I still have good old fashioned pencil and paper.

FFA loot in public games and its affect on gameplay is my pet peeve, the no full respec option can be planned for.

Respec points will not go on the microtrans store, that affect gameplay, and is leading to P2W, and "P2W is lame, and GGG is not lame".
How about a respec league? The hardcore gamers play in the standard league and the casual gamers play in the respec league?
I've read quite a few threads regarding this topic and I'd like to suggest a combination of some of the ideas people have put forward.

For default league only, allow a full respec for a character that have reached a certain level or quest in Act 2 normal difficulty once for each of the classes ever created on the account (deleting the character won't reset it) and the full respec becomes unavailable if the character progress to the next level/quest.

This will allow the new players to try out each of the classes a good couple of hours on their first play through and they can change the direction of the build if they didn't like it without feeling like they've just waited a few hours.
IGN: RagingShien
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Shien wrote:
For default league only, allow a full respec for a character that have reached a certain level or quest in Act 2 normal difficulty once for each of the classes ever created on the account (deleting the character won't reset it) and the full respec becomes unavailable if the character progress to the next level/quest.

This will allow the new players to try out each of the classes a good couple of hours on their first play through and they can change the direction of the build if they didn't like it without feeling like they've just waited a few hours.


Somewhere in normal difficulty would be splendid. Gaining it at the end of Act 2, or somewhere in level 25-30, seems fair. How about not losing that one shot until leaving Normal though? Once in Cruel, refund/respec returns to the way it is now.
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For Great Cheeses!
Last edited by Argyx#4438 on Aug 1, 2012, 2:35:34 PM
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Argyx wrote:
How about not losing that one shot until leaving Normal though? Once in Cruel, refund/respec returns to the way it is now.


The reason behind it is so that people can't just pick a build that progress fast and later change it completely for other purposes say PVP for example. I personally don't mind the used by date of the full respec be extended a bit though but just not forever.
IGN: RagingShien
Last edited by Shien#6594 on Aug 1, 2012, 2:48:09 PM

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