0.9.13 Patch Notes

I just did about a dozen pvp games. They are incredibly fun. I can't believe that the pvp in this game is so fast paced and exciting.

The only problem I ran into was the que times, even though I knew for a fact other people were also queing and waiting.

Is this due to there only being a certain number of games allowed or does it have to do with matching up level ranges better?
http://i.imgur.com/bkqwZ.jpg
¯\_(ツ)_/¯
only played 1v1 low lvl hardcore for now
So, about the maps
Why are they verticals ? given the importance of sight of the opponent (even if the map gives the position), it seems like this wasn't thought thouroughly. It should be a choice from the players and not given as you're in the blue/red team. Alternate the spawn point in the same room if possible.
I also feel like the maps (the temple ones) are a bit little, when running around with mouvement speed from the boots + phase run, they aren't large enough to put leap slam/lightning warp to use.
the sewer one is awesome, the one with the dead bear and wood barricades
I met only 2 people and only one had gear similar to mine, the few mind games possible were fun, and the rythm is really fast, despite temporal chains
If it's possible, it would be nice to do cross default/hardcore queuing, especially if the permadeath is an option

Ban temporal chains, it's either the two people have it and the first who missed the application has a disadvantage (or forgetting than applying temporal chains > anything), or 1 people doesn't have it and it's 5-0

It's really different than what I expected, and fucking awesome
it's really quick, intense and interesting on the first minutes, I can't imagine how awesome it would be once polished
can't tell for the merciless pvp for now as my main is terrible

Last edited by Pam#2190 on Oct 31, 2012, 10:36:09 PM
The clarity nerf is painful, any chance of a compromise? I ran out of mana before the nerf occasionally, but now it's just ridiculous.

Feedback on the 0.9.13 patch should go in the appropriate forum (Beta Feedback). That way it's all in one place and much easier for the devs to look through.
Forum Sheriff
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Drakx wrote:
I just did about a dozen pvp games. They are incredibly fun. I can't believe that the pvp in this game is so fast paced and exciting.

The only problem I ran into was the que times, even though I knew for a fact other people were also queing and waiting.

Is this due to there only being a certain number of games allowed or does it have to do with matching up level ranges better?


Probably you are in a different realm to the others, you may be in America and they may be in Europe.
RIP Bolto
does fork and chain enable ethereal knives to hit enemies again?
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Just wondering.. are there going to be any leagues like this.

3 Hour hardcore race then when it ends with the characters you have from the race... pvp permadeath tournament for the top 20 players. That would be extremely fun.
General Racing Guide for Act 1
http://www.pathofexile.com/forum/view-thread/366585
Last edited by Powster#4710 on Nov 1, 2012, 12:28:09 AM
i was really hoping for some support gems that expanded on melee play. i am kind of tired of ranged getting all the cool toys.
Mark - if I have Elemental Equilibrium, will my minions be able to apply it? Say, with explosions, or if I have a +cold damage gem?
IRON MAN
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Dreggon wrote:
Mark - if I have Elemental Equilibrium, will my minions be able to apply it? Say, with explosions, or if I have a +cold damage gem?
No.
You have Elemental Equilibrium, which affects damage you do.
Your minions do not have your passives, so do not have Elemental Equilibrium.

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