0.9.13i Patch Notes

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Moosifer wrote:
website passive tree is buggy. It doesn't count down how many passives left nor are the similar skill/shortest path options working.


I managed to reproduce this on and off locally. Then it started making no sense and I downgraded Chrome from the dev channel. I'm currently assuming it's a Chrome issue..

It works for me now. If you're running a dev build of Chrome it's probably best to just run a stable build.
If you have account problems please [url url="http://www.pathofexile.com/support"]contact support[/url].
1. So glad you guys are not rushing into OB. Little things like not having end game maps on the internal QA test list are indications that huge updates should not be pushed out before long holidays. Once we hit Open Beta will the 'alpha' test group be maintained with NDA in place for testing before deployment?
2. Well done on timing the patch with enough time to rectify these issues before the end of the day.
3. Hurry up, my pc cannot handle exponential forking lightning strike projectiles building up in the render area. :P
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Dylan wrote:
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Moosifer wrote:
website passive tree is buggy. It doesn't count down how many passives left nor are the similar skill/shortest path options working.


I managed to reproduce this on and off locally. Then it started making no sense and I downgraded Chrome from the dev channel. I'm currently assuming it's a Chrome issue..

It works for me now. If you're running a dev build of Chrome it's probably best to just run a stable build.


I gave up waiting and did the passives in game. Afterwards I tested the website again and it seemed to be working. I restate, I have no idea what I'm doing.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
As Jonathan says, if you find yourself with someone else's passive tree, email me a screenshot and your character details and spec to rory@grindinggear.com and I'll be in touch!
Balance & Design
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Jonathan wrote:
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Moosifer wrote:
Oh don't take it as a personal attack, you guys do a great job. The problems just seems so random to someone who has no idea what you are doing.


I didn't. Just explaining how random things can go wrong.

Still, it wasn't good enough that we didn't detect this problem. Testing map areas should be on the list of mandatory to test before a patch goes out, and it wasn't.

We will try and do better in the future.


Yeah, testing maps was literally the first thing i did. It just made sense that the endgame is going to be what the majority of players still sticking around this close to open beta will be doing.

Not having any mobs spawn is a pretty important.
IGN: Friar
Knight of Guild Medieval http://www.pathofexile.com/forum/view-thread/545783
Game Mechanics http://www.pathofexile.com/forum/view-thread/11707
Recipe Book http://www.pathofexile.com/forum/view-thread/15223
Quest Reward List http://www.pathofexile.com/forum/view-thread/36776
Last edited by FriarJon#3710 on Dec 5, 2012, 11:39:33 PM
Path of Exile II - Game Director
The more this happens, the more I think an occasional passive reset after open beta could be a good thing. I think it would help renew interest in those players that still want to try new builds but have played enough to not want to grind their way through another new character.
My question. All the builds I had made on the site, and saved, are now gone. Is this going to be fixed, or am I SOL?
Looking for a clan/guild? https://www.pathofexile.com/forum/view-thread/1889102

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C4r1b0u wrote:
My question. All the builds I had made on the site, and saved, are now gone. Is this going to be fixed, or am I SOL?


Unfortunately they're no longer compatible :(

We're very sorry that this is inconvenient - a lot of changes have to happen when moving towards Open Beta and we'll try to keep the impact lower than this for future ones.
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