1.0.1 Patch Notes

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phrazz wrote:
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mojoz wrote:
Excited: Lightning Coil. Mind over Matter.




I agree. The new auras makes this item MUCH better. Wish the quality of the aura gem would give "chance to avoid shock", but I guess it will give usual aura quality garbage.


Yeah, it's excellent. This really does become a cool build enabling unique even more now. also, in combination with Mind over Matter, Eldritch Battery and Vaal Pact its really fun. Feel free to check out my existing guide that uses exactly this combination already:

http://www.pathofexile.com/forum/view-thread/600006

Petrov.
Last edited by mrpetrov#7089 on Nov 12, 2013, 6:38:33 AM
My build damage was entirely based on my triple curse damage boost, now with the changes to codt its impossible to me to keep playing my toon.

I dont like this change, imo codt gave us a lot of possibilities and made some mechanics more enjoyable (like casting curses). Also it was allready nerfed in group play when not everyone is taking damage constantly to keep it proccing.

Hope for some rethink on this change, i cant play if not or i have to reroll.
Wouldn't it be better to make CwDT proc at %-life damage taken.

e.g. it could always proc at 25% damage taken of your max life... or some other percentage. That way it would scale up with your life. If you have more life, it procs less often.. however in high levels you take more damage again... os in the end it could proc the same as on lower levels...
Path of Nerfile.

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Thepathan wrote:
CWDT = Universal gem.

THAT in itself is not a good idea. That last thing any decent game developer wants is a universal build / skillset.

I'm shocked at some of you raging kids.

Every game releases something, evaluates the impact of that element and decides to either buff or nerf.

CWDT was just too dominant of a gem for ANY class.

How many people are using cast on crit / cast when stunned / curse on hit etc.

Fact is, you all know it was OP as hell.

and guess what? They havent made it completely useless. Just find a damage threshold you're comfortable with and stop leveling the gem / supported skill altogether.


The thing is they dont have to take the damage in 1 hit. Thats why everyone is crying about it.
While playing End-game Maps, you are now more likely to find higher level Maps. YES!
40% Vitality. YES!

No scrubs relying on CoDt entirely anymore...another YES!
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul#2277 on Nov 12, 2013, 6:43:57 AM
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Budget_player_cadet wrote:
Anyone find the bandit recipe yet?


1. Patch is not live yet.

2. The Recipe for Oak is already known (watch the preview video). You can guess the recipes for alira and krayton from that. Don't know about the skill point one though.
“Demons run when a good man goes to war"
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MullaXul wrote:
While playing End-game Maps, you are now more likely to find higher level Maps. YES!
40% Vitality. YES!

No scrubs relying on CwDt entirely anymore...another YES!


Triple Yes Combo!
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tmaciak wrote:

And RIP CwDT, you will be missed, the most fun two weeks in year of playing PoE.


I have to totally agree here. I had so much fun with CwDT and they (again and again) nerf things to the ground. I cant understand it. Let the people play your game and have fun, god dammit, is it really THAT hard? This is no friggin MMORPG where you need to balance stuff every fuckin second ...

I will try out the new CwDT and if it makes a semi-melee character on Nemesis unplayable .. then .. well RoS is on its way ..
Live Stream: https://www.twitch.tv/menthur
Twitter: https://twitter.com/CMenthur
Last edited by exorzist#2945 on Nov 12, 2013, 6:43:25 AM
Jesus, i remember when Chris said they don't want to make huge changes to Skills during season/league, and tweak em later when ppl didn't commited to the character... And now, when everyone and their mother is using Codt, u change it in a way that screw most ppl ? U realize that for some this gem, and how it is working right now is ESSSENTAIL? there were so many possibilities to change this gem in a way it could not be abused but still be usefull to cast some spells in certain intervals...
We failed once, We failed twice, We must fail again!

WE'll b@ng ok?

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