1.0.2 Patch Notes

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Filliben wrote:
For those asking about whats happened to their dps, this was posted in the Bug Forum from a GGG member

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There is currently a bug with DPS display on several skills (Double Strike, Dual Strike, Cleave, Cyclone). This has been fixed locally and will be deployed in a future patch.



You are my Hero so i stop Rage in my House and Stop Eat Skittles

Thank you so much bro

A Toast on this Guy Mates
registered since September 8, 2012 played 892 Hours pays 0$ (need to change that)

Guild:
Sportfreunde Wraeclast (best Guild in PoE)
/global 4745 - deutscher Chat
Do the quantity/rarity bonus from gems finally apply to dots btw ?
That'd be nice.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Thank you for killing another my char with this patch.
Grats, keep up the good work !

oh... and btw..

"On hit effects do not apply to damage over time."

Can I have an example please... didn't get that :D
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twiztedmind wrote:
Grats, keep up the good work !

oh... and btw..

"On hit effects do not apply to damage over time."

Can I have an example please... didn't get that :D


Life Gain on Hit comes to mind.
Haters gonna hate, but...

I just saw the changes about the passives bow nodes, and i don't clearly remember how it was before...i would like to have the possibility to, at least, re-balance my build (i was almost here, and *poof* it changed ^^) and compare...

It's seems that i have to use one more skill point too.


I won't have enougth lives to thank the team for it's works, but how can we "feedback" when we can't compare? Of course, my saved link of the tree does'nt show the changes ^^

I REALLY'd like more details please!
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Brillo_Scrublord wrote:
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thizz wrote:
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jdonk wrote:
So with some quick number crunching, with 84% increased fire damage burns are WORSE now than they were before this change.

Think you might have overtuned this one?

agreed


+1

Ignite damage this patch doesn't catch up until 107% increased fire/elemental/etc damage if you have the Holy Fire cluster (which you do if you're playing a burn build). If you use a level 20 Increased Burning Damage gem on top of that, then it's 146% required to break even. Equip a Searing Touch with Holy Fire and IBD, it takes 192% increased damage to match pre-patch ignite.


You've got to be kidding me?!
I really really hope that I log on to a full respec later today!...

My build:

--== Enjoying the game ==--
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Qarl wrote:

Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them.

Beta 1.0.1:
Viper Strike lvl-16
Base Duration: 7.0 secs
Chaos Damage: 253.8/sec

Beta 1.0.2:
Viper Strike lvl-16
Base Duration: 7.0 secs
Chaos Damage: 139.7/sec

Suppose we'll have to stack those Increased Chaos Damage nodes...

Oh, wait...

Guess we'll just have to link in an Added Chaos Damage gem...

Hmm, not so much...

OK, we'll just go with Concentrated Effect...

Nada? Well, so much for that. RIP Viper Strike
Last edited by RogueMage#7621 on Nov 29, 2013, 4:24:02 AM
Good thing I didn't make a fire witch yet... On first sight it looks like burn has been destroyed (as if it was useful already), I could be wrong.
Other than that, looks like a solid patch.
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poinkdoink wrote:
Same I got like 50% less damage from my dual strike melee splash build. The nerf was painful for my build.



If you go and actually play it, you'll notice there's no actual effect. It's a display bug, that's all.
Jul 27, 2011 - Sept 30, 2018.

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