0.9.2 Patch Notes
This looks outstanding! Nice job GGG!
Random is random.
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Well done GGG! Love some of the new skills, can't wait to go play after work.
Although, I'm really looking forward to making a dagger/claws character, and it's widely believed that last character class will use them...so any idea when he/she will be released? 9.3 possibly? EDIT: spelling "The mind is its own place, and in itself Can make a heav’n of hell, a hell of heav’n." ~Satan, Paradise Lost 1:254-255 Last edited by Phillter#7827 on Sep 12, 2011, 12:41:34 PM
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He (or rather she) needs new look evasion badly so I guess we gotta wait a bit, first redone evasion and testing how it will work then adding dex/int into the beta.
I guess, I'm not GGG PR Officer after all :P | |
"Removed "Spell damage %" from spawning on some types of items."
which items? dont tell me i wasted 40 orbs of chance today trying to get %spell dmg on circlets which is impossible now ... also which support gems work with curses, does increase AoE work? IGN Crakk
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Zombies bug still haven't been fixed.Level one Raise Zombie and two zombies can be raised in some moments.
I'm in so F! you timer!
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Just wanted to say great work guys! I love, LOVE the new artwork when zoning into/out of each instance as well as the new portal graphics which are simply beautiful .
Can't wait to roll a new toon to try out some of the new curse/debuff skills. Brixtan [Default League]
------------- Arda_EAC: LV 67 Summoner Brixtan: LV 27 Templar |
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Have they changed the animations for the Marauder or something, when he swings a 2handed mace now it seems very truncated and not as smooth as before other than that a great new patch.
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"There are stats for leech from physical damage, and leech from any damage. I think in most cases the physical only ones specify that, and if it just says 'life leech' without specifying anything about damage types it will work for all. I will not to check this when redoing the stat descriptions. The curse, as I posted on one of the previous pages, currently works with all damage. | |
Ahh, just in time for my weekend. Can't wait to try it all out! :D Keep up the great work, GGG!
"Life is a tragedy when seen in close-up, but a comedy in long-shot." - Charlie Chaplin
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" I encountered a situation related to this. I have on my Marauder's weapon, a 1% damage life leech mod, and 1% damage mana leech. I'm not noticing the life returning on strike, nor applied to total damage. To investigate, I removed all xx restore life per minute items and got myself beaten up to the point I could see the replenish distinctly from the attacks. vs 1 mob (so there was no confusing where dmg was being applied and restored)...no replenish. I even added a life leech support gem at 1% to my skill Infernal Blow (which the character screen shows as a 1% total! ) and I didn't notice a difference. I don't know whether it's bugged, not implemented yet, or I've misunderstood something, but I'm left scratching my head, on this one. Last edited by Mathea#4055 on Sep 13, 2011, 7:27:59 AM
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