0.9.2 Patch Notes
This looks outstanding! Nice job GGG!
Random is random.
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Well done GGG! Love some of the new skills, can't wait to go play after work.
Although, I'm really looking forward to making a dagger/claws character, and it's widely believed that last character class will use them...so any idea when he/she will be released? 9.3 possibly? EDIT: spelling "The mind is its own place, and in itself Can make a heav’n of hell, a hell of heav’n." ~Satan, Paradise Lost 1:254-255 Last edited by Phillter#7827 on Sep 12, 2011, 12:41:34 PM
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He (or rather she) needs new look evasion badly so I guess we gotta wait a bit, first redone evasion and testing how it will work then adding dex/int into the beta.
I guess, I'm not GGG PR Officer after all :P | |
"Removed "Spell damage %" from spawning on some types of items."
which items? dont tell me i wasted 40 orbs of chance today trying to get %spell dmg on circlets which is impossible now ... also which support gems work with curses, does increase AoE work? IGN Crakk
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Zombies bug still haven't been fixed.Level one Raise Zombie and two zombies can be raised in some moments.
I'm in so F! you timer!
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Just wanted to say great work guys! I love, LOVE the new artwork when zoning into/out of each instance as well as the new portal graphics which are simply beautiful .
Can't wait to roll a new toon to try out some of the new curse/debuff skills. Brixtan [Default League]
------------- Arda_EAC: LV 67 Summoner Brixtan: LV 27 Templar |
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Have they changed the animations for the Marauder or something, when he swings a 2handed mace now it seems very truncated and not as smooth as before other than that a great new patch.
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"There are stats for leech from physical damage, and leech from any damage. I think in most cases the physical only ones specify that, and if it just says 'life leech' without specifying anything about damage types it will work for all. I will not to check this when redoing the stat descriptions. The curse, as I posted on one of the previous pages, currently works with all damage. | |
" I encountered a situation related to this. I have on my Marauder's weapon, a 1% damage life leech mod, and 1% damage mana leech. I'm not noticing the life returning on strike, nor applied to total damage. To investigate, I removed all xx restore life per minute items and got myself beaten up to the point I could see the replenish distinctly from the attacks. vs 1 mob (so there was no confusing where dmg was being applied and restored)...no replenish. I even added a life leech support gem at 1% to my skill Infernal Blow (which the character screen shows as a 1% total! ) and I didn't notice a difference. I don't know whether it's bugged, not implemented yet, or I've misunderstood something, but I'm left scratching my head, on this one. Last edited by Mathea#4055 on Sep 13, 2011, 7:27:59 AM
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The outlines around friendly entities are now green rather than red.
The outlines are good but could it be possible to make the health bar of raised spectres and zombies green too instead of red? |
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