0.9.2 Patch Notes
Warlord's Mark doesn't indicate physical or magical damage for the leech. So that means spell damage will also qualify for the leech right? Just want to confirm.
Nice that spell crit is on there, did HP and Mana regen also get added? I can guess some of them, but could you add what color the gems are for the skills? |
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" I'm guessing that is in regards to the passives that are just mana. Such as +15 to mana. |
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Yeah a lot of good stuff, Anything about the zoning from map to map dc's, or is that the memory leak in the shader? and your teams output is amazing! such quality with few people!
Steam:Gonejah
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oh, when are you gonna changed the outline of raised zombies to another color so that we don't confuse them with the monsters? I thought that would be easy to fix though I may be wrong.
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Good stuff, some good quality of life changes too!
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Looking good so far Chris!
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I immediately thought the 30% reduction on Shock Nova was too much, until I saw the buffs on other skills. As long as SN didn't become less effective than the others, it's good enough for me.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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" It's the former - we just flattened one level to five (so the exp penalty for six levels higher is the same as one level lower). Direct mana passives are the ones that add for example +20 mana. It was unnecessary with the reduced high level mana costs. " ~2 weeks. " The shader memory leak affects that (greatly), but there's another fix we want to get in soon also that should resolve it even better. " Pretty sure it's just physical. " Nope... *notes this down*. " Explosive Arrow - Dex Temporal Chains - Dex/Int Elemental Weakness - Int Warlord's Mark - Str Punishment - Str/Int Enfeeble - Int Critical Weakness - Dex/Int Projectile Weakness - Dex Vulnerability - Int | |
" Should be in there! | |
Looks very promising.
Nice to see a bug fix I helped find :D Time to farm ledge until I get some of these curses to drop. |
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