0.9.2 Patch Notes

Warlord's Mark doesn't indicate physical or magical damage for the leech. So that means spell damage will also qualify for the leech right? Just want to confirm.

Nice that spell crit is on there, did HP and Mana regen also get added?

I can guess some of them, but could you add what color the gems are for the skills?
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IMDisappoint wrote:
Also, what is a "direct mana passive skill"?


I'm guessing that is in regards to the passives that are just mana. Such as +15 to mana.
Yeah a lot of good stuff, Anything about the zoning from map to map dc's, or is that the memory leak in the shader? and your teams output is amazing! such quality with few people!
Steam:Gonejah
oh, when are you gonna changed the outline of raised zombies to another color so that we don't confuse them with the monsters? I thought that would be easy to fix though I may be wrong.
Good stuff, some good quality of life changes too!
Looking good so far Chris!
I immediately thought the 30% reduction on Shock Nova was too much, until I saw the buffs on other skills. As long as SN didn't become less effective than the others, it's good enough for me.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
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IMDisappoint wrote:
With the five level grace period will monsters 6 levels above a character give the amount of experience currently given to characters 1 level below monster level or will it be the same as it is now?

Also, what is a "direct mana passive skill"?


It's the former - we just flattened one level to five (so the exp penalty for six levels higher is the same as one level lower).

Direct mana passives are the ones that add for example +20 mana. It was unnecessary with the reduced high level mana costs.

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Cajual wrote:
Any expected timeframe for 9.3? I am hesitant to build a Duelist proper because of the evasion issues (I only play Hardcore!).


~2 weeks.

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nugstash wrote:
Yeah a lot of good stuff, Anything about the zoning from map to map dc's, or is that the memory leak in the shader? and your teams output is amazing! such quality with few people!


The shader memory leak affects that (greatly), but there's another fix we want to get in soon also that should resolve it even better.

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Sparhawk wrote:
Warlord's Mark doesn't indicate physical or magical damage for the leech. So that means spell damage will also qualify for the leech right? Just want to confirm.


Pretty sure it's just physical.

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Sparhawk wrote:
Nice that spell crit is on there, did HP and Mana regen also get added?


Nope... *notes this down*.

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Sparhawk wrote:
I can guess some of them, but could you add what color the gems are for the skills?


Explosive Arrow - Dex
Temporal Chains - Dex/Int
Elemental Weakness - Int
Warlord's Mark - Str
Punishment - Str/Int
Enfeeble - Int
Critical Weakness - Dex/Int
Projectile Weakness - Dex
Vulnerability - Int
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poppie wrote:
oh, when are you gonna changed the outline of raised zombies to another color so that we don't confuse them with the monsters? I thought that would be easy to fix though I may be wrong.


Should be in there!
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Looks very promising.

Nice to see a bug fix I helped find :D

Time to farm ledge until I get some of these curses to drop.

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