1.1.0 Patch Notes - Sacrifice of the Vaal

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D_o_g_f wrote:
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khemintiri wrote:
standard and hardcore having legacy item does not make your character worse , it does not make items more expensive except for the ones at the top of the line , which is not necessary to play this game.
standard and hardcore is the only leagues even having access to those items.
standard and hardcore already have people at the top of the ladder , thus the race is already over.
standard and hardcores pvp tournaments will not be balanced , neither will the 4 month league ones , as gear makes up to much of the game, pvp will have its best players , if you don't have the energy to play every day atleast 5 hours you will not win it, and people do understand that that is part of the charm of it.

feel free to debunk this with one of your 3 copy pasta answers, i will think you are very edgy when you throw around words which is of no consequence when proving your point.


Because everyone cares what your broken English speaking self has to say. Either way, the rich having and farming with huge amounts of legacy IIQ items = inflation. And inflation hurts the price of EVERYTHING, not just new items. Do stop pretending you're a master of logic, because you really can't argue a point in a language you can barely speak.

Point is, this patch has a large amount of changes that close to nobody wants, based on all of the posts I've read.


Tell me how much has those "items" inflated a simple Ignomon.
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Barandis wrote:
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peilord wrote:
Many say they need a permanent league that doesn't become a shitty dump full of legacies...

*cought* *cought* hardcore *cought* *cought*

I don't understand why hardcore is so underplayed.

It allows you to play in a item sink economy where people with op stuff are prone to horrible death and losing them, thus renovating the market. And... it's permanent.

Sure people will say they don't want to play that becouse of desync...


Hardcore certainly gets the economy right. The problem with hardcore is lack of diversity, or at least the appearance of it.

How many builds (anything glass-cannony) and how much equipment (Abyssus) is considered unplayable in hardcore? If you're not playing a high life build, or a high ES CI build if you've been playing long enough to have gear stashed to support it, then you're not considered likely to survive.

According to this conventional wisdom, hardcore combines the lameness of losing your character to an Internet glitch with the lack of creativity and blandness of being pigeonholed into the same old build all the time. But yes, they do have the economy advantage.

Note that's not my answer. I don't feel bad about using Abyssus in hardcore (I don't die with it in softcore, why should I die with it in hardcore?) But if you're wondering why it's so underplayed, there's a decent answer.




hey bro , i think it works just fine , and btw i havent died to a internet glitch in a year , i have currently

elehit totem (88)
abyssus/pillar frenzy/groundslammer (86)
tri raging spirit summoner (81)
reaver aegis (yeah i know kinda cheesy , was before all the hype though had to try it out lvl80)
Searing bond/flame totem(72)
Dominating blow (72 although he really sucks atm)
Dual ice spear totem (73)

ive also died with alot of builds to playing bad , died with 2 in nemesis back to back in a week , that sucked hard . (ib aurabitch,CoC physwander with crown of eyes)

imo build diversity is really intriguing in this game , and i feel i never run out of ideas of new builds , or twists of other builds that i wanna try.

I do understand that some people don't wanna play hc though , but standard is in no way harder then challenge leagues so can't really fathom why people complain, to easy to get good gear and to hard to get the best gear on the server ?
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anachelli wrote:
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D_o_g_f wrote:
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khemintiri wrote:
standard and hardcore having legacy item does not make your character worse , it does not make items more expensive except for the ones at the top of the line , which is not necessary to play this game.
standard and hardcore is the only leagues even having access to those items.
standard and hardcore already have people at the top of the ladder , thus the race is already over.
standard and hardcores pvp tournaments will not be balanced , neither will the 4 month league ones , as gear makes up to much of the game, pvp will have its best players , if you don't have the energy to play every day atleast 5 hours you will not win it, and people do understand that that is part of the charm of it.

feel free to debunk this with one of your 3 copy pasta answers, i will think you are very edgy when you throw around words which is of no consequence when proving your point.


Because everyone cares what your broken English speaking self has to say. Either way, the rich having and farming with huge amounts of legacy IIQ items = inflation. And inflation hurts the price of EVERYTHING, not just new items. Do stop pretending you're a master of logic, because you really can't argue a point in a language you can barely speak.

Point is, this patch has a large amount of changes that close to nobody wants, based on all of the posts I've read.


Tell me how much has those "items" inflated a simple Ignomon.


Rich people have IIQ gems/OP IIQ sets. Rich people farm currency at an accelerated rate compared to normal. Inflation occurs due to an influx of items/currency. Inflation is normal, but normal players who don't have the IIQ sets won't keep up with it, while new players become more and more screwed because high end non legacy items needed to complete end-game become more expensive, but the currency drop rate for new players doesn't change at all.
Last edited by D_o_g_f#2212 on Mar 4, 2014, 10:09:27 PM
Seriously I just don't understand the BoR "supporting skills" nerf.. You better have a good 5L than BoR Now..

At least, I got a now legacy BoR
It is possible to beat the game without expensive end-game uniques or IIQ. I do not own any "end-game uniques" or I have never used my IIQ equipment, but I am doing fine and I have been on POE since day of OB. This is just greed talking, people want to be the best equipped have the best everything, that is the problem, if you want that you better be ready to grind 24/7 like the players before you for those items.

Are you guys gonna fix the god awful lag making hardcore unplayable any time soon? I quit for 6 months, just came back and am amazed its still here.
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MunsuLight wrote:
Seriously I just don't understand the BoR "supporting skills" nerf.. You better have a good 5L than BoR Now..

At least, I got a now legacy BoR


Quite simply, BoR is just too good for too many things. Have you ever sat around in Merciless Sarn, noticing that sometimes fully half of the people there are wearing one? When something is so good that it becomes indispensable and makes all of the other helms second-rate, it's going to get a nerf. That's absolutely one of the most easily justifiable nerfs in all of the patch notes.
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D_o_g_f wrote:

Rich people have IIQ gems/OP IIQ sets. Rich people farm currency at an accelerated rate compared to normal. Inflation occurs due to an influx of items/currency. Inflation is normal, but normal players who don't have the IIQ sets won't keep up with it, while new players become more and more screwed because high end non legacy items needed to complete end-game become more expensive, but the currency drop rate for new players doesn't change at all.


inflation in the real world and the game doesn't work the same way though, the good items lets say dual high res + life will become increasingly common, therefore the price will go down , couple of chaos pherhaps . collectors items and legacy items go up in price, ordinary good items go down.

Therefore it is never harder for a new player to start in standard/hardcore leagues , its easier .I can fathom someone saying standard and hardcore will become to easy one day , but saying its unfair and hard for new players is not by any means logical.

Legacy items are fun for people who have them , let them feel powerful it does not impair another persons gameplay , the game is now balanced around the new items , they are sufficient and will still feel very powerful.

In 4 months some new items will come out that becomes legacy , the new players who didnt have any legacy items will then have some , feel nice about themselves and so the cycle goes on.

Yes the players who started the earliest will have some items some people might never have , and it will make them happy.
But only jealousy and greed would make a person feel worse for seing another person happy, and the fault then lies not in GGG but in the person feeling jealous , no ?

In the end i know im not changing anyone's mind , just my 2 cents .
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khemintiri wrote:
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D_o_g_f wrote:

Rich people have IIQ gems/OP IIQ sets. Rich people farm currency at an accelerated rate compared to normal. Inflation occurs due to an influx of items/currency. Inflation is normal, but normal players who don't have the IIQ sets won't keep up with it, while new players become more and more screwed because high end non legacy items needed to complete end-game become more expensive, but the currency drop rate for new players doesn't change at all.


inflation in the real world and the game doesn't work the same way though, the good items lets say dual high res + life will become increasingly common, therefore the price will go down , couple of chaos pherhaps . collectors items and legacy items go up in price, ordinary good items go down.

Therefore it is never harder for a new player to start in standard/hardcore leagues , its easier .I can fathom someone saying standard and hardcore will become to easy one day , but saying its unfair and hard for new players is not by any means logical.

Legacy items are fun for people who have them , let them feel powerful it does not impair another persons gameplay , the game is now balanced around the new items , they are sufficient and will still feel very powerful.

In 4 months some new items will come out that becomes legacy , the new players who didnt have any legacy items will then have some , feel nice about themselves and so the cycle goes on.

Yes the players who started the earliest will have some items some people might never have , and it will make them happy.
But only jealousy and greed would make a person feel worse for seing another person happy, and the fault then lies not in GGG but in the person feeling jealous , no ?

In the end i know im not changing anyone's mind , just my 2 cents .


Another logical post, damn these logical posts trolling everyone. ^ Good job explaining it to these blind people.
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khemintiri wrote:

imo build diversity is really intriguing in this game , and i feel i never run out of ideas of new builds , or twists of other builds that i wanna try.


For that sentence, that way of thinking...

I love you.

No homo.
IGN: PipeBender

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