1.1.0 Patch Notes - Sacrifice of the Vaal
Because you think nobody do cross league trading, even if it's disallowed? ^^
Anyway, everybody complaining in that post is about Standard/HC nerfing, not about new leagues. fkxLegacySpectral : lvl 97 Raider ST HowA [Legacy] fkxBreachSlayer : lvl 95 Slayer Blade Flurry [Breach] fkxCrockett : lvl 94 Saboteur Ice Trap [Perendus] fkxRampage : lvl 94 Witch Fireball [Rampage] fkxShadow : lvl 95 Shadow FP/CI [open beta] Last edited by fkxShadow#6629 on Mar 4, 2014, 9:12:46 PM
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" http://www.youtube.com/watch?v=nmRCpqO_1JA |
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" I, for instance, play standard. Have been since closed beta. Still poor as hell. I care little for joining these new leagues, because they never last. Can't say I'm considering botting or whatever though, because I'm still happy being a summoner and super grateful for their buff a while back. If GGG adds a new league that doesn't expire after 4 months (or at all), and isn't a parent for temporary leagues, that'd be great. Until then, I'm staying standard. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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" Yes, of course you do. " This is my first time doing this during passive tree changes, but there's not exactly a lot of time left to reveal the new passive tree. I would have to imagine that if they were planning on previewing it before it went live, it would have already been done, perhaps with the patch notes. That's not definitive, but I'm not expecting it until I get home from work tomorrow and the patch is live. Looking forward to that! Last edited by Barandis#1573 on Mar 4, 2014, 9:28:02 PM
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" Some people don't want to start from scratch every 4 months, those people basically get fucked it seems. GGG pushes you into playing the "default" challenge league or HC challenge league starting a new by letting standard become a shit storm of stupidity. Fixing snap shotting for Righteous Fire and actual hard numerical changes to the items (tree has yet to be seen) could of fixed alot of concerns. Way it is now you're discouraged to even play standard/stay in standard unless you played since day 1, enjoy asinine gameplay or RMT (which they don't give a shit about either apparently). GGG, the ADA of gaming....huuuur i gotz mai skilz. IGN: MullaXul Last edited by MullaXul#2277 on Mar 4, 2014, 9:36:34 PM
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Many say they need a permanent league that doesn't become a shitty dump full of legacies...
*cought* *cought* hardcore *cought* *cought* I don't understand why hardcore is so underplayed. It allows you to play in a item sink economy where people with op stuff are prone to horrible death, losing them, thus renovating the market. And... it's permanent. Sure people will say they don't want to play that becouse of desync... IGN: PipeBender Last edited by peilord#6730 on Mar 4, 2014, 9:42:23 PM
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" Hardcore certainly gets the economy right. The problem with hardcore is lack of diversity, or at least the appearance of it. How many builds (anything glass-cannony) and how much equipment (Abyssus) is considered unplayable in hardcore? If you're not playing a high life build, or a high ES CI build if you've been playing long enough to have gear stashed to support it, then you're not considered likely to survive. According to this conventional wisdom, hardcore combines the lameness of losing your character to an Internet glitch with the lack of creativity and blandness of being pigeonholed into the same old build all the time. But yes, they do have the economy advantage. Note that's not my answer. I don't feel bad about using Abyssus in hardcore (I don't die with it in softcore, why should I die with it in hardcore?) But if you're wondering why it's so underplayed, there's a decent answer. |
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standard and hardcore having legacy item does not make your character worse , it does not make items more expensive except for the ones at the top of the line , which is not necessary to play this game.
standard and hardcore is the only leagues even having access to those items. standard and hardcore already have people at the top of the ladder , thus the race is already over. standard and hardcores pvp tournaments will not be balanced , neither will the 4 month league ones , as gear makes up to much of the game, pvp will have its best players , if you don't have the energy to play every day atleast 5 hours you will not win it, and people do understand that that is part of the charm of it. feel free to debunk this with one of your 3 copy pasta answers, i will think you are very edgy when you throw around words which is of no consequence when proving your point. |
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" Because everyone cares what your broken English speaking self has to say. Either way, the rich having and farming with huge amounts of legacy IIQ items = inflation. And inflation hurts the price of EVERYTHING, not just new items. Do stop pretending you're a master of logic, because you really can't argue a point in a language you can barely speak. Legacy uniques are insignificant, but legacy IIQ items/gems are going to hurt every single player in standard/hardcore, even ones that haven't started playing yet. Point is, this patch has a large amount of changes that close to nobody wants, based on all of the posts I've read. Last edited by D_o_g_f#2212 on Mar 4, 2014, 10:03:30 PM
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" ^ Listen to this (wo)man people, he speaks the truth. OP legacy items are not needed to play the game. |
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