1.1.5 Patch Notes

Looks like a good patch!
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Added 3D art for the following items: Jaws of Agony, Saffell's Frame, Spring Leaf, Kaltenhalt, Titucius' Span, Voidhome and the Race Season Eight alternate art rewards.


My regular lifesprig does not have 3D art. neither does 3 dragons.

the developement manifesto said it would include the race rewards and their normal counterparts, where is the art that was promised?
Last edited by mardukthewolf#5333 on Jul 2, 2014, 9:47:31 PM
i am new to the game first patch I have seen so how long do you tink it will be
Been waiting for multicast support gem for almost 2 years!!! Hail Spell Echo
Logged in just to thank you guys for another kick ass patch. Ball lightning? I dont even know what it does yet and im pumped. Going to log in tonight and buy some new shit just to support you magnanimous bastards. Keep up the good work GGG and have a great weekend.
>fixed desync issues

the dream lives on.
This is Major Tom to ground control.
I am very disappointed that there was a massive buff to self-casters, similar to multi-strike for melee, that does not apply to totem casters. It's fine that self casters get Echo, and totems do not. I understand that it could have been to OP in certain situations (although I cannot see how it would be more OP than it is for arc or incinerate self casters). What is not fine, is that totems did not get anything. They remain an underpowered class. We can do OK, but we will never match the damage that other classes are now able to achieve.

To keep build diversity, I feel that totems themselves need a boost in cast speed or damage. Or just give us an equivalent of the Echo gem, "Totem Echo." Perhaps a bit more mild to keep things from getting out of hand, but right now I am feeling a bit lonely as a totem player. Lonely because everyone else has elite DPS and is snickering at my measly kill speed by comparison, or at least they all soon will be.

Please give us a meager buff. Keep build diversity alive.
Search for "Silvers Kiosk" on the forums for some quality gear and fair trades.
IGN: Silver_Totems
is raise spectre going to be able to use remote mine and spell echo? right now it seems mine is cancelling out spell echo
IGN: Jacian
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gfeldman wrote:
I am very disappointed that there was a massive buff to self-casters, similar to multi-strike for melee, that does not apply to totem casters. It's fine that self casters get Echo, and totems do not. I understand that it could have been to OP in certain situations (although I cannot see how it would be more OP than it is for arc or incinerate self casters). What is not fine, is that totems did not get anything. They remain an underpowered class. We can do OK, but we will never match the damage that other classes are now able to achieve.

To keep build diversity, I feel that totems themselves need a boost in cast speed or damage. Or just give us an equivalent of the Echo gem, "Totem Echo." Perhaps a bit more mild to keep things from getting out of hand, but right now I am feeling a bit lonely as a totem player. Lonely because everyone else has elite DPS and is snickering at my measly kill speed by comparison, or at least they all soon will be.

Please give us a meager buff. Keep build diversity alive.


Rather than more casts/attacks, the totem gem could be Splinter. Basically, when a totem dies it turns into three smaller totems that deal less individual damage and have less health, but are overall superior to the base totem. The base totem would probably have to either cost more or deal less damage to compensate. So if you go full totems (keystone+uniques) you could end up with NINE mini totems that tear everything apart before dying.
*You call into the void. You hear a sound in the distance.*
Dang thought the 1-month started today too. OH well, I will probably be trying out ball lightning in the new leagues.

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