Ya... Data has been done on this more than once that showed quantity even trumps magic/packsize. I'll just quote the source that has data from over 1000 maps.
"
For every x% increase in the Quantity mod, the average number of map drops increases by e(0.0052*x) times or for every unit increase in the Quantity mod, we augment the average number of map drops by 1.005. So for example, the average modifier for Quantity was 74.1 and the largest was at 144. So the average number of map drops with a 74.1 quantity (and none of the other significant mods) is 1.55 and the average number of map drops with a 144 quantity is 2.22.
For every x% increase in the Pack Size mod, the average number of map drops increases by e(0.00357*x) times or for every unit increase in the magic mod, we augment the average number of map drops by 1.004. So, for example, the smallest modifier for Pack Size was 20%, average modifier for Pack Size was 36.25% and the largest was at 50%. So the respective average number of map drops for each of those are: 1.14, 1.2, 1.26 (with no other mods).
Some maps are indeed more generous than others but that really doesn't matter. On average getting good yellow rolls still matters very much. It's silly to even debate when GGG fully intended for quantity to matter.
Last edited by kasub#2910 on Jul 19, 2014, 1:20:10 PM
Ya... Data has been done on this more than once that showed quantity even trumps magic/packsize. I'll just quote the source that has data from over 1000 maps.
"
For every x% increase in the Quantity mod, the average number of map drops increases by e(0.0052*x) times or for every unit increase in the Quantity mod, we augment the average number of map drops by 1.005. So for example, the average modifier for Quantity was 74.1 and the largest was at 144. So the average number of map drops with a 74.1 quantity (and none of the other significant mods) is 1.55 and the average number of map drops with a 144 quantity is 2.22.
For every x% increase in the Pack Size mod, the average number of map drops increases by e(0.00357*x) times or for every unit increase in the magic mod, we augment the average number of map drops by 1.004. So, for example, the smallest modifier for Pack Size was 20%, average modifier for Pack Size was 36.25% and the largest was at 50%. So the respective average number of map drops for each of those are: 1.14, 1.2, 1.26 (with no other mods).
Some maps are indeed more generous than others but that really doesn't matter. On average getting good yellow rolls still matters very much. It's silly to even debate when GGG fully intended for quantity to matter.
All of that is irrelevant, when the seed has so much more sway.
When the seed is so strong to say that a 200+% map drops 3 maps and a 15% map drop 10 maps and several ~160% drop nothing.
I'd like to see these people do some tests with blue maps and see what report they make when in 3 days they grow a map pool of 500+ maps of 73-78s. Blue, unchiselled.
Then over the next week lose every single one no matter what they throw at them.
All of the things mentioned above I have seen personally.
Casually casual.
Last edited by TheAnuhart#4741 on Jul 19, 2014, 2:49:32 PM
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Last edited by Panini_aux_olives#1967 on Jul 19, 2014, 4:27:51 PM
My personal tinfoil hat theory is, that GGG manipulates maps drops in Standard league to make temporary leagues more appealing, what can explain, that it was so easy to sustain maps in Ambush.
But to be honest, as I'm on "don't care" stage, this time I decided, that if my map pool will deplete again, I just stop playing. Maps are game here, so if I don't have maps, it means, that GGG don't want me to play. So, sayonara...
Seas witches is my favorite map mod of all time. I never, ever reroll it. There is nothing more satisfying than killing scores upon scores of walking jellyfish. The map could drop absolutely 0 items and I would still be satisfied every time.
Just an FYI.
hahahaha yes, I love just mowing through them, so effing satisfying lol
My personal tinfoil hat theory is, that GGG manipulates maps drops in Standard league to make temporary leagues more appealing, what can explain, that it was so easy to sustain maps in Ambush.
But to be honest, as I'm on "don't care" stage, this time I decided, that if my map pool will deplete again, I just stop playing. Maps are game here, so if I don't have maps, it means, that GGG don't want me to play. So, sayonara...
lol wut? there was cartographers strongboxes in ambush, I rolled one in a 75 that popped out 12 maps all level 75-77
that has nothing to do with drops from enemies but a new mechanic entirely that is NOT even in standard.