You can party on daily missions? Sweet.
I can't wait for Sarn noticeboard to be littered with "Daily Quest Parties", gonna be so fun and efficient [rep farming]! :)
IGN: Golem_Antsy, Harvest
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Posted bySheriff_K#3938on Aug 20, 2014, 10:11:39 AM
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'Shockwave Totem: This skill now counts as Spell Damage. Damage has been increased by 15%. Its duration has been reduced.'
Shockwave totem builds are now much more viable. Yusssssss..
IGN: JohnVonNeumann
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Posted byOrbifold#3586on Aug 20, 2014, 10:13:39 AM
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i sooo cant wait :) played standard since octobre last year and went through the ambush challenge league. i was superoverplayed. played all night long since ambush start until the whole guild was exhausted and overnighted! the fun was amazing!
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Posted bymaxlmantis#0604on Aug 20, 2014, 10:17:11 AM
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"
MadBro_ wrote:
Its disappointing , really disappointing indeed that balance changes seem to be your weakest point again . Where is the tiny bit of dev thought about all those game breaking changes that have happened to the tree and the game in general . Is it too much to ask again? Is it too much to know if you know what you are doing , is it to much to ask for room for discussion before these changes hit the game unable to get changed for 3 whole months. Its disappointing , disappointing and sad really that you turned out to be exactly like any other company , unable to discuss and communicate with your own community .Instead it seems that the only way for you to consider this community are complaints large enough to come to your ears since you wont even try to move to them.
I am talking about overbuffing es , making low life builds able to stack even more auras with blood magic , nerfing the max resists while leaving elemental bursts the same , crippling frenzy for no need , overbuffing shockwave totem only to change it a few hours before the patch only and only because there were enough whinings for that.A company that cant justify its own decisions , a balancing team that doesnt know what are the changes it makes , when players are more informed than the devs of the game thaats when a game heads to its own end. Hopefully there are people who can see further in the future than tommorrow and will understand this.Get hyped people get hyped because you will come all here whining in two weeks tops anyways.
+1
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Posted byplodd#5033on Aug 20, 2014, 10:18:40 AM
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so then if spectres or zombies will update if you removed a linked gem now does this imply that they will apply the new gem socketed just like animate guardian? (for example) swap out added fire damage from zombie to endurance charge on melee stun?
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Posted byBuology#3278on Aug 20, 2014, 10:21:46 AM
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"
xJuniel wrote:
"
shoju wrote:
SO uh... the new skills. Where can we get them?
Unless these new Skill Gems are added to existing Quest rewards in the upcoming Expansion, you should still be able to obtain them as regular drops from mobs.
The masters will also sell them occasionally as well.
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Posted byDeletedon Aug 20, 2014, 10:23:07 AM
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"
Raghin wrote:
"
Chris wrote:
Version 1.2.0: Forsaken Masters
Notes:
Dismissing a master from your hideout removes any reputation they have on their current level.
Why exactly would we dismiss a master again?
I guess you would dismiss a Master if you are already at the limit (2-4 depending on hideout size) and want to switch one out for another?
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Posted byHojirozame#7390on Aug 20, 2014, 10:30:25 AM
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Why they do this, i need a shavs now or wath? :(
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Posted byStereoOtter#4913on Aug 20, 2014, 10:35:57 AM
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You refuse to balance Atziri's Acuity so you just make it rare.
How nice.
Killed Core boss - lv93 Disfavour Cycloner - waiting for achievement to be fixed please..
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Posted byDD321123#5498on Aug 20, 2014, 10:37:06 AM
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So rather than fixing cyclone multistrike you're just making not work? /sigh
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Posted byGeorgAnatoly#4189on Aug 20, 2014, 10:41:14 AM
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