Cast When Damage Taken setup
Hello,
I am wondering about the correct CWDT > Enduring Cry > Immortal Call > Increased Duration setup. I was in game and have been advised this order and level starting upper left and going clockwise: CWDT: lvl 1 EC: lvl 5 IC: lvl 3 ID: lvl 20
Spoiler
However, I have seen others using this leveled setup CWDT: lvl 9 EC: lvl 10 ID: lvl 20 IC: lvl 9 I know that some suggest putting IC on its own CWDT, but with my current setup it is not really an option for me until I improve my gear. Any help would be appreciated. Thanks Standard: Level 78 GS/HS Marauder
≈<°^°>≈ Flying Spaghetti Monster for Act4 | |
as far as the lvl of the gems thats more determined by how much life you have because the more life you have then the more damage you can take before it procs.... this also means you can get the IC to last a little longer the higher you lvl it! from the testing ive done on my evasion ranger i think i run something like a lvl 7 or 8 (maybe 9 its been a min) CODT setup right now with the other gems lvl accordingly with 3.5k life.. and im still testing it out but im also thinking i can go as high as lvl 10 or 11 since im more worried about getting hit with one or 2 hard hits to drop me on that setup! the best thing to do is run it low lvl and if its procing before you even lose life then give it a lvl! then go from there!
you want it to proc when you lose life and are in danger of the next couple hits being able to kill you! you can also while doing this get it just right.. if you lvl it and it gets too much for it to proc then just drop the lvl of the CODT with the scouring recipe through the vendor! just make sure when you go up a lvl on the CODT dont lvl the other gems till you know its good at that lvl! since this is all based on an evasion ranger im sure if you are running armour or shields and such you might want to go about this a little different because your damage is getting mitigated a little different than mine is! as far as the ID gem it doesn't matter where it is and from what ive seen testing it out and what ive been told... although i have had some people tell me mixed opinions on this.. some say it has to be in a certain order while others say it doesn't matter! ive done some testing swapping them around while using other skills in the CODT setup for testing and the order seems to have no bearing on how it works just that all the gems linking in proc with the CODT together! Ive accually noticed even if im running it the order people say it must be run in it still sometimes procs the EC and does not proc IC anyway! This would be my suggested method! \m/ putting the IC and EC in each of thier own CODT setups is also a great option ive been tsting as well and works great and you can run the IC on a 1 lvl higher CODT to garentee they proc in sequence! another great option ive tried that works good and is my current chosen method is run IC self cast and when you see the CODT proc just watch your life and if it drops more then self cast you IC this gives you more control over the IC as well as makes self casting easier because you dont have to keep up with both! then you can also run something like molten shell in its place for more defense when the CODT gem procs! There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz on Dec 29, 2014, 5:29:24 PM
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" Thanks, I think this may be more viable for me. It seems like my setup may need to level up, half the time it procs when I am hardly surrounded by anything so seems a waste to have IC called if only 1 charge. Will have to check my life pool after work, but think its pretty decent. I am pretty much only spamming Ground Slam and tapping flasks if needed. Bohker Standard: Level 78 GS/HS Marauder
≈<°^°>≈ Flying Spaghetti Monster for Act4 | |
Just wanted to bump this and say thanks again. That is what I decided to do and seems to be working much better for me. I may bump the CWDT an additional level or two. 620dmg to proc is plenty of breathing room.
Molten shell so far has been a pretty nice addition. Out of curiosity, are the other preferences over Molten Shell? Standard: Level 78 GS/HS Marauder
≈<°^°>≈ Flying Spaghetti Monster for Act4 | |
" There are lots of options. On ranged chars i usually end up with cwdt(5-9), ic, en, dur. On melee chars i am more likely to have cwdt(1), enfeable, ec, aoe with cwdt(10+) molten, decoy totem. Other things are frost wall, various totems, curses, summons, etc. i prefer decoy over summons because it pulls agro and survives a bit better. Skels are fine but actually tend not pull agro and usually die in one shot. Cwdt setups don't really let you mindlessly plow through content, they give you the .5 seconds you need to pot or gtfo. Last edited by BackwoodsS on Jan 9, 2015, 3:46:19 PM
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" It really depends on the build. Molten Shell is great for armour builds (and some elemental spell builds), but it's generally terrible for characters that don't have any increased armour (or evasion, if IR is taken) nodes. I love Enduring Cry. Always. Other good CwDT options include curses (Poacher's/Warlord's Mark, Enfeeble, Temporal Chains), Frost Wall (for EK, piercing projectile, and AoE attack - like Cleave - builds), Summon Skeletons (although these guys are better when linked to Spell Totem + Faster Casting), and Decoy Totem. With EC + IC setups, I prefer CwDT lvl 7 + EC lvl 9 + IC lvl 8 for general play. For high life builds, everything should be at level 20. Also, if you're going to be using Increased Duration, you might consider using two CwDT setups, and the one with ID could also contain a Vaal skill: Apparently, when you use multiple CwDT setups, there's also an item order that gets taken into account as the spells are cast. I believe that gems in your weapon are triggered before gems in your gloves, for example. I wish this was mentioned on the wiki. Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616 Last edited by Tempada on Jan 9, 2015, 4:07:49 PM
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I have been thinking about this a little.
Cooldown: Cast when Damage Taken has a cooldown of 250ms, or the linked skill's cooldown, whichever is longer. Each linked spell has its own cooldown and internal damage counter. The damage counter will not increase while the spell is cooling down. This can cause skills intended to be simultaneous to get out of sync (e.g. Immortal Call will keep counting damage while Enduring Cry is on cooldown, so they will end up going off at different times) Enduring cry has a 4 sec cooldown time Immortal call has half a sec cooldown time Best to have ec linked to it's own cwdt same with ic. Or have the cwdt leveled high enough so that ic doesn't trigger a second time before 4 seconds have passed and ec is off cooldown. This is what is important. Ic without charges will last for what 0,4 sec or so? Not really useful if that happens. | |
Ive accually found something that works even better for me... i now salf cast my EC and keep 3 charges up at all times ad my IC with ID and any curse is on my CODT and that also is working better for me!!
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |