"Revenge of the Hunted" notable passive feels underwhelming.

As most of us know by now the right side of the tree lacks alot of life and the ones being offered to us are OK at best imo. (Exceptions are "Blood Siphon" and "Herbalism".)

Now lets lake a look at the other life notables on the right side.

Written in Blood: 10 Str; 8% Life; 10% ES, nice for hybrids! For pure life based builds its OK.

Nullification: 15% Eva; 5% Life; 8% all.ele.res; 10% ES, overall a good note for hybrids but traveling to it just often isnt worth it imo...

Blood Drinker: 8% Life and 0,4% Leech, its allright.

Heart of Oak: 8% Life; 1% Life reg; 20% stun avoid & recovery. Its ok.

Thick Skin: 10% Life; 8% chance to avoid status aliments, its a good note dont get me wrong... but traveling there is just a pain for most builds.

Profane Chemistry: Herbalisms lil bother, 6% Life and 30% inc. life recovery from flask, its ok but still in a bad spot imo.



But now lets take a look at "Revenge of the Hunted"

12% physical dmg. is allright; the 18% evasion also look ok and now comes what really bothers me: Only 4% Life on a notable! Seriously? EVERY other life%-notable in the whole skilltree does have at least 50% to 100% MORE Life% than the regular life notes before them.
Why isnt this the case for this notable? I remember it being 10% back in the days which might have been a bit too much seeing as it also offers said phys. and eva. but only 4%... come on.

Imho at least 8% would be nice and fair.

What are ur opinions?

Cheers, Zahkriisos!
Trying to satisfy the whole PoE community is like telling a nymphomaniac to only have sex once in a week.

I think that's fairly accurate. :')
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yeah totally agree there


I'm doing a right side build (not saying evasion because i havent specced accrobatic and not sure i will)

My endgame build will have around 158% increase life in SC and with life on all gear I'll barely scratch the 4k mark


i think acrobatic should be changed so it does not penalize evasion character as much as armor or es char

i find its current drawback not cool and does not bring a real defensive mechanism , what i mena is that if you dont dodge you are dead and as you evade a lot of hits you not having any feeling/feedback on insecurity (getting hit and damage) and when it does occurs it boom you are dead


so i think acrobatic should add like 5 health per 10 dex (like str) when speccing for it

or something like 30% to avoid death if the hit would have one shot you (but we need to make sure only evasion character benefits from this)
"
ffogell wrote:
yeah totally agree there


I'm doing a right side build (not saying evasion because i havent specced accrobatic and not sure i will)

My endgame build will have around 158% increase life in SC and with life on all gear I'll barely scratch the 4k mark


i think acrobatic should be changed so it does not penalize evasion character as much as armor or es char

i find its current drawback not cool and does not bring a real defensive mechanism , what i mena is that if you dont dodge you are dead and as you evade a lot of hits you not having any feeling/feedback on insecurity (getting hit and damage) and when it does occurs it boom you are dead


so i think acrobatic should add like 5 health per 10 dex (like str) when speccing for it

or something like 30% to avoid death if the hit would have one shot you (but we need to make sure only evasion character benefits from this)


Talking baout the Acro btw...
I also think Phase Acro needs a rework when it comes to spell dodge.
Why?
Its simple, since there are quite some physical spells out there now evasion chars are in even bigger trouble than before. Phys spells are basicly every evasion builds nemesis atm when they hit (and they hit very hard!).

The only solution to this I see atm is wearing Hyrri's Ire with Atziri Steps and getting Phase Acro which leaves us with 56% spell dodge. Quiete a number one might say but dont forget: We throw away ALOT possible life and res... does not really seam worth it...

A solution imho would be some kinda of mod that says: X % of dodge chance applied to spells.
Trying to satisfy the whole PoE community is like telling a nymphomaniac to only have sex once in a week.

I think that's fairly accurate. :')

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