The Bestiary League introduced the concept of Beastcrafting, where you can fight your captured beasts to craft items. Since release almost two weeks ago, engagement with the Beastcrafting system has been strong, with over 6.7 million items crafted so far. Today's news post goes into more detail about what the community have been crafting and which recipes are the most popular.
The data in this post is up-to-date as of around 2pm Thursday, NZ time. Overall Usage: Here's a general idea of what people are focusing on with Beastcrafting (along with some notes):
Breakdown of Misc "Create an Item" choices from above:
Create a Unique Item: A total of 2,878,331 unique items have been made using the recipes that involve Legendary Beasts (and 311,442 have been made from the "Convert this Unique Item Into Another Random Unique Item" recipe). Here's a breakdown of the top 10 most popular uniques to make:
Top Ten Rare (with Mod) Recipes:
And of course, the least-popular rare recipe:
This recipe has been changed in 3.2.1 to let you use a base item that you provide in the window. It'll even scour it for you too. Opening a Portal to Spirit Beast Fight: 41,361 portals have been opened to the Spirit Realm, with the following breakdown:
If you can capture the Spirit Beast in these fights, you can craft its Aspect onto an item. So far this has been done 3,180 times:
New Recipes in 3.2.1: In addition to changing how the "Rare with mod" recipe works (so that you can control the base type of the item), we have added some more recipes in today's patch. One set of recipes allows you to craft end-game six-link armour types with high item levels. While an expensive recipe to do, it lets people craft for high trade value or make an item that can then be further refined into the final armour they need for their build. It's also a great part of our "what if six-links were more plentiful?" experiment. The other set of recipes provides cheap access to random but corrupted Talismans of various tiers. We're very excited to see what you get. We're very pleased with the high engagement with Beastcrafting. It was a risky system because of the difficulty pricing stuff, so was sure to disrupt the economy. So far, people are using it pretty heavily and we expect this to continue throughout the league as we add more recipes over time. |
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I want to be transparent about our intentions here:
We have deployed Beast Trading today and are now gathering data about how it affects the rate that people open portals to the Spirit Beasts. Assuming nothing unexpected happens, our plan is to increase the access to Spirit Beasts after the weekend. I am sorry that content goes out rarer than it ends up. This is partly intentional (better to be cautious), and also partly because it's very hard to balance these values across large numbers of players. We have avoided adjusting these numbers so far because we weren't sure of the impact that Beast Trading would have on it. Based on past data, a league with final content that is rarer than it should be does perform better than a league that has content that is equivalently more common than it should be. This is not an excuse to make content too rare, and we do plan to change it based on your feedback and our data. To be clear, please note that I am discussing an increase to the relative spawn rate of the four Legendary Beasts that grant access to the Spirit Beast areas. I am not talking about making Legendary Beasts themselves more common. The recipes that they are used for are intentionally designed to be one-per-five areas. Expect a news post on Monday NZ time with more information. |