[On Hold] Storm Brand Inquisitor - Beginner Friendly - SSF/League Start Viable - All Content
Decided to put all my guides on hold for the moment. Thanks for your support if you've used this build or supported my content in the past.
Intro: This is a beginner-friendly, league-starter viable, solo-self-found viable, and comprehensive Storm Brand Inquisitor guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players. If you're new and want to get through the story and get off to a good start I recommend reading through the guide completely before starting. Quick Reference:
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Final Skill Tree
Links
Item Stat Priority
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The Essentials:
The Wiki - Enter a Quest Name, Skill Gem, Support Gem, Unique Item to learn everything you need to know about it: https://pathofexile.gamepedia.com/Path_of_Exile_Wiki Path of Exile Trade - The official trade website. This game requires you to trade outside of the game but this is the site that's supported by the creators of the game. There is also poe.trade but you might as well use the official website if you're new: https://www.pathofexile.com/trade Neversinks Loot Filter - A lot of items drop in this game and it can be overwhelming trying to understand what's important and what's not. A loot filter helps with that. To see what it is doing you might want to consider checking out filterblade.xyz and clicking around in there to see all the different things that are being included/excluded when you choose a strictness setting: https://github.com/NeverSinkDev/NeverSink-Filter/releases PoE Lab - A website with not just links to the daily lab layouts but other useful pages: https://www.poelab.com/ Engineering Eternity - The gold standard for new player content. This particular playlist I've linked is his beginner series and is definitely worth the watch. I can vouch for how good this content is because it's how I learned how to play the game: https://www.youtube.com/playlist?list=PL7GqFLebBU8inlrcqTZFXtIwP362XrdNe Intermediate Tools: PoE Trade Macro - Useful for trading once you get to maps. This helps you check the ranges on items or do cursory lookups of item value: https://github.com/PoE-TradeMacro/POE-TradeMacro Path of Building - The game is essentially one big math equation when it comes to damage and this is basically a calculator for it. For people starting to ask questions like "What would be a bigger upgrade?" This is the tool for you: https://github.com/Openarl/PathOfBuilding Advanced Tools: Mercury Trade - When trading a lot of players this helps with kicking/inviting and automated messages: https://github.com/Exslims/MercuryTrade PoE DB - Comprehensive website that can be tough to navigate but has all the info you could ask for. https://poedb.tw/us/ Latest PoB: https://pastebin.com/EmG62Z9y YouTube: New Video for 3.13 Ritual League! Full Playlist of all my videos related to Storm Brand since the start of the guide! Twitch: https://www.twitch.tv/thi3n Update Log:
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3.13 Updates:
3.12 Updates:
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1. Pros and Cons
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Pros:
Cons:
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In Depth Gear Explanation
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Helm
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Rare. Life and Resists are great here. For uniques you could consider things like Starkonja's. The Helm Enchant isn't particularly important with this build. Let non-inquisitors fuss over damage penetration and fossil crafting Nearby Enemies have -9 Lightning Resist. If you're late game the the 40% increased storm brand damage enchant is good - but it's additive with your almost 600+ increased damage already. Also if you're late game consider picking up Spiritual Aid which will convert % minion damage (like from a bone helmet) into generic % Increased damage for your Inquisitor.
Stats to look for: Life > Resists > Mana
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Loreweave. The all-purpose Loreweave is great for this build. The maximum resistances 78 is the most important roll. After that life/attributes/crit/mana are all nice to have. Pre-Loreweave any rare or generically strong chest like Belly of the Beast or Carcass Jack are fine. If going all in on damage consider getting a Shaper chest piece with Spell Crit.
Stats to look for (if you're using a rare): Shaper Spell Crit > Life > Resists
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Rare. Daggers/swords are great for the crit related implicits and the ability to use Shield Charge or Whirling Blades. Wands can be fine as well with a shield but I recommend not dual-wielding wands so you can use Shield Charge for survivability in the late game.
Stats to look for (if you're using a rare): Life (if shield) > Gain Lightning as Chaos > Global Lightning/Spell Skills > Global Critical Multiplier > Crit with Spells > Spell Damage > Attack Speed (if weapon) Resist (if shield)
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Rare. Of Reflection Enchant creates a mirror image that can prove useful for survivability but is in no way required. The spell damage implicit of Fingerless Silk gloves are also nice to have. Insanity Essence crafting should be mentioned for absolute min/maxing for more attack/cast speed on your movement ability. Some great corruptions include % spell crit (applied to the base of the spell!) and %life.
Stats to look for (if you're using a rare): Life > Resists > Mana > Attack Speed
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Rare. Stygian Vise is best in slot if you can get a good Abyss Jewel (more on this in the Jewel section below). The best endgame belt probably involves crafting with a Metallic + Prismatic + Pristine and getting Generic Increased Lightning, Elemental (not with attacks - from prismatic fossil), and high life/resist rolls. I'm also a big fan of flask related rolls since resists can be grabbed on other pieces of gear and flask mods only appear on belts. Doryani's Invitation and Cyclopean Coil can be fine if you want to take a look at some of the unique effects they provide.
Stats to look for (if you're using a rare): Life > Resists > Increased Flask Effect Duration/Increased Flask Charges Gained
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Rare. 30 movespeed life and resists. Kaom's Roots are my personal favorite boots for the build but it comes at losing 4 gem sockets and movespeed and resists. Using Kaom's also basically forces you to use Whirling Blades often because the lack of movespeed is quite noticeable. For a lot of players I just recommend using good rares. If you want a unique that you can swap out for Kaoms take a look at Bubonic Trails (since this provides no resist will make for convenient swapping.
Stats to look for (if you're using a rare): Movespeed > Life > Resists NOTE: Any life/mana related enchants are nice to have.
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Rare. Great place to grab some offensive things like crit/multi since armor can't roll those things. Some uniques that are interesting with the build: Choir of Storms, Solstice Vigil, and Aul's Uprising. Look to annoint Brand Equity/Heartseeker/Throatseeker for cheap. Late game there are great defensive options like Crystal Skin.
Stats to look for (if you're using a rare): Lightning Damage Leech > Life > Resist > Crit/Multi
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Rares. Essence Worm with Wrath is great for effective life. One of the best uniques to get the build rolling in the late game. For rares you want life and resists.
Stats to look for (if you're using a rare): Life > Resists > Crit
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Look for Increased Duration and removal of Bleed/Freeze/Curse.
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Rares. The only unique Jewel worth considering is Clear Mind (if Essence Worm)but honestly rare jewels offer better value when trying to min/max. For the ultra rich there exists the Watcher's Eye Prismatic Jewel which can give bonuses based on the aura you're using.
Stats to look for on Rare Jewels: Life, Crit Multi, Crit Chance, and Attack/Cast Speed. Stats to look for on Abyss Jewels: Life, Crit Multi, Crit Chance, and Damage to Spells. NOTE: Remember there are a few ways to search for Multi:
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These are in no way required for the build to function and do not exist in the default skill tree. I do encourage players to experiment with the build and remember to prioritize stats that may be useful for our build. Remember as Inquisitor we do not care about things like Exposure or Resistance Penetration but generically good things for our build like Elemental/Lightning/Spell damage are great and of course as much Life/Mana as you can get is always great for the build.
NOTE: Below is a list of sample gear I used along with what content I was able to do with that gear. These gear choices are not always optimal. As a content creator I will try things out if they are new or different or just for variety sake. Use these gear snapshots as possible inspiration and not as an end-all-be-all for gear choices. The above In Depth Gear Explanation has my recommendations for new players trying the guide. 3.5 Deathless Uber Elder
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Just a wonky example of a way you can take the build in the endgame - This particular version did Lightning to Cold conversion and stacked Vengeful Commander Cluster Jewels (large and medium) to "double dip" on Wrath/Hatred aura effectiveness. Went Low-Life for Pain Attunement and harvest crafted some insane stuff to dump currency into it.
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As of patch 3.12 they have added alternate quality gems to the mix! These alternate quality gems are found through Grand Heists and are not mandatory for the build. I suggest reading gems in poedb to see what might be the best https://poedb.tw/us/gem.php?n=Storm+Brand
Storm Brand
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Storm Brand - Faster Casting - Added Lightning - Increased Crit Chance - Controlled Destruction - Chain/Added Cold
*NOTE: Consider Swiftbrand, Increased Crit Damage, Empower, Elemental Focus - Intermediate players consider using Path of Building if you're starting to wonder what's more damage for your particular setup. Each player will have a different amount of crit chance, crit multi, spell damage, etc. This tool is a calculator for your DPS and it will tell you which links are the best.
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Brand Recall - Arcane Surge - Empower - Enhance
The more levels into Brand Recall the faster and more potent it is. The empower and enhance are just luxuries and are in no way required. I cast this often to keep up Arcane Surge. Remember not to overlevel your Arcane Surge. If you are using Swiftbrand support you might consider not even using Brand Recall.
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Wrath. It's a more multiplier for damage.
Skitterbots/Heralds/Aspects/Arctic Armor/Curse-Blasphemy. Pre-Mind-Over-Matter you can consider using Heralds but I dislike using these at the cost of effective health later in the game. Wrath is really all you need.
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Cast When Damage Taken – Steelskin
Whirling Blades/Shield Charge – Fortify – Faster Attacks – Blood Magic – Culling Strike
Flame Dash/Lighting Warp/Frostblink
Lightning Golem
Decoy Totem - Multiple Totems Support
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Lightning Spire Trap - Increased Area of Effect - Controlled Destruction - Trap and Mine Damage
Vaal Haste
Vaal Grace
Enduring Cry
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Storm Brand > Damage Supports (All give .5% increase) > Increased Crit Strikes
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Bandit:
Ascendancy:
Pantheon:
Last edited by thi3n on Apr 20, 2021, 4:38:08 PM Last bumped on Apr 14, 2021, 11:47:44 AM
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5. Leveling + Skill Trees
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The below is a comprehensive act-by-act breakdown intended to introduce players off of a fresh install into the game. If you are an experienced player consider just looking at the target trees and skipping the in-depth breakdown. The target trees are not to be strictly followed, in fact there are more points in the target tree in case you are ahead of schedule on levels/passives.
If this isn't your first character here are some recommended uniques that will make the leveling process easier (Remember this is SSF and League Start viable so none of these are required at all): Lifesprig, Goldrim, Tabula, Wanderlust, Axiom Perpetuum, String of Servitude (all resist), Le Heup of All, and buying skill/support gems with quality ready to be socketed in! General Leveling Tips-
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Mechanics of Storm Brand and Brand Recall
Boss Killing
Instruments of Virtue
Movement Abilities
Flat Fire Damage?
Decoy Totem - Multiple Totem Support
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What about X Item? What About Y Support? What about Z Ascendancy?
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I always encourage people to make the build their own. All of my guides are just that, guidelines. Take what is useful and apply your own ideas and create ways to make it work for your situation.
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The PoB link has the latest time I've played the build. However, I play the build so much that I mix things up to just to do it. The main reason I try out different things is really to hammer home a point I made throughout the guide: Don't be afraid to try things and make the build your own!
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This is a tough question that will be very individual for each person. In general it depends on what you're lacking. Damage? More links then more offensive stats. Getting one shot? Make sure you have capped elemental resistances and get more life/mana/energyshield (whichever stat(s) the build is using). Also make sure not to overlook any defensive mechanics that the build is recommending (Block/Acro/MoM/Fortify). Make sure you go into the 2. Gear section to see my stat recommendations on each piece of gear.
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It's good. Advanced players should probably work this in to their links when leveling. Similar to how Vaal Double Strike is a bossing link for melee, Lightning Spire Trap is that for casters. I don't mention it throughout the leveling section or the guide because I wanted this to be straightforward and easy-on-the-links.
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Any amount of cold damage crit will apply a chill if you are an Elementalist - Inquisitors do not enjoy this benefit. You can still chill if you do enough cold damage via Added Cold or other sources. Check out the Wiki on how to apply a Chill
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Actually great for leveling at the start before you get crit and multi rolling. It's not required at all while leveling and again to make this beginner friendly I wanted exactly zero respec points used.
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Great choices for Storm Brand. I do encourage people to try out different versions of the build. Currently here is my take on the difference between them.
Inquisitor - Gets to not care about damage pen in both links and gear. The most simple and overall my favorite Ascendancy for newer players. Hierophant - Additional Brand and charge uptime are great. The choice between Mind over Matter effectiveness or a or Huge ES boost for Low Life variants seems great too. Arcane Surge Ailment Immunity could allow for some heavy unique flask usage as well. Ascendant - If you haven't played with Slayer Leech before you should probably try it at some point. Combined with quality of life of flasks (pathfinder) or reflect immunity (elementalist) seems like a great endgame choice. Elementalist - Some great options in this Ascendancy. Min Shock Effectiveness and Chill are very nice, easy life leech and reflect immunity is amazing. It's a really awesome Ascendancy not just for brands but for anything elemental.
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Other Guides Last edited by thi3n on Feb 22, 2021, 5:34:13 PM
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Pog
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could include something about the bust locations for a3 if you wanted to be squeeze the juice in terms of detail
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Heya Thi3n! Congrats on the Ziz Shaper race win. I was just wondering is this the build you used? I'm excited to give storm brand a whirl before league end for SSFHC. Thanks!
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"That actually wasn't me it was tie23he - I did participate in the race but only played for 5 hours before I went to bed. When I woke up it was over. However I did make it to act 8 and it was my first time ever playing Hardcore. I did use this guide for it! | |
" Doh! Sorry Thi3n. I'll definitely have to give it a shot! | |
Pog
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Reserved 3.6! Hopefully no incoming nerfs.
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Trying this build in SSF. Leveling speed is just absurd, no way SB is gonna be left untouched by nerfs
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