[3.26] ShakCentral's Cold DoT Witch For Everyone
![]() We're so back. After a LOT of time in PoB and Discord discussion, I've come to the conclusion that playing Occultist vs Elementalist in 3.26 largely comes down to personal preference. Occultist has Spell Block, Armour, and a higher Effective Hit Pool, but your golems may have survivability issues. Elementalist gets golem buffs, Spell Suppression, slightly ES, but a lower max hit and defenses due to reliance on Evasion. LAUNCH DAY POBS: Occultist - https://pobb.in/id_DUWKObeAW Elementalist - https://pobb.in/gLjGO4d4iai_ This guide covers the overview, leveling, and endgame concepts for playing a Cold Damage over Time (DoT) Witch, including a Path of Building import for reference and advanced information. I recommend reading the entire guide, but you can reference the Contents for navigation or use the Intro links to join my Discord and Twitch communities. Thanks for reading! Contents
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Table Of Contents Introduction ❄️ About the Author ❄️ Content Links Build Overview ❄️ Path of Building ❄️ Useful Third-Party Links ❄️ Main Build Mechanics ❄️ Passive Masteries ❄️ Keystone Passives ❄️ Class and Ascendancy, Progression, and Playstyle ❄️ Scaling Damage and Defenses Leveling ❄️ Leveling Preview ❄️ League-Starting vs Mid-League Leveling Endgame ❄️ Ascendancy Points, Bandit Reward, and Pantheon Choices ❄️ How to Convert to Chaos Inoculation ❄️ Endgame Item Basics ❄️ Skill Gems and Links F.A.Q. and Hardcore Tips ❄️ Frequently Asked Questions ❄️ Hardcore Tips Introduction
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About the Author I've played PoE since open beta in 2013; I played off-and-on for years, but almost exclusively since 2018. I love helping new players get into the game as smoothly as possible. I enjoy casters and fondly remember endless Dried Lake farming with pre-nerf Vaal Spark. Content Links This guide has grown beyond the forums into a helpful, welcoming community. Find us here: ❄️ Click here to join the Discord! This is the best place to be. We have a large group of skilled players, and updates usually hit Discord first. ❄️ I stream SSF gameplay on Twitch! Click here to catch me live or see the VODs! ❄️ Mostly outdated videos, but My YouTube has videos on Cold DoT, crafting, SSF progression, and more. Build Overview
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Path of Building (PoB) Reminder: this forum guide contains critical build information that the PoB builds upon. Please fully read the forum guide before moving on to Path of Building. Occultist - https://pobb.in/YQ3P6WcwzQX5 Elementalist - https://pobb.in/dGaWHyHB4QbB Useful Third-Party Links ❄️ Path of Building allows you to import the link above and simulate your entire build. ❄️ Craft of Exile is a great tool for looking up item mods and "practice" crafting items. ❄️ PoEDB is a powerful database of everything PoE, from modifiers to league mechanics. ❄️ The PoE Wiki is a great place to gain a broader knowledge about many PoE topics. ❄️ The Trade Site lets you trade almost anything in PoE, whether items or currency. Main Build Mechanics Cold Damage: PoE has ailments associated with each damage type. Cold Damage can chill and freeze, which are non-damaging Ailments that slow or completely stop enemy action speed respectively. Damage over Time: DoT builds have high "DPS uptime". They often deal damage while moving, making them especially effective at surviving tough situations. Energy Shield: Energy Shield provides a regenerating extra health pool on top of our life. Combining this with either Armour or Evasion Rating gives us multiple layers of mitigation as we move around the game. Curses: We combine two curses that lower enemy resistances (Frostbite and Elemental Weakness) to dramatically increase our single target damage. Passive Masteries Passive Masteries are a new type of skill point introduced in patch 3.16. Masteries provide niche build benefits in locations across the passive skill tree. To select a Mastery skill, you must first allocate a Notable skill in the same cluster. Masteries can be visually identified by the bright circles in the center of skill point clusters. Keystone Passives Keystones are skills on the passive skill tree. Most keystones alter a specific game mechanic and have both a benefit and downside. Past Occultist versions have used as many as 7 keystones, but the 3.26 version uses 0 by default. There are a few Keystones that advanced players could use if they want to min-max the build, but most will be better served without them. Class and Ascendancy, Progression, and Playstyle Class and Ascendancy: The Witch is an excellent spellcaster. The Occultist ascendancy provides DPS increases from Void Beacon, Frigid Wake, and Unholy Authority, while boosting Energy Shield through Vile Bastion. The Elementalist gains additional golem minions and increases their effect and tankiness with Liege of the Primordial, reduces enemy damage dealt with Shaper of Winter, gains tankiness from Shaper of Flames, and gains more damage from Shaper of Storms. Progression: I strongly recommend following the PoB notes tab and leveling as a Fire caster until after the Piety kill in Act 3. Once you are past her and have a 4-link BBBB item, transition to Cold DoT and zoom from there. Playstyle: Mapping is simple and smooth. We cast Wintertide Brand, which moves throughout monsters all on it's own, reattaching and causing chain reactions of Cold Damage over Time. Brand Recall will keep your brands nearby while zooming around. For tanky rares and bosses, Vortex and Cold Snap are used in a dual 5-link for extra damage while the brands are ticking on the enemy. Supplementing with the dual curse of Frostbite and Elemental Weakness will bring bosses down in short order. Scaling Damage and Defenses Below are some simple ways to scale the build's damage and defenses. This is not a complete or thorough list; it's a broad overview to assist in decisions for item crafting/trading. Damage : Here are some of the simplest ways in which you can scale up the build's damage: ❄️ Skill gem levels (Mainly Cold DoT skills and their support gems) ❄️ Increased Effect of Non-Damaging Ailments ❄️ Spell damage ❄️ Cold Damage ❄️ Cold Damage over Time Multiplier ❄️ Damage over Time ❄️ Damage over Time Multiplier Defense : Here are some of the simplest ways in which you can scale up the build's defenses: ❄️ Life ❄️ Life Recovery on Block and/or Kill ❄️ Life Regeneration ❄️ +% Maximum Elemental Resistance(s) ❄️ Chaos Resistance ❄️ Elemental Flasks (Ruby / Sapphire / Topaz) ❄️ Chill Effect ❄️ Armour / Energy Shield ❄️ Block Chance ❄️ Ailment Immunity (Ignite, Shock, Poison, Bleed, etc) ❄️ Higher Damage Mistakes To Avoid : Here are some commonly misunderstood modifiers or skill gem aspects that don't actually scale a Cold DoT build: ❄️ "Adds # to # Cold Damage" (Only works for attacks unless followed by "to Spells") ❄️ Ailment Damage or Increased Effect of Damaging Ailments ❄️ Damage (or Cold Damage) with Hits Leveling
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General Leveling The PoB has 5 leveling trees, listed 2 Acts at a time. The leveling process is extremely simple: ❄️ In Acts 1-3 you'll level as a fire caster. Rolling Magma + Holy Flame Totem just cannot be beaten for speed and smooth leveling early. You WILL have a smooth leveling experience. ❄️ Around the end of A3 or beginning of A4 you'll get a 4-link and transition to Cold DoT, clearing with Wintertide Brand and supplementing with Cold Snap for single target. ❄️ You can make it through the Acts with those 2 skills and some other helpful gems like curses and Frost Bomb. When you have a 5-6 link you'll start adding Vortex for more single target. League-Starting vs Mid-League Leveling There are no mandatory leveling uniques for the build. The build also scales well with gem levels, allowing for a tested and smooth league start. If you have existing currency or items, there are several uniques that make the leveling process even much quicker. These include (but are not limited to) Lifesprig, Spine of the First Claimant, Tabula Rasa, Wanderlust, Goldrim, Bated Breath, and Lochtonial Caress. Endgame
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Ascendancy Points, Bandit Reward, and Pantheon Choices
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Occultist Ascendancy Points
Lab 1: Void Beacon. -20% Cold Res for damage and negating nasty Life Regen rares. Lab 2: Frigid Wake. Big damage boost, immunity to the most important ailments (chill/freeze). Lab 3: Vile Bastion. 100 Energy Shield regeneration is extremely impactful as you prepare for endgame, and the ES boost as you stack Spell Block provides another valuable defensive layer. Lab 4: Unholy Authority. Adding a 2nd curse to the build increases your DPS by a massive amount. Elementalist Ascendancy Points Lab 1: Liege of the Primordial. Gives us more golems, makes them tankier, and increases their effect. Lab 2: Shaper of Storms. We gain access to a significant 25% shock, greatly increasing our damage. Lab 3: Shaper of Flames. Converting enemy Physical damage to Fire greatly increases our survivability as we begin the endgame. Lab 4: Shaper of Winter. Further reducing enemy damage dealt will allow us to continue endgame progress safely. Bandit Reward I recommend helping Alira. The bonus resistances during early Acts are helpful, but they are even better in endgame in 3.26. The two new cold masteries you'll be taking both want more resistances, so the choice is impactful through the entire game. Pantheon Powers Click here to learn how to upgrade Pantheons or view the Divine Vessel vendor recipe. Pantheon Choices: ❄️ Solaris / Lunaris are both great for either single target or mapping respectively. ❄️ Abberath pairs with the new Harsh Lessons notable and Arcane Sanctuary to reduce Ignite duration on us to less than a second. Notes: ❄️ Upgrades are character-bound, so don't waste extra Vessels on upgrades you won't use. ❄️ They can freely change in town/hideout. Swapping them can be useful. Endgame Item Basics
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THIS SECTION IS OUTDATED FOR 3.26! I'll update soon if I can. This section briefly describes the endgame equipment options. In general, rolling life is nearly always good.
❄️ Wand: +1 Cold Gems, Cold DoT multi, high spell dmg. The PoB Notes has a detailed method for crafting the endgame wand. ❄️ Shield: Spirit Shield with damage and defenses. Can go more tanky with non-caster shield if desired. ❄️ Body Armour: Armour/Eva base with high defenses. ❄️ Helmet: Eye of Malice is the default. Devouring Diadem can be used, or a rare with standard defenses. ❄️ Boots: Legacy of Fury helps greatly with clear, but any rare with good movespeed and defenses can be used. ❄️ Gloves: Personal preference - Armour/Eva with high defenses or Apothecary's Gloves will both work. ❄️ Amulet: Can roll +1 cold gems and craft effect of non-damaging ailments. ❄️ Ring 1 & 2: Resistances (especially Chaos, cold damage, mana, etc. ❄️ Belt: Leather Belt or Stygian Vise with high life, resists, and armour. ❄️ Jewels: Life, Cold DoT multi, and Cold Damage are the important mods. Watcher's Eye is completely optional but can give a lot of DPS, defense, or both. Skill Gems and Links
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OCCULTIST GEM LINKS
❄️ Body Armour 6L: Vortex + Vaal Cold Snap + Efficacy + Controlled Destruction + Elemental Focus + Hypothermia/Empower (only Empower if it's lvl 4) ❄️ Helmet: Wintertide Brand + Efficacy + Controlled Destruction + Bonechill ❄️ Boots: Flame Dash + Hextouch + Ele Weakness + Arcane Surge (lvl 1) ❄️ Gloves: Malevolence - Summon Skitterbots - Tempest Shield - Vitality ❄️ Wand: Cast When Damage Taken (lvl 7) + Molten Shell (lvl 11) - (unlinked) Brand Recall ❄️ Shield: Summon Chaos Golem + Summon Stone Golem + Meat Shield ❄️ Profane Proxy Ring: Frostbite. Be sure this ring is on your left! ELEMENTALIST GEM LINKS ❄️ Body Armour 6L: Vortex + Vaal Cold Snap + Efficacy + Controlled Destruction + Elemental Focus + Hypothermia/Empower (only Empower if it's lvl 4) ❄️ Helmet: Wintertide Brand + Efficacy + Controlled Destruction + Bonechill ❄️ Boots: Frostblink of Wintry Blast + Hextouch + Ele Weakness - unlinked Sumon Flame Golem ❄️ Gloves: Malevolence - Discipline - Grace - Summon Lightning Golem ❄️ Wand: Brand Recall - Convocation + Automation ❄️ Shield: Summon Chaos Golem + Summon Stone Golem + Meat Shield Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120 Last edited by ShakCentral#0748 on Jun 13, 2025, 2:55:06 PM Last bumped on Jun 13, 2025, 3:48:42 PM
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Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120 Last edited by ShakCentral#0748 on Feb 2, 2022, 11:20:49 PM
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Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120 Last edited by ShakCentral#0748 on Feb 2, 2022, 11:20:39 PM
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Reserved comment for the future.
Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120 Last edited by ShakCentral#0748 on Jan 18, 2022, 12:03:53 AM
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Still very legal and very cool :)
Thanks for this, I just found my next league starter I think. |
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" I've played PoE for something like 10 league launches, and starting Vortex is by far my favorite. It's absurdly cheap on day 1, but then you somehow find yourself easily downing Uber Elder like 4 days later.. Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120 Last edited by ShakCentral#0748 on Jan 3, 2020, 3:42:21 PM
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Looks like a descent build. Can you use HoI to boost clear speed?
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any tip for crafting wands?
used tons of fossils and alters but nerver happened to get cold damage over time multiplier + +1 cold skill gem or spell damage. |
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Playing this build as a CI until I reach lvl 83 and can transition to low-life as a T16 farmer. Should I be using normal Cold Snap or Vaal Cold Snap? Can't find any playstyle mechanics info with regards to how you play the build. I also don't find myself ever using Tempest Shield, can I swap that out for a Portal gem instead?
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Hey,
thanks for redoing it, looking forward to the finished version! :) I propose you put in paragraph about how EE stops to work if you have added cold damage on the gear, i think (not entirely sure!) your old guide was missing this. Personally i didnt know that for the longest time and was always wondering why EE seemed to make things harder, and enemies were always listed with the cold resistance... |
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