[3.11-WIP] Doryani's Prototype Rattler-Shatter Inquisitor | Off-Meta Galore
Read this before anything
As of now in July, i am shelving this build for another time or league mainly due to these unfortunate reasons:
introduction
Well this is the 3rd build i create, i hope GGG doesn't nerf it to oblivion like my previous ones. This time, i am doing more of an experiment with new uniques + interactions+ mechanics, i will level this as a generic melee inquisitor till i get some cluster jewels and at least a 5L Brainrattler.
Just a heads-up: items like Brainrattler will cost a lot more at league start like never before, and Templar won't get many of the gem skills used here with quest progression Pros 1-Flexibility to either bossing or mapping 2-you don't need to care about lightning resistance on your items 3-Satisfying big damages, hit kill some bosses when double damage kicks in with critical 4-Somewhat cheap and easy to get the items 5-Very good armour rating with little investment towards it Cons 1-does not excel in clearing speed 2-it is a 1-2 combo build, so it takes some time to get used 3-Very hungry for dexterity and accuracy 4-centered in average damage instead of DPS, so getting some timings is hard 5-need to be careful around lightning damage since we are scaling it with armour
Gearing
Example Gear at end of act 10
These are very rudimentary because of kinda low cold and chaos resistance and "low" armour
Gear Choices
1-Core Items The build revolves with these two items: Brainrattler has a flat 50% chance to shock and it shocks as if 300% means that we get the extra damage cap more easily. Meanwhile, Doryiani's Prototype makes your armour mitigate both physical and lightning damage, so if we let our lightning resistance go -60 we are effectively "cursing" nearby enemies 2-Very good items to have Oskarm is almost best in slot, because we can get the global acc through conqueror's influence, but the added curse makes up for it Valako's Sign is nice for some damage and sustenance and if you can, get a corrupted one to remove the resistance from the implicit, if you don't like valako's, there is always berek's grip As for immortal flesh, it is almost an accidental sinergy with the build as we get extra armour+life and less damage AND it lower our resistance...use it while the stygian vise doesn't drop
Gem Links(still not concluded)
6L Main Earthshatter - Physical to Lightning - Physical damage - Shockwave - Faster Attacks - Inc.Area/Conc. Effect/Fist of War This is our main attack, as for the supports used, i get very mixed feelings about fist of war mainly because i get the feeling of oscillating between 5L and 6L all the time, i am using Inc Area and then swapping to Conc. Eff for bossing Auras/Heralds Flesh and Stone - Herald of Purity - Herald of Ash use sand stance for FaS, HoP is good buff for our damage and some minion aggro and HoA is used for clearing packs but it is not mandatory, it works even with the new chest btw Warcries Intimidating Cry - Seismic Cry - Second Wind - Urgent Orders This combo is very juicy! i very rarely deplete the warcries even while spamming them to trigger the ES spikes linked with the UO debuff for cooldown. Also, When you activate both warcries, your exerted attacks will stack both of the warcries' bonuses! Doesn't work with the new Call to Arms Keystone Movement Skill Leap Slam - Faster Attacks - Fortify - Fist of War using FoW for better area when i need to explode spikes Other stuff Ancestral Protector -Blood Rage- CWDT - (Vaal) Molten Shell
Skill Tree/Leveling
http://poeurl.com/cW41 This is My lvl 71 char, you can follow straight outwards, pick the points upwards and then go down to duelist, pick Unwavering stance and/or Call to Arms if needed for leveling, pick life nodes whenever it branches before continuing on.
Path of Building
TBA
Playstyle
Mapping
Very strong rare or Unique mob
always remember to look out for mobs that telegraphs heavy attacks like metamorphs
Bandits,Ascendancy,Pantheon, Anoint
Bandits - Kill 'em all, Oak or Alira -> remember that Alira gives some resistance which can get in the way of the chest mechanic Ascendancy - Righteous Providence, Sanctuary, Pious Path and Instrument of Virtue (need a spell) Pantheon Major - Anything but Arakaali...i am using Brine King Minor - Gruthkul/Ralakesh/Garukhan Anoint - Static Blows
Theorycraft Shenanigans you can skip
use community fork for PoB What this build entails: -Earthshatter which is new melee skill that is also a slam skill tag -One or two Warcries (too early to decide) probably General's for bossing and Ancestral's for mobing, sinergizes with EarthShatter -Brainrattler as a weapon of choice (probably some rare 2H for league start), the revamped version is paramount for this build, since we can easily cap the "enemy shock threshold" damage for bosses -BIG CRITS BOI - Power charge-oriented build, using passives like Pain Forger to ramp up damage -almost certain to use the new the Call to Arms AND Agnostic keystones -improving shock damage through cluster jewels or other items -Life build since we are going down marauder's and duelist's clusters, i am aiming 6k+ Life pool -Righteous Providence is the must-have ascendancy point -Very cheap anoint: Static Blows What it MAY entails: -Supreme Ostentation (i hate farming those jewels) -a little knockback and stun -Mind over matter (if i think regen and/or leech is sub-par) -Blood magic -EE via malachai's ring -Full elemental conversion (big possibility) -damage ramp up via spell interaction (like Instrument of Virtue Ascendancy) -non-crit version IF the brainrattler's new shock mods proves reliable -> this may prove another build entirely -Fist of war support instead of Multistrike -Doryani Prototype -> this can be really good for the build as the armour goes up so does our lightning damage mitigation (around 12k armour) and if we let our lightning resistance to -60% we wouldn't need penetration/exposure or elemental curse What i won't even try to explore: -Brands -damage via spells (totem or whatnot) -Passives that gives crits purely on elemental damage (already very strained for points with cluster jewels and two-handed passives) -bleeding -Stun-lock (inquisitor is not the best for this) -degen damage Everything else is up in the air. perhaps i will try to fix some BiS if there are some nice ideas out there, the new crafting system in harvest league will be juicy for getting this build on track The playstile revolves in moving around+shouting to clear entire packs and hopefully screens of mobs, for bossing probably i won't be able to facetank things but i will make it enough to take at least 2 big hits before death The main idea of the build is maxing out dps through the new mod of brainrattler that says "shocks enemies as though dealing 300% more damage" as we give big shocks with little investment in improving the shock effect, we can focus in other aspects to min-max, like doing big crits with the warcry while the shattering spikes that earthshatter produces explodes. so focusing only in shock we can have a skewed voidforge damage output. the downside is fighting mobs that either resist a lot of ele damage or are immune to shock. map with the mod that monster has % chance to avoid elemental status should be rerolled. But why inquisitor items to look for i am up to any suggestions, feel free to copy these ideas too Last edited by Dragoon_Diver on Jul 10, 2020, 9:05:31 AM Last bumped on Jul 6, 2020, 9:19:29 PM
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Change logs
To do List A.K.A. see me rambling to myself
Last edited by Dragoon_Diver on Jul 10, 2020, 8:49:12 AM
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