Master of Metal + Flat Phys Dmg - does not work

Hello,

Master of Metal does not buff your(or your totems) hits' damage.

Tested in Dried lake attacking rare Knitted Horror with life regen mod. (Other monsters as well, basic attack was tested in Aqueduct)
Lvl 38 character, 1st lab done, Champion, Master of Metal.

Dread Banner aura ON.
Attacks used:
1.basic attack (40% impale chance)
2.cyclone - faster attack support - impale support (80% impale chance)
3.ancestral protector - faster attack support - impale support - multiple totem support (4 totems, I specced into ancestral bond while checking totems) (80% impale chance)


Tested with 3 different sets of weapons:
1. 7-12 base phys dmg superior rusted hatchet
2. unarmed without facebreakers
3. unarmed with facebreakers

No additional sources of added dmg.

Even one stack of 6-12 physical dmg would increase dmg visibly in that setup. With or without master of metal no visible change (2 more attacks for impales are probably there but not visible)

The enemies have been successfully impaled in each of the setups, as a graphic of black spikes was clearly visible on the enemies.

Then checked the damage adding +4-9 physical dmg to attacks iron ring
and then another +4-8 physical dmg iron ring.
With each single ring, damage done rose visibly as expected.

In case the damage would not be increased by the tree, 24-48 phys dmg would still result in a greater damage increase than 1 iron ring.

Tested both with and without "the Impaler" node.

Kind regards
Jan

Last bumped on Jul 5, 2020, 2:49:53 PM
Your totems aren’t you. The node says you. Not you and your totems.
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Still not working on a cyclone and basic attack with an axe.

Tested the Master of metal on lvl 3 split arrow and a bad bow with/without mines.
It seems to be not working on the bow, but only with blastchain mine support! Does not work when cast directly.

Tested with barrage faster attacks impale supports.
Tested with The Impaler (it seems to work correctly and it's easier to test this way as impales dissapear)
First barrage with mines deals about 2 times more than self cast.
Each next barrage with mines within 4 sec timer deals less damage as expected.

Each barrage with selfcast deals very similar amount of damage, in line with 33% less damage of my lvl3 blast chain support comparison.




Pasting node's text for reference.

Master of Metal

20% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 2 additional Hits
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy


Kind regards
Jan

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