The Heist expansion launches in just two days! To help you plan your builds even further, we've prepared gem data at level 20 with 20% quality for all the new and changed gems in 3.12.0. Check them out below:

New Gems


Skill Gems
Support Gems

Updated Gems


Superior Vaal Impurity of Fire


Added
  • You and nearby allies gain 5% additional maximum Fire Resistance

Removed
  • 25% less Fire Damage taken

Superior Vaal Impurity of Ice


Added
  • You and nearby allies gain 5% additional maximum Cold Resistance

Removed
  • 25% less Cold Damage taken

Superior Vaal Impurity of Lightning


Added
  • You and nearby allies gain 5% additional maximum Lightning Resistance

Removed
  • 25% less Lightning Damage taken

Superior Enduring Cry


Added
  • Gain 1 Endurance Charge per 5 Power

Removed
  • Gain 1 Endurance Charge per 5 Power, minimum 1 Charge

Modified
  • New: Cooldown Time 8.00 sec
  • Old: Cooldown Time 6.00 sec
Show Differences

Superior Punishment


Added
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% increased Effect of Curse
  • Cursed Enemies take 88% increased Damage while on Low Life
  • Cursed Enemies are Debilitated for 2.00 Seconds when they Hit
  • 10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage

Removed
  • Cursed enemies grant 35% more Melee Physical Damage on Melee hit
  • Cursed enemies grant 24% increased Attack Speed on Melee hit
  • Buff is applied for a Base Duration of 10.90 seconds
  • Cursed enemies have -20% to Physical Damage Reduction

Modified
  • New: Spell, AoE, Duration, Curse, Physical, Hex
  • Old: Spell, AoE, Duration, Curse, Physical
Show Differences

New: Curses all targets in an area, causing them be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.

Old: Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.

Show Differences

Superior Vitality


Added
  • You and nearby Allies Regenerate 247 Life per second

Removed
  • You and nearby Allies Regenerate 1.65% of Life per second

Modified
  • New: Mana Reserved 233
  • Old: Mana Reserved 35%
  • New: Str 119
  • Old: Str 155
Show Differences

Superior Vulnerability


Added
  • Int 68
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Ailments inflicted on Cursed Enemies deals Damage 20% Faster
  • Attacks Hits against Cursed Enemies have 30% chance to inflict Bleeding

Removed
  • Attack Hits have 20% chance to Maim Cursed Enemies for 4 seconds
  • Cursed Enemies have 30% chance to Bleed when Hit by Attacks
  • Cursed enemies take 30% increased Physical Damage from Damage Over Time

Modified
  • New: Spell, AoE, Duration, Curse, Physical, Hex
  • Old: Spell, AoE, Duration, Curse, Physical
  • New: Str 98
  • Old: Str 155
Show Differences

New: Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.

Old: Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.

Show Differences

Superior Warlord's Mark


Added
  • Dex 68
  • Hits against Cursed Enemies have 59% chance to double Stun Duration
  • Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned
  • Cursed Enemies have a 5% chance to grant an Endurance Charge when Hit

Removed
  • +10 to radius
  • Cursed enemies have an additional 10% chance to be Stunned
  • Cursed enemies have 30% reduced Stun and Block Recovery

Modified
  • New: Spell, Duration, Curse, Mark
  • Old: Spell, AoE, Duration, Curse
  • New: Str 98
  • Old: Str 155
  • New: Cursed enemies have a 100% chance to grant an Endurance Charge when slain
  • Old: Cursed enemies have a 40% chance to grant an Endurance Charge when slain
Show Differences

New: Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.

Old: Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.

Show Differences

Superior Lancing Steel


Added
  • Fires 50% more Projectiles per Steel Shard consumed
  • Hits after the first on each Enemy deal 60% less Damage
  • Consumes up to 4 Steel Shards

Removed
  • Primary Projectile Impales Enemies on Hit

Modified
  • New: Attack Speed 80% of base
  • Old: Attack Speed 85% of base
  • New: Effectiveness of Added Damage 85%
  • Old: Effectiveness of Added Damage 180%
  • New: Deals 85% of Base Damage
  • Old: Deals 180% of Base Damage
  • New: Fires 3 additional Projectiles
  • Old: Fires 4 additional Projectiles
  • New: 20% chance to Impale Enemies on Hit
  • Old: 30% chance to Impale Enemies on Hit
Show Differences

New: Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.

Old: Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.

Show Differences

Superior Phase Run


Added
  • 100% increased Stealth
  • Buff grants 49% increased Movement Speed

Removed
  • 49% increased Movement Speed
  • 50% reduced Visibility to Enemies

Superior Poacher's Mark


Added
  • Cursed enemies have -20% to Physical Damage Reduction
  • Cursed Enemies have a 5% chance to grant a Frenzy Charge when Hit
  • Adds 30 to 45 Physical Damage to Hits against Cursed Enemies

Removed
  • +10 to radius
  • Cursed enemies grant 100% increased Flask Charges
  • Cursed enemies have 49% less Evasion

Modified
  • New: Spell, Duration, Curse, Mark
  • Old: Curse, Spell, AoE, Duration
  • New: Mana Cost 33
  • Old: Mana Cost 50
  • New: Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
  • Old: Cursed enemies have a 40% chance to grant a Frenzy Charge when slain
  • New: Cursed enemies grant 50 Life when Hit by Attacks
  • Old: Cursed enemies grant 24 Life when Hit by Attacks
  • New: Cursed enemies grant 25 Mana when Hit by Attacks
  • Old: Cursed enemies grant 12 Mana when Hit by Attacks
Show Differences

New: Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.

Old: Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.

Show Differences

Superior Precision


Removed
  • Str 68

Modified
  • New: Dex 119
  • Old: Dex 98
Show Differences

Superior Shattering Steel


Added
  • Base duration is 5.00 seconds
  • Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
    Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
  • If you have no Steel Shards, only Fires 1 Projectile
  • Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
  • Consumes up to 2 Steel Shards

Removed
  • Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits

Modified
  • New: Effectiveness of Added Damage 127%
  • Old: Effectiveness of Added Damage 55%
  • New: Deals 127.4% of Base Damage
  • Old: Deals 55% of Base Damage
Show Differences

New: Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.

Old: Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.

Show Differences

Superior Sniper's Mark (Projectile Weakness)


Added
  • You gain a Life Flask Charge when you Hit Cursed Enemy, no more
    than once every 0.5 seconds
  • You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
    than once every 0.5 seconds
  • Projectiles which Hit Cursed Enemies Split towards 4 additional targets

Removed
  • +10 to radius
  • Hits on Cursed Enemies have an additional 25% chance to Knockback
  • Projectiles Pierce Cursed Enemies

Modified
  • New: Spell, Duration, Curse, Mark
  • Old: Spell, AoE, Duration, Curse
  • New: Base duration is 9.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies take 40% increased Damage from Projectile Hits
  • Old: Cursed enemies take 54% increased Damage from Projectile Hits
Show Differences

New: Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.

Old: Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.

Show Differences

Superior Temporal Chains


Added
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% increased Effect of Curse

Modified
  • New: Spell, AoE, Duration, Curse, Hex
  • Old: Spell, AoE, Duration, Curse
  • New: +10 to radius
  • Old: +7 to radius
  • New: Cursed Normal and Magic Enemies have 29% less Action Speed
  • Old: Cursed Normal and Magic Enemies have 39% less Action Speed
Show Differences

New: Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.

Old: Curses all targets in an area, Slowing them, and making effects on them expire more slowly.

Show Differences

Superior Assassin's Mark


Added
  • Hits against Cursed Enemies have +49% to Critical Strike Multiplier
  • Cursed Enemies have a 5% chance to grant a Power Charge when Hit

Removed
  • +10 to radius
  • Cursed enemies take 20% increased Extra Damage from Critical Strikes

Modified
  • New: Spell, Duration, Curse, Mark
  • Old: Spell, AoE, Duration, Curse
  • New: Cursed enemies have a 100% chance to grant a Power Charge when slain
  • Old: Cursed enemies have a 40% chance to grant a Power Charge when slain
  • New: Hits against Cursed Enemies have +1.5% to Critical Strike Chance
  • Old: Hits against Cursed Enemies have +2.5% to Critical Strike Chance
  • New: Cursed enemies grant 600 Life when Killed
  • Old: Cursed enemies grant 25 Life when Killed
  • New: Cursed enemies grant 80 Mana when Killed
  • Old: Cursed enemies grant 25 Mana when Killed
Show Differences

New: Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.

Old: Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.

Show Differences

Superior Ball Lightning


Modified
  • New: Deals 22 to 426 Lightning Damage
  • Old: Deals 28 to 533 Lightning Damage
Show Differences

Superior Bane


Added
  • Only applies Hexes from Curse Skill Gems requiring Level 70 or lower

Removed
  • Only applies Curses from Skill Gems requiring Level 70 or lower

Modified
  • New: Chaos, Trigger, Spell, AoE, Duration, Hex
  • Old: Chaos, Trigger, Spell, AoE, Duration, Curse
Show Differences

New: Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.

Old: Applies a debuff to enemies in an area, which deals Chaos Damage over Time. Linked curses are also applied to those enemies. The debuff deals more damage and lasts longer for each curse applied this way. This skill cannot be used by Totems, Traps, or Mines.

Show Differences

Superior Clarity


Modified
  • New: Int 119
  • Old: Int 155
Show Differences

Superior Conductivity


Added
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Hits against Cursed Enemies have +25% chance to Shock

Removed
  • Cursed enemies have +14% chance to be Shocked by Lightning Damage

Modified
  • New: Spell, AoE, Duration, Lightning, Curse, Hex
  • Old: Spell, AoE, Duration, Curse, Lightning
Show Differences

New: Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.

Old: Curses all targets in an area, making them less resistant to lightning damage and giving them a chance to be shocked by lightning damage.

Show Differences

Superior Despair


Added
  • Dex 68
  • Curse gains 10 Doom per second if you Cast this Spell yourself

Modified
  • New: Spell, AoE, Duration, Chaos, Curse, Hex
  • Old: Spell, AoE, Duration, Curse, Chaos
  • New: Int 98
  • Old: Int 155
Show Differences

New: Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.

Old: Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.

Show Differences

Superior Discharge


Added
  • Cooldown Time 2.00 sec
  • 30% less Damage with Ailments
  • 20% increased Elemental Damage
  • 20% increased Area of Effect per charge consumed

Removed
  • 35% less Damage if Triggered
  • 10% increased Area of Effect

Modified
  • New: Effectiveness of Added Damage 450%
  • Old: Effectiveness of Added Damage 150%
  • New: Deals 394 to 1422 base Lightning Damage per Power Charge removed
  • Old: Deals 34 to 651 base Lightning Damage per Power Charge removed
  • New: Deals 692 to 1037 base Fire Damage per Endurance Charge removed
  • Old: Deals 244 to 365 base Fire Damage per Endurance Charge removed
  • New: Deals 566 to 849 base Cold Damage per Frenzy Charge removed
  • Old: Deals 199 to 299 base Cold Damage per Frenzy Charge removed
Show Differences

Superior Elemental Weakness


Added
  • Curse gains 10 Doom per second if you Cast this Spell yourself

Modified
  • New: Spell, AoE, Duration, Curse, Hex
  • Old: Spell, AoE, Duration, Curse
Show Differences

New: Curses all targets in an area, lowering their elemental resistances.

Old: Curses all targets in an area, making them less resistant to elemental damage.

Show Differences

Superior Enfeeble


Added
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% increased Effect of Curse

Removed
  • Cursed enemies have -30% to Critical Strike Multiplier
  • Cursed enemies have 35% reduced Critical Strike Chance

Modified
  • New: Spell, AoE, Duration, Curse, Hex
  • Old: Spell, AoE, Duration, Curse
  • New: +10 to radius
  • Old: +7 to radius
  • New: Cursed enemies have 19% reduced Accuracy Rating
  • Old: Cursed enemies have 23% reduced Accuracy Rating
Show Differences

New: Curses all targets in an area, reducing their accuracy and making them deal less damage.

Old: Curses all targets in an area, making their attacks and spells less effective.

Show Differences

Superior Firestorm


Added
  • First Impact has 100% more area of effect
  • First Impact deals 150% more damage
  • Maximum 3 Firestorms at a time

Modified
  • New: Effectiveness of Added Damage 50%
  • Old: Effectiveness of Added Damage 45%
  • New: Deals 207 to 311 Fire Damage
  • Old: Deals 200 to 300 Fire Damage
  • New: Base duration is 1.40 seconds
  • Old: Base duration is 2.00 seconds
  • New: One impact every 0.20 seconds
  • Old: One impact every 0.10 seconds
Show Differences

Superior Flammability


Added
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Hits against Cursed Enemies have +25% chance to Ignite

Removed
  • Cursed enemies have +14% chance to be Ignited by Fire Damage

Modified
  • New: Spell, AoE, Duration, Fire, Curse, Hex
  • Old: Spell, AoE, Duration, Curse, Fire
Show Differences

New: Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.

Old: Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.

Show Differences

Superior Frostbite


Added
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Hits against Cursed Enemies have +25% chance to Freeze

Removed
  • Cursed enemies have +14% chance to be Frozen by Cold Damage

Modified
  • New: Spell, AoE, Duration, Cold, Curse, Hex
  • Old: Spell, AoE, Duration, Curse, Cold
Show Differences

New: Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.

Old: Curses all targets in an area, making them less resistant to cold damage and giving them a chance to be frozen by cold damage.

Show Differences

Superior Glacial Cascade


Added
  • Knocks Enemies Back on Hit
  • Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
  • Causes 4 Bursts

Removed
  • +2 to radius

Modified
  • New: Mana Cost 20
  • Old: Mana Cost 23
  • New: Cast Time 0.60 sec
  • Old: Cast Time 0.70 sec
  • New: Effectiveness of Added Damage 45%
  • Old: Effectiveness of Added Damage 60%
  • New: Deals 207 to 311 Physical Damage
  • Old: Deals 354 to 531 Physical Damage
  • New: 100% of Physical Damage Converted to Cold Damage
  • Old: 60% of Physical Damage Converted to Cold Damage
Show Differences

New: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.

Old: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.

Show Differences

Superior Spellslinger


Modified
  • New: Cooldown Time 0.60 sec
  • Old: Cooldown Time 0.50 sec
Show Differences

Spellslinger Support


Added
  • Supported Skills have 38% increased Cooldown Recovery Rate

Removed
  • Supported Skills have 19% increased Cooldown Recovery Speed

Modified
  • New: Mana Reservation Override 25%
  • Old: Mana Reservation Override 20%
  • New: Cooldown Time 0.60 sec
  • Old: Cooldown Time 0.50 sec
Show Differences

Superior Hextouch Support


Added
  • You cannot Cast Supported Curse Spells

Removed
  • You cannot Cast Supported Curses

Modified
  • New: Trigger, Support, Hex
  • Old: Curse, Trigger, Support
Show Differences

New: Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.

Old: Must support both a skill that hits enemies, and a curse skill to work. The curse will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply curses this way.

Show Differences

Superior Intensify Support


Added
  • Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
  • Supported Spells gain Intensity when you Cast them, to a maximum of 3
    Supported Skills deal 22% more Area Damage per Intensity
    Supported Skills have 15% less Area of Effect per Intensity

Removed
  • Maximum 4 Intensity
  • Supported Skills deal 16% more Area Damage per Intensity
  • Supported Skills have 12% less Area of Effect per Intensity
  • Supported Skills gain Intensity when used
    Supported Skills lose Intensity every 0.25 seconds while moving, or immediately if you teleport

Superior Predator Support (Deathmark Support)


Added
  • Minions from Supported Skills deal 24% more Damage to the Prey
  • Minions from Supported Skills always target the Prey if possible

Removed
  • Minions from Supported Skills deal 24% more Damage to your Deathmarked Enemy
  • Minions from Supported Skills always target your Deathmarked Enemy if possible

New: Applies a debuff to a specific enemy which signals your minions to consider that enemy to be the Prey. All minions from skills supported by any Predator Support will target that enemy. Only one enemy can be the Prey at a time. This skill cannot be used by Totems, Traps, or Mines.

Old: Applies a Deathmark to a specific enemy, causing all minions from skills supported by any Deathmark Support to target that enemy. Only one enemy can be Deathmarked at a time. This skill cannot be used by Totems, Traps, or Mines.

Show Differences

Superior Awakened Hextouch Support


Added
  • You cannot Cast Supported Curse Spells
  • Hexes applied by Supported Curse Skills have 24% chance to affect Hexproof Enemies

Removed
  • You cannot Cast Supported Curses
  • Supported Curse Skills have 24% chance to apply to Hexproof Enemies

Modified
  • New: Trigger, Support, Hex
  • Old: Curse, Trigger, Support
Show Differences

New: Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.

Old: Must support both a skill that hits enemies, and a curse skill to work. The curse will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply curses this way.

Show Differences

Posted by 
on
Grinding Gear Games
ty ggg



ENKI'S CRACKLING LANCE WITCH
#1 Autobomber Gear, by Standard
https://www.pathofexile.com/forum/view-thread/3077846

THE BEST Aurabot items in the game, by b0moodc:
https://www.pathofexile.com/forum/view-thread/2935406/
Last edited by ImPump on Sep 16, 2020, 8:25:26 PM
fuck yeah
You make my ochinchin go doki doki.

yooo
ooooff firestorm still bad
AYYYY
Woop
Noice
𝑺𝒕𝒊𝒍𝒍 𝒔𝒂𝒏𝒆 𝒆𝒙𝒊𝒍𝒆 ?
What is the maximum Doom tho?

edit: it's base 30 and +10 from passive tree
IGN: Volki
Last edited by Pniz on Sep 16, 2020, 11:59:05 PM
pog

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