Bear Trap
Unavailable Unavailable Post your feedback for this skill here! Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last edited by Jess_GGG on Jun 7, 2018, 10:48:38 PM Last bumped on Jun 7, 2018, 10:49:02 PM
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"Traps have only one life, so couldn't afford to pay the life for the spell. This is now fixed (traps/mines don't have to pay any cost for skills) | |
"Neither, you need Trap Laying Speed. | |
"Opponents can see traps as they are thrown, and while they are (the short animation they play when they land). While they're arming, the traps can be destroyed by area of effect damage skills. Once the trap is armed, it's invisible to opponents. When the trap is triggered, it becomes visible (and destroyable) during the trigger animation, however it triggers quickly enough that someone would need really, really good reactions and cast/attack speed to kill a trap between it triggering and getting the skill off. Or maybe just luck. "This sounds interesting - please elaborate on what you mean? | |
"Which animation does this occur for (i.e. what weapon combination are you using)? I can't see anything obviously wrong in the contact points myself with a quick look. | |
"Sorry for taking so long to reply, had a lot to do, and been a bit sick. This doesn't happen for me locally on my work machine, which leads me to believe it's latency-based. The trap is created (on the server) and begins moving at the contact point in the throw animation (I have confirmed this works correctly). However, it won't show on the client until it's been serialised there and the client knows about it. On my local servers here I have basically no latency, so there's no delay. If this is the reason for the delay you're seeing, then there's really not much that can be done, I'm afraid. | |
It's not an attack (skill which deals weapon damage) - anger and wrath only add damage to attacks.
The skill used by the trap is technically a spell, because it's not an attack, but it deals secondary damage, rather than spell damage - that damage is the equivalent of the explosion damage from Infernal blow - damage dealt by your character as an effect of a skill rather than directly. Since it's physical damage, Hatred applies to that damage. Since it's not an attack, Anger and Wrath do not. | |
Currently, the trap leeches the mana (or life). We may change this in future, it's not fully decided yet (at least so far as I've heard).
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Yes. Bear trap is not dealing spell damage, and is not affected by increases to such.
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