Fanart: Shaper & Elder in 3D

Heya, I've been doing 3D for a while, and I figured I'd make some fanart of this amazing game.

It's four different renders, with the last two just for showcasing the Shaper's head

Shaper vs Elder

Elder vs You

Shaper alone

Shaper's head without anything else

And a recreation of the Shaper's balls, using the camera to drive the texture vectors, as you can see here: https://streamable.com/svrzbh
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I also made some WIP reels for those who want to see the progression, you can see them here

https://streamable.com/83fq8z - The Shaper's head

https://streamable.com/5rmfjk - The Shaper's body

https://streamable.com/b5pkys - The Elder
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For the curious:

I learned a massive amount while doing this, from learning to use programs like Mari, Marvelous Designer, Zwrap, xNormal and even a little bit of Substance Painter, to learning techniques, like utilising UDIM's, a little bit of rigging, and so forth.

I made the Shaper earlier this year, re-made a lot too in the progress, and there's still much room for improvement, especially in the clothing and rigging department.

The Elder was largely done a few weeks ago, in a couple days time I'd say, mainly since I had a better plan of approach.
My computer broke down towards the end of the project, which sadly caused some delay, but at least this new one is much faster than my old one.

Making some of the design choices was difficult, especially for the Elder. The three official concept arts I could find all looked quite different from his in-game model. Similar story for the Shaper, but I decided for him to be a little less corrupted than his depiction by QingYi Li.
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Nearly all the work done in Blender, except for:

- Secondary bake and (for the most part) texturing the Shaper's head, this was done in Zwrap/xNormal/Mari
- Elder's clothing, done in Marvelous Designer
- Elder's bake, done in Substance Painter (since Blender gave me an odd error)
- Post-processing in Photoshop
- WIP reels done in Davinci
Last bumped on Jul 28, 2021, 7:17:46 AM

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