In Path of Exile: Scourge, we've halved the number of regions in the Atlas and made each Atlas Passive Tree slightly larger to streamline the Atlas of Worlds endgame. Today, we've gathered up the Atlas Passive Trees for the 3.16 expansion to help you plan your endgame progress! Please note, you'll still receive the same amount of Atlas Passive skill points as before.











Full list of Atlas Passives including small nodes

Haewark Hamlet

Metamorph Chance
  • Areas have +3% chance to contain a Metamorph Encounter

Escaped Experiment
  • Areas have 50% chance to contain a rogue Metamorph

Metamorph Chance
  • Areas have +3% chance to contain a Metamorph Encounter

Finest Samples
  • Metamorphs in Areas deal 15% more Damage
  • Metamorphs in Areas have 150% more Life
  • 50% chance for Rewards from Metamorphs in Areas to be Doubled

Metamorph Chance
  • Areas have +3% chance to contain a Metamorph Encounter

High Yield
  • Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample
  • You can assemble an additional Metamorph in Areas after the first is Dead
  • Metamorph Vat Meters in Areas require 50% less Power to fill

Tormented Monster Item Quantity
  • 10% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas

Seance
  • Up to 5 Rare Monsters in Areas are Possessed and their Minions are Touched

Betrayal Mission Chance
  • Areas have 3% chance to grant an additional Jun Mission on Completion

Bribery
  • Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items
  • Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items

Betrayal Mission Chance
  • Areas have 3% chance to grant an additional Jun Mission on Completion

Test of Loyalty
  • Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank

Betrayal Mission Chance
  • Areas have 3% chance to grant an additional Jun Mission on Completion

Intelligence Gathering
  • Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse

Tribute Quantity
  • Monsters Sacrificed at Ritual Altars in Areas grant 8% increased Tribute

Sacred Lands
  • Areas have +10% chance to contain Ritual Altars

Tribute Quantity
  • Monsters Sacrificed at Ritual Altars in Areas grant 8% increased Tribute

Paid in Blood
  • Ritual Altars in Areas allow rerolling Favours 2 additional times
  • 100% increased chance of Ritual Altars with Special Rewards

Additional Harvest Crafting Chance
  • Plants Harvested in Areas have 3% chance to give an additional Crafting option

The Grove's Call
  • Areas have +10% chance to contain The Sacred Grove

Additional Harvest Crafting Chance
  • Plants Harvested in Areas have 3% chance to give an additional Crafting option

Bumper Crop
  • The Sacred Grove in Areas contains an additional Harvest

Additional Harvest Crafting Chance
  • Plants Harvested in Areas have 3% chance to give an additional Crafting option

Heart of the Grove
  • Harvest Bosses in Areas always drop a Sacred Blossom
  • Harvests in Areas have 10% chance for the unchosen Crop to not wilt

Additional Essence Chance
  • Imprisoned Monsters in Areas have 20% chance to have an additional Essence

Controlled Corruption
  • Corrupting Imprisoned Monsters in Areas cannot release them
  • Areas contain an additional Essence

Additional Essence Chance
  • Imprisoned Monsters in Areas have 20% chance to have an additional Essence

Amplified
  • Essences found in Areas are a tier higher

Valdo's Rest

Delirium Chance
  • Areas have +3% chance to contain a mirror of Delirium

Persecutory Delusion
  • Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses
  • Delirium Bosses in Areas drop 100% increased Simulacrum Splinters
  • Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels

Delirium Chance
  • Areas have +3% chance to contain a mirror of Delirium

The Singular Eternity
  • Delirium Fog in Areas dissipates 25% slower
  • Delirium Fog in Areas lasts 10 additional seconds before dissipating

Delirium Chance
  • Areas have +3% chance to contain a mirror of Delirium

Greater Forces
  • Delirium in Areas increases 50% faster with distance from the mirror

Delve Mission Chance
  • Areas have 3% chance to grant an additional Niko Mission on Completion

Guarded Hoards
  • Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite
  • Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters

Delve Mission Chance
  • Areas have 3% chance to grant an additional Niko Mission on Completion

Sulphite Infusion
  • White Tier Maps grant 200 additional Voltaxic Sulphite on Completion
  • Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
  • Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion

Delve Mission Chance
  • Areas have 3% chance to grant an additional Niko Mission on Completion

Packed with Energy
  • +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas
  • 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas
  • 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas

Strongbox Pack Chance
  • Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters

Twice Tempted
  • Areas contain an additional Strongbox
  • Strongboxes opened in Areas have 10% chance to be openable again

Strongbox Pack Chance
  • Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters

Tamper-Proof
  • Strongboxes in Areas are Corrupted
  • Strongboxes in Areas are at least Rare

Additional Harbinger Drops
  • Harbingers in Areas drop an additional Stack of Currency Shards

Ominous Arrival
  • Areas contain an additional Harbinger

Additional Harbinger Drops
  • Harbingers in Areas drop an additional Stack of Currency Shards

Diplomatic Escort
  • Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss

Lucky Blight Chests
  • Varieties of Items contained in 1 Blight Chest in Areas are Lucky

Spores on the Wind
  • Maps found in Areas have 5% chance to have an 'Area contains a Blight Encounter' Enchantment Modifier

Lucky Blight Chests
  • Varieties of Items contained in 1 Blight Chest in Areas are Lucky

Epidemiology
  • Blight Chests in Areas have 100% more chance to contain Blighted Maps
  • Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest

Lucky Blight Chests
  • Varieties of Items contained in 1 Blight Chest in Areas are Lucky

Immune Response
  • Blight Encounters in Areas spawn 100% more non-Unique Monsters
  • Blight Monsters in Areas spawn 150% faster

Glennach Cairns

Legion Monolith Chance
  • Areas have +3% chance to contain a Legion Encounter

Face to Face
  • Legion Encounters in Areas are 100% more likely to include a General
  • Legion Encounters with a General in Areas have both Generals

Legion Monolith Chance
  • Areas have +3% chance to contain a Legion Encounter

Protracted Battle
  • Legion Encounters in Areas have 50% increased Duration
  • Legion Monsters in Areas take 50% increased Damage while in Stasis

Legion Monolith Chance
  • Areas have +3% chance to contain a Legion Encounter

High Value Targets
  • Legions in Areas contains 3 additional Sergeants
  • Legion Sergeants in Areas have 25% additional chance to have Rewards

Incursion Mission Chance
  • Areas have 3% chance to grant an additional Alva Mission on Completion

Time Dilation
  • Incursions in Areas have 33% chance for all Monsters to be least Magic
  • Time gained from kills is Doubled for Incursions in Areas

Incursion Mission Chance
  • Areas have 3% chance to grant an additional Alva Mission on Completion

Resource Reallocation
  • Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room

Incursion Mission Chance
  • Areas have 3% chance to grant an additional Alva Mission on Completion

Contested Development
  • Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room

Abyssal Depths Item Quantity
  • 10% increased Quantity of Items dropped in Abyssal Depths in Areas

Underground Kingdom
  • Areas have 1% chance to contain an Abyss per 2% increased Pack Size
  • Abysses in Areas have 100% increased chance to lead to an Abyssal Depths
  • Abyssal Depths in Areas have 100% increased chance to contain a Lich

Abyssal Depths Item Quantity
  • 10% increased Quantity of Items dropped in Abyssal Depths in Areas

Lightless Legion
  • Abyssal Depths in Areas have +3 to Monster Level
  • Abyssal Depths in Areas have 100% more Magic Monsters
  • Abyssal Depths in Areas have 100% more Rare Monsters
  • Abyssal Depths in Areas have 50% increased Pack Size

Abyssal Depths Item Quantity
  • 10% increased Quantity of Items dropped in Abyssal Depths in Areas

Abyssal Army
  • Abyss Monsters in Areas grant 50% increased Experience
  • Abysses in Area spawn 100% increased Monsters

Paired Exile Spawn Chance
  • 15% chance for Rogue Exiles in Areas to appear in Pairs

Total Anarchy
  • Areas have a 10% chance to contain 20 additional Rogue Exiles

Paired Exile Spawn Chance
  • 15% chance for Rogue Exiles in Areas to appear in Pairs

Rogue Trader
  • Wild Rogue Exiles in Areas have 50% chance to have additional Rewards
  • Rogue Exiles have 100% more Maximum Life

Beyond Monster Experience
  • Beyond Demons in Areas grant 10% increased Experience

Scent of Blood
  • Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond

Beyond Monster Experience
  • Beyond Demons in Areas grant 10% increased Experience

Per Diemon
  • Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item

Beyond Monster Experience
  • Beyond Demons in Areas grant 10% increased Experience

Torn Veil
  • Powerful Beyond Demons require 1 fewer Portal to summon in Areas
  • Beyond Portals in Areas have 50% increased Merging Radius

Lira Arthain

Breach Chance
  • Areas have +3% chance to contain Breaches

Gatekeepers
  • Breaches in Areas have 100% increased chance to contain a Boss
  • Breach Bosses in Areas drop double Breach Splinters
  • Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone

Breach Chance
  • Areas have +3% chance to contain Breaches

Flash Breach
  • Breaches in Areas have 30% increased Area of Effect
  • Breaches in Areas have 30% increased Monster density
  • Breaches in Areas open and close 50% faster

Breach Chance
  • Areas have +3% chance to contain Breaches

Within Their Grasp
  • Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
  • Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged
  • Breachstones dropped by Breach Bosses in Areas have 3% chance to be Enriched
  • Breachstones dropped by Breach Bosses in Areas have 1% chance to be Pure

Bestiary Mission Chance
  • Areas have 3% chance to grant an additional Einhar Mission on Completion

Big Game
  • Red Beasts in Areas have 15% chance to appear in Pairs
  • Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts

Bestiary Mission Chance
  • Areas have 3% chance to grant an additional Einhar Mission on Completion

Great Migration
  • Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters

Bestiary Mission Chance
  • Areas have 3% chance to grant an additional Einhar Mission on Completion

Natural Selection
  • Beasts in Areas are more likely to be less common varieties

Invader Item Quantity
  • 10% increased Quantity of Items dropped by Invasion Bosses in Areas

Trespassers
  • Areas contain additional Invasion bosses

Invader Item Quantity
  • 10% increased Quantity of Items dropped by Invasion Bosses in Areas

Exotic Goods
  • Invasion Bosses in Areas drop 1 additional valuable Item

Expedition Chance
  • Areas have +3% chance to contain an Expedition Encounter

Distinguished Demolitionist
  • 35% increased Explosive Radius in Areas
  • 20% increased number of Explosives in Areas

Expedition Chance
  • Areas have +3% chance to contain an Expedition Encounter

Ancient Writings
  • Remnants in Areas have 40% chance to have an additional Suffix Modifier
  • Expeditions in Areas have +2 Remnants

Expedition Chance
  • Areas have +3% chance to contain an Expedition Encounter

Buried Knowledge
  • 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas
  • Areas contain 25% increased number of Runic Monster Markers

Rogue Marker Stack Size
  • 20% increased Stack size of Rogue's Markers found in Areas

Secret Stash
  • Areas have +10% chance to contain a Smuggler's Cache

Rogue Marker Stack Size
  • 20% increased Stack size of Rogue's Markers found in Areas

Inside Job
  • Smuggler's Caches in Areas have 100% increased chance to drop Blueprints
  • Blueprints that drop in Areas have 10% chance to be fully Revealed

The Uncharted Realms

Unique Watchstone Chance
  • Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone

Secrets of the Stones
  • 25% increased Effect of Watchstone Modifiers

Atlas Mission Chance
  • Areas have +3% chance to grant an Atlas Mission on Completion

Close Allies
  • Gain 1 additional Atlas Mission from each Master each day
  • Areas have +7% chance to grant an Atlas Mission on Completion

Atlas Currency Chance
  • Unique Map Bosses have 5% chance to drop additional Map Currency Items

Enduring Influence
  • Sextant Modifiers have 1 additional use

Shaper, Elder and Guardian Influenced Item Chance
  • The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item

Remnants of the Past
  • Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+)
  • Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+)

Shaper, Elder and Guardian Influenced Item Chance
  • The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item

Gaze into the Abyss
  • The Elder has +10% chance to drop a Watcher's Eye
  • The Shaper drops 3 additional Shaper Items

Shaper, Elder and Guardian Influenced Item Chance
  • The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item

Guardian's Aid
  • Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life
  • Allies have a chance to drop their Fragments

Synthesis Monster Pack Size
  • 5% increased Synthesised Monster Pack size

Neural Pathways
  • +1.0% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+)

Synthesis Monster Pack Size
  • 5% increased Synthesised Monster Pack size

Vivid Memories
  • Monsters in Synthesis Maps have 1% chance to drop Synthesised Items
  • 100% increased effect of Additional Modifiers on Unique Synthesis Maps

Synthesis Monster Pack Size
  • 5% increased Synthesised Monster Pack size

Synthetic Source
  • Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item
  • Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers

Influenced Item Chance
  • Items found in Areas have 10% increased chance to be Influenced

Adept Tracker
  • 25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel

Influenced Item Chance
  • Items found in Areas have 10% increased chance to be Influenced

Thaumaturgical Awakening
  • Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem

Influenced Item Chance
  • Items found in Areas have 10% increased chance to be Influenced

Atlas Awakened
  • +1 to Awakening Level

Zana Map Quality
  • +5% to Quality of Maps offered by Zana Missions in Areas

Master of the Atlas
  • Areas have 5% chance to grant an additional Zana Mission on Completion

Zana Map Quality
  • +5% to Quality of Maps offered by Zana Missions in Areas

Paths Not Taken
  • Zana Missions in Areas have additional Maps that can appear in the Map options
  • Zana Missions in Areas have double the Base number of Map options

Zana Map Quality
  • +5% to Quality of Maps offered by Zana Missions in Areas

Echoes of War
  • Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters
Posted by 
on
Grinding Gear Games
nice

Zapraszam do Gildii Antiquus Tutella, jest bardzo super.
Last edited by Tachykir#0920 on Oct 19, 2021, 6:37:12 AM
pog
too many gifts! what will we get for xmas?
OP nodes? devCheck
BatChest
Pog
ultimatum nodes when
First Mirror drop at t8 pier map in legacy league :D
Second Mirror drop at t16 promenade map in delirium league :D
Gods knows what happened in affliction league... :L
ty!
nice :P

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