Expedition nodes can spawn on top of other interactable elements (STILL) [id:4,294,962,447]

This doesn't just apply to expedition but recording this specific bug for this specific case. This has been a bug since forever, but the placement seed for league mechanics such as Expedition nodes can generate on top of other interactable objects. In this case, Expedition spawned right in the entry portal to the map. It would be super if you could fix not only the collision problem here but take into account the size of the readable plaques that appear with some of the league mechanics. I've had countless times where a Searing Exarch beacon will spawn on top of a ritual tower and/or an expedition node and it makes reading all of the layered objects impossible.



Thanks.
Yet another unpaid Path of Exile 2 Alpha Tester.
Last bumped on Sep 4, 2022, 7:13:43 PM
This thread has been automatically archived. Replies are disabled.
Another example of how shitty this is. Note: I couldn't even read the text of what was on anything here because the Giant archnem monsters on the screen were covering up the text.

Here the Eldrich beavon and Expedition runic nodes are overlapping. Look at it. Look at how visually, this is just awful. Please add minimum spread distance that includes the size of the text plaques.

Part of the bug here is that I CAN'T CLICK ON THE ELDRICH NODE because the "z-index" of the remnant node forces an overlap.

Thanks.

(This screenshot, bugid 873,021,623)
Yet another unpaid Path of Exile 2 Alpha Tester.
Last edited by TwentyFiveEX#7096 on Sep 4, 2022, 7:21:25 PM

Report Forum Post

Report Account:

Report Type

Additional Info