All Sentinels no Endgame, Guardian Build
Introduction
This is an actual guide to an actual build that can actually be played for actual amusement. Designed to enable all three sentinel skills to be active roughly 100% the time. It probably cannot be used past act 10. Not for actual players of the game. Pros +pretty? +thematically consistent +budget friendly +is at least a mediocre mob clearer Cons -has never been past tier 4 maps -terrible bossing -causes the feeling you get when you ask yourself "why?" -Guardian The build This build will utilize various mechanics to keep all three sentinel minions active during play. The three skills are: absolution -> sentinels of absolution herald of purity -> sentinels of purity dominating blow -> sentinels of domination Due to the combination of both attack and spell skills, absolution and dominating blow are triggered while the herald as normal triggers on kills. Absolution will be triggered by cast while channeling. Dominating blow will be triggered by general's cry. This allows us to skip getting attack or cast speed which can be used for defenses or minion damage. Unique Items Akuna's Will: gloves which allow zombies to count as corpses. Enables general's cry to always summon at least four attacks. Chobber Chabber (optional): weapon which provides both attack damage and minion stats. Gem Links Absolution - cast while channeling - Divine Ire - (other damage links) Dominating Blow - general's cry - multi strike - melee splash - (other damage links) Herald of Purity - increased duration - (optional damage links) Summon Zombies - meat shield - minion life Important Stats minion damage increased skill effect duration defenses Important Passives Spiritual Aid: minion damage effects you meaning that you do a little damage instead of no damage Keystones (optional?) Resolute Technique (optional?) Call to Arms POB https://pastebin.com/FB7EmcV6 FAQ Q: why? A: good question Q: Wouldn't it be better if you did x? A: probably Last bumped on Dec 23, 2022, 1:30:48 PM
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