[3.20] Shrapnel Balista Hierophant | Full Chaos | 20+ Totems
Intro and Mechanics
I was playing this build in 3.17, 3.18 and now 3.20. Since then build haven't change as much. But it got buffed slighty in 3.19 (boots got 20% -> 25% movement speed and 9-12% -> 13-19% chaos res) This build IS NOT budget friendly. Build fucuses on stacking as much strength as possible. Some uniques have their power related to how "strong" is your character. Bow allows to have many totems - +1 totem per 200 str Since hierophant have 5% more damage per summoned totem. This is goes to BIG numbers. Boots gives 1 to 80 chaos damage per 80 str Addtionally Body armour change basic 1% melee physical damage per 5 str to 3% melee physical damage per 10 str. This with combination of Iron Will Keystone convert melee damage from strength to spell damage. At this point every 10 str grants 3% spell damage and finally Helmet make additions and reductions to spell damage also apply to attack damage at 150% of value. So every 10 str gives whopping 4.5% attack damage. Shrapnel ballista can hit multiple times with same attack. So getting a lot of projectiles is addtional way to gain extra damage. I achieved 10 arrows. If all 21 ballista's attack at the same time they can hit up to 210 times. This can provide to 140+ Millions Chaos Damage per Second.
Gear
Required uniques:
Boots: Gives main source of damage, 15-18% increased strength, some chaos resistance and 25% movement speed. But you cannot deal NON-CHAOS damage. Body armour: Increase bonus of stacking strength from 1% per 10 str to 3% per 10 str. Gives 60-120 str and 1% chance to block attacks per 50 str. Bow: Adds +1 to maximum shrapnel balista per 200 str. Helmet: Make additions and reductions to spell damage also apply to attack damage at 150% of value. Gloves: Make critical strike multiplayer always 300%. If you are able to get crit multi over 300% then use rare gloves with str and other useful stats.
Other gear
Will be your best friend. Remember to use it on all of your jewelerry to maximize your strength. Amulet: Astramentis Eyes of the greatwolf (+% attributes and +#% maximum life) Rare Shaper & Warlord influence Amber amulet Agate amulet if you have issues with Int Look for: +#% attributes +#% strength +# strength 1% damage per 15 strength +# life +#% attributes and +#% strength can be easly made with Awakener's orb. Rings: Synhesised Rings with %str avoid Bone rings base since they roll minion related mods Other rare rings Look for: +# strength (Essence of Rage) +# All attributes +#% Resistances +# Life Belt: Synthesised Rare Belt with 13-15% str beware of 14% str with quality belts Cyclopean Coil Look for: +# strength (Essence of Rage) +#% Resistances +# Life Quiver: Synthesised Rare Quiver with 5% str Rare Quiver Look for: +# strength (Essence of Rage) +# Addtional arrow +#% Resistances +# Life
Jewels
2x Split Personality with +5 str and +40 accuraty, or if you have 100% chance to hit then +5 str and +5 life. 2x Large cluster jewels 12 passives with 10% spell damage Look for: #% effect of passives (for 35% ilvl 84+) +# strength +# all attributes +#% chaos resistances +#% all elemental resistances 1x Medium cluster jewel 4 passives with 12% totem damage with required: Ancestral Echo (20% placement speed and 10% attack speed) Sleepless Sentries (onslaugth) 1x Lethal pride Look for: +#% str +# strength Example numbers: 15141 12721 Rare jewels: Look for: +# str +# str and dex or int +#% maximum life +#% resistances Optional jewels: Rain of Splinters (+2 arrows) Forbidden Flame & Flesh with Righteus Providence (+50 str and int + critical strike chance) Emperor's Might (4-6% increased strength) Emperor's Mastery (5-7% increased attributes, 4% maximum life) Ballance of terror (inflict wither on hit if casted despair in past 10s, +#% all resistances) Efficient Training (16-24 str, transform int to str in radius)
Flasks
Dying Sun (+2 arrows or +3 arrows with 50%+ increased effect) Other flask pick for your personal choise. I used:
Gem links
Body armour
Without Whispers of doom anointment and Balance of terror Anomalous Shrapnel Balista + Damage on Full life + Increased Critical strikes + Lifetap Support(lvl 20+) + Void Manipulation + Whitering touch With Whispers of doom anointment and Balance of terror Anomalous Shrapnel Balista + Damage on Full life + Increased Critical strikes + Lifetap Support(lvl 20+) + Void Manipulation + Chaos damage If you have 21/20 Anomalous Shrapnel Balista then use Awakened Chaos damage (lvl: 5 or 6) for addtional totems You can upgrade Void Manipulation to Awakened verion.
Bow
Lifetap(lvl 1) + Faster attacks + Assassin's Mark + Culling Strike + Frenzy
4 Links
Purity of elemtents + Determination + Precision + Enlighten (Optional) Ajust level of precision to fit unreserved mana, Enlighten allows to get higher precision level. Lifetap(lvl 1) + Blood Rage + Despair + Flame Dash Lifetap(lvl 1) + Ensnaring Arrow + Miraga Archer + Molten Shell
Ascendancy
Hierophant 1. Pursuit Of Faitht 2. Ritual of Awakening 3. Conviction of Power 4. Divine Guidance
Bandits
Kill all
Passive tree
https://pastebin.com/SxgwssHv I have added "900% more damage" to mimic 10 projectiles that hit at the same time. Total DPS is in perfect contitions. But you should expect 60-80% of that value at all time.
Videos
To be done
To do list
Add some videos Add leveling tree and mapping tree Add notes to PoB Add all uniques metioned in "other items" Add gems to Gem link section Add trade link to items Last bumped on Jan 9, 2023, 2:48:39 PM
| |
Do you get unnerved from anywhere?
Does unnerve benefit the build in someway when converting spell to attack damage nodes? Last edited by chrischoi on Jan 7, 2023, 8:39:38 PM
| |
Nope, I tried to get -%all resistances Wither Enchant but got this.
|