Tibbs wealth missing

This has happened twice now. I got the contract to place Tibbs wealth in a safe. I'm doing the mission and go back to rouges harbour to stash some loot and that seems to nuke Tibbs wealth from my inventory making the mission impossible to complete.

Last edited by Nezrahm on Feb 11, 2023, 6:37:36 AM
Last bumped on Aug 5, 2024, 9:58:26 AM
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Nezrahm wrote:
I'm doing the mission and go back to rouges harbour to stash some loot and that seems to nuke Tibbs wealth from my inventory making the mission impossible to complete.

Yes, that's how it works
Ok, maybe I missed something but if so then would I really like a warning before leaving the instance that it will happen.
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Nezrahm wrote:
Ok, maybe I missed something but if so then would I really like a warning before leaving the instance that it will happen.


GGG doesn't do that (warning part). That's how the design the game.
Same with the Excar alters in maps with the cooldown that can "make build not work". The player have to find this out themself and then not do it again.....
That's fair enough but shouldn't we at least get an info message after the fact. To just silently delete the quest item does seem buggy and is borderline evil, no?

Or does it explain this somewhere when accepting the contract?
This is still the case. Normally you can exit the heist to stash loot before the target without penalty. But for no good reason, not here.

Labs give you a warning. This Heist quest does not. It should.
This DEFINITELY a bug OR very, very poor design.
Having anything just disappear from your inventory with no feedback or warning is NOT acceptable.
No, the player shouldn't have to 'figure it out' themselves.
This is basic design 101: Don't screw over or confuse the player.
If something like this makes it into any game, either fix it or take it out immediately. You NEVER just leave crap like this in a game.
I really question some people's skills in game design.
Last edited by Noah_Body_Here on Aug 5, 2024, 9:59:17 AM

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