Grinding Gear Games is Hiring VFX Artists and C++ Engine Programmers

Grinding Gear Games is looking to hire experienced VFX Artists and C++ Engine Programmers to work on Path of Exile. If you meet the requirements, please email your resume, reel or code samples, and a cover letter to us at jobs@grindinggear.com. Please include your name and the role you’re applying for in the subject line.

Location: On-site in Henderson, Auckland, New Zealand.
*Relocation assistance (for the right candidate if needed).
Full-time positions - 40 hours a week.

VFX Artists

We’re looking for experienced VFX artists to create evocative visual effects in the dark and gritty game Path of Exile. You will develop real-time effects from concept to implementation and work to maintain a consistent aesthetic across all of the effects in the game. The ideal candidate has a firm grasp of colour, texture, timing and impact as relates to VFX and demonstrates an ability to sketch and storyboard to convey design ideas.

The position includes the following duties:
  • Conceptualise visual effects to be implemented in Path of Exile
  • Implement visual effects into Path of Exile
  • Create real-time game effects using various software
  • Maintain a consistent aesthetic across visual effects and other art assets
  • Receive and provide objective feedback; taking into consideration lighting, value, colour, texture, timing, impact and aesthetic
  • Work to strict deadlines and schedules

We are seeking someone with:
  • One year experience creating VFX for games
  • Experience creating real-time game effects in a wide range of software
  • A superior eye for lighting, value, colour, details, and the ability to use them in creating efficient and impactful visual effects
  • Self-motivation, excellent communications skills, and able to work within a team
  • A positive attitude and able to receive and provide objective feedback
  • Passion for creating dark and gritty spells and microtransactions

Portfolio, and/or reel demonstrating relevant artistic skills required.
Must be willing to complete an art test if requested to do so.

Pluses:
  • Experience creating VFX in Houdini
  • Avid gamer with a deep understanding of Path of Exile and its themes

C++ Engine Programmer

We’re looking for a C++ Engine Programmer to work on our in-house engine and tools. Our engine is specific to Path of Exile and attempts to solve the problems uniquely generated by the dynamic gameplay that we support while taking advantage of the opportunities granted by our fixed camera perspective.

The position includes the following duties:
  • Development work on our in-house engine and tools
  • Maintain consistent communication with directors and colleagues
  • Collaborate with designers and artists to create tools that allow them to get great results
  • Ability to work to deadlines and schedules

We are seeking someone with:
  • Extremely strong knowledge of modern C++
  • Extremely strong knowledge of at least one modern graphics API
  • Three or more years of commercial game engine/graphics programming experience
  • A Bachelor's degree in Computer Science, Software Engineering or equivalent

C++ code samples required.
Must be willing to complete a technical interview if requested to do so.

Pluses:
  • Experience with development on multiple graphics APIs and platforms
  • Experience with our game, Path of Exile
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on
Grinding Gear Games
Good luck with that requirements i guess for people from NZ.
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Last edited by gandhar0 on Oct 3, 2023, 7:09:51 AM
nice!

gl with good ppl <3
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How will POE2 and POE coexist?
Damn, I like both programming and design, feel jealously x)

Good luck for candidates anyway ^^
As an early computer science student and with years of self taught programming skills I'm beyond exited to get to apply to GGG once I meet their requirements of experience and the degree.
what is the pay range for these
"
C++ code samples required.


This is going to turn away many experienced/qualified developers who are actively employed but working on proprietary code. Not everybody has time to write stuff in their spare time (family etc.)
Hey Exiles! Jumping into this thread as a fellow Path of Exile enthusiast (and coding adventurer!). The debate between solo dev and building a team for a PoE fan project is a juicy one.

While crafting a project all by yourself lets you be the sole dungeon master, it can also turn into a one-person Gauntlet real quick. On the other hand, a team of php javascript developers could make building your dream PoE extension or companion app an absolute cakewalk. Imagine combining your creative vision with a programmer's technical wizardry – powerful stuff!
Last edited by ChristineYoung on Apr 25, 2024, 7:09:13 AM

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