[PlayStation] 3.23.0b Patch Notes

The patch goes live at 4PM PST.

[PlayStation] 3.23.0b Patch Notes


This patch adds Valdo's Maps to the game alongside a number of other improvements and bug fixes of both large- and medium-importance.

Console-specific Improvements

  • Fixed a bug that prevented highlighting loot without using RS on specific bosses.
  • Fixed a bug that was causing a crash when opening store with with some non-English languages.


Affliction Improvements

  • Party member minimap icons are now displayed in The Viridian Wildwood.
  • The Wisp User Interface is now displayed for all party members in an area.
  • The Ritual of Dance and Ritual of Meditation debuffs are now removed when The King in the Mists teleports you to the maze.
  • The Essence Monolith now displays the Empowerment of imprisoned Monsters, if present.
  • The Treant Dryad's Toxic Volatile Skill no longer deals damage when exploding a corpse to summon a volatile.
  • The Incarnation of Agony can no longer be Desecrated or Raised as a Spectre.
  • Updated the description on Tinctures to clarify they need to be equipped to a Flask equipment slot to be used.

Valdo's Puzzle Box

  • Introduced the Valdo's Puzzle Box. It currently has 345 options for foiled Tier 17 Valdo's Maps that it can yield. We are still working through the list of submissions from Sandwraith Assassin Supporters to get the others in as soon as possible.
  • Valdo's Maps are considered "cleared" when you have completed the Map, killed all Rare and Unique Monsters, and killed 90% of the total number of Monsters in the area.

General Improvements

  • Various improvements to preloading have been made.
  • Added the Tainted Catalyst to the Catalysts category of the Bulk Item Exchange section of the Trade website.
  • Updated the descriptions on Ethereal Knives and its Transfigured versions to clarify whether each version fires knives outwards or downwards.

Bug Fixes

  • Fixed several cases where the entrance to The Viridian Wildwood could block paths in areas.
  • Fixed a bug where the Nameless Seer could become non-interactive if you hadn't purchased anything from him and your Wisps had run out.
  • Fixed a bug where modifiers to pack size were unintentionally affecting the pack size of Troll Shamans, Wildwood Abominations, Fungal Reavers and The Incarnation of Agony in The Viridian Wildwood.
  • Fixed a bug where Spectres raised from Fiery Cannibal corpses wouldn't attack.
  • Fixed a bug where Blight Chests could fail to spawn due to them overlapping with the entrance to The Viridian Wildwood.
  • Fixed a bug where you could encounter the same Azmeri Wanderer multiple times in a single area.
  • Fixed a bug where monsters imprisoned by a Shrieking Essence duplicated by the Crystal Resonance Atlas Passive could have their Wisp Empowerment duplicated.
  • Fixed a bug where Bestiary Monsters retained their Empowerment when captured.
  • Fixed a bug introduced in 3.23 where Ethereal Knives no longer travelled as far, due to its projectile speed variance being removed.
  • Fixed a bug where Ethereal Knives was firing projectiles downwards, rather than outwards, when used by a Spell Totem.
  • Fixed a bug where Ethereal Knives projectiles were visually returning from a distance far further than they should.
  • Fixed a bug where the camera was not zooming out correctly in Sirus' Arena or The Searing Exarch's Arena.
  • Fixed a bug where Decorative Chests in the Labyrinth were not dropping any items when opened through the Caster Passive Mastery.
  • Fixed a bug where Cremation of the Volcano did not respect line of sight rules.
  • Fixed a bug where some legacy Cluster Jewel Notable modifiers were still able to roll on the Megalomaniac Unique Cluster Jewel.
  • Fixed a bug where Yeena's fox form would add to the Monster count in areas.
  • Fixed a bug where Beasts stored in Bestiary Orbs did not have their name displayed.
  • Fixed a bug where the Map Stash Tab was using the incorrect name for the Affliction Map Series.
  • Fixed a bug where Maximum Virulence was not displaying correctly on Herald of Agony's skill popup.
  • Fixed an issue where a description for Penance Brand of Dissipation still referred to "Explosion radius" instead of "Pulse radius".
  • Fixed a bug where base radius was not displayed on the Poisonous or Explosive Concoction Skill Gems.
  • Fixed a bug where searching for Maps on the Bulk Item Exchange section of the Trade website was not working correctly.
  • Fixed a bug where you could have two Rare Finisher Effect microtransactions equipped at once.
  • Fixed two instance crashes.
  • Fixed a bug where enemy Totems could not be damaged in areas with the "Monsters can only be Damaged while within 2 metres of a Player" Valdo's Map modifier.
  • Fixed a bug where the visual effects for Reap could sometimes not be visible.
Last bumped on Dec 21, 2023, 8:56:33 PM
Flask and Gem Stash Tab still bugged :/
Alan Leonardo Piovesan
You guys fix stuff that maybe affects 5 people. PS4 loading screens are top, 1 minute to load in a map, after that still no textures. What happened? Was already a lot last league.
Thanks for the patch.

Still has some issues for me though.

1) Long loading screens, even on PS5. Waiting 15 seconds every time I die or need to load into a zone, even when I was just there (hideout-back after loot drop) get aggravating.

2) The random "can't select/view gems in a piece of gear". It's usually on body armour or a weapon slot, but I've also had it on boots or gloves. Then I need to remove it to view the gems, which may or may not remove skill buttons from the setup (triangle, circle etc)

3) The utterly madhat "balance" of the league mechanic. It's like TOTA all over again. Everything oneshots us. In white low level zones. Heck, some rock fell from the sky in my last attempt at the league mechanic, and it landed half a screen away from my character. Still oneshot me.

But I hope some of the crashing problems have been solved now. Had big problems with that at the tailend of the campaign and in various maps. Think the instances got corrupted or something. So then the game would always crash. Either instantly when finished loading in the zone, or at some point when playing in it.
I'm still having a problem with the Vendor recipe of selling a LVL20 gem + GCP to get a Quality 20% gem
"
joserkbow wrote:
I'm still having a problem with the Vendor recipe of selling a LVL20 gem + GCP to get a Quality 20% gem


If you read patch notes you would had found out they removed the recipe on skillgems, should work on support gems thought...
So still no fix for flask and gem tabs :(, how long will it take to fix such simple things and even paid for content?
Also setting new remove only tabs for sale is bugged, you can activate them for sale but they get disabled after very short time again...
Still not playable with the loading time (1-2 min for a map) and the lagg (not even big mob groups) of 1-2 sec frozen screen.
If you have a ps4 its unbearable.
We get that its a tough problem ... but still releasing it in this state ... thanks poe2 i guess
We have still unending loading screens and to play as a group no chance. Group play dosnt exists since 2 leagues. When u want to do anything about this problems? CE Errors also a lot…

Please can you check the Brazil server

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