Monsters not dying when HP at 0 - Appears desync related
I think i have a glitch where monsters are not dying even though i have reduced their HP to 0. It then appears to require a different skill to confirm to the game that i have killed them. This results in many more monsters still being able to attack me than normal causing numerous deaths.
This is evidence on two characters using different abilities so i know its not quirk of one character causing it. Things i have tried. turning PC off and on again Verifying game cache full reinstall of game checking nvidia drivers up to date use all low graphics settings using vulken/dx11 and dx12 trying auto/lockstep and predictive network modes restarted router - 30 second reset Checked google/forums and youtube for similar issues with no luck. I have images of what this looks like on screen but not sure how to upload them. Last edited by Milzy56 on Jan 14, 2024, 8:37:26 PM Last bumped on Jan 14, 2024, 8:26:14 PM
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