Path of exile 2 Skill method (Suggestion)
First of all, i realy like most changes ggg are doing, the new socket system is nice, slower paced gameplay.
I open this thread to discuss how necessary a skillweb is. I suggest for poe2 a Perk system, were you can pick what you want. These ""Perks"" are all very powerfull and have destinct mechaniks. Instead of ""chasing"" live nodes on the skill tree, there is a perk for maximum life lets say, it has 10 ranks and each give 20% lifeincrease or instead of chasing life regen on the tree, there is a perk for live regen and so on so on. The goal or rather my wish for poe2 is charakter building with a huge variaty, but if all you do on the skill tree is chasing defence and damage nodes, whats realy the point of a skillweb. I know its iconic for poe, but poe2 is from my perspektive a ""move on"" game. The adventage of a open ""Perk"" system is, that it´s easy expandable, no issuse to where to put it on the tree, everybody can specc into that spezific passive. And these ""perks"" can cost diffrently between 1 and 10 points there is no limit, given that 10 points give you a redicoules effekt. I hope you guys understand my suggestion, the ""skillweb"" is unnecessary convoluted and complicated for no reason. Here are some Examples for ""powerfull Perks"" -If you use a summoning skill, summon up to the maximum of that summon -30 More Fire damage, Ignite stacks -Minions and Totems can support Auras at XX% of there effektivnes, aura stacks -If a trap is triggert it places down a mine, if a mine is detonated it places down a trap. -Your Spectre are Immortal -Your Buffs and Debuffs also apply to your totems and minions -Charge generation is randomized, +1 Endurance,power,frenzy charge -There are always corpses around you, restore XX% life if you consume a corps -Your Strike skills inherently flicker to nearby enemies And so on and so on, i will post more examples if this thread intrests you guys. Last bumped on Mar 12, 2024, 11:17:21 AM
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I´m sad, no response, you guy´s dont like to talk about your favorite game.
Maybe ""perk"" isnt the right term, i mean passiv´s wich are unconnected. Again, i want to point out that the skillweb isnt as deep one would think. It doesnt allow for realy crazy combinations, you basicly specc into defence and your prevered dps increase. I know you guys will now say, then yes the same happens with this system, pick dps and defence, but the goal is to have such a variety of passives, that it realy becomes hard to decide, if the extra layer of defence is necessary. Of course there would be passives like say: 20% more evasionrating and energyshield 20% more Live and armour 30% more energyshield The logic behind those super strong passives is that only the first out of 1 to 5 or 10 is the strongest, followed by weaker passives. I cant properly explain the reason for that, basicly you can allround easier. And there can be ""very powerfull passives"" like: Your minions reanimate after 4seconds Totem´s use multiple ability´s | |
How about we wait for PoE 2 to come out before trying to change or improve on it?
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They already showcased a new skillweb in one of there video´s.
And they want to do this dual specc thing, which im not a huge fan of it. | |
" I read this few days ago, but didn't want to be negative, so better to not speak at all, but if you want one: Your idea suck. "End of March makes 3 months and 21 days which is almost 4 months and not 3 1/2, get your math right hoho."
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" It´s people like you that keep me from carrying to much. Why write ""i dont want to be rude"" if you are rude afterall. | |
" That's response to: " Crimvaal covered whole topic. I don't see reason to say sth more. "End of March makes 3 months and 21 days which is almost 4 months and not 3 1/2, get your math right hoho."
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I dont particulary care about, if they use my suggestion or not, for me it´s just a logical konclusion. I personally want to create charakters with my own ""powerfantasy"", be it a deathknight or a firelord and so on.
So how can a skillmethod cause a huge variety of builds? Not by arbitary destinctions like 10% fire or ice damage, it´s silly and not a deep consideration. ""If i use ice skill i specc into ice-damage and so on so on."" Furthermore there are destinctions between melee and spell krit, why? for no good reason´s. I hope for path of exile 2, that they realy enable us to build our desired charakters, with many diffrent elements/mechaniks. The reason why i dislike the ""duel specc"" is only because you can only combine 2 tree´s, maybe if they ramp up the weapon amounts, i´d like it more, lets say up to 4. Then i could combine melee/spell/totems/minions. |