3 Passive trees is client research project.

So we can now have 3 passive trees. we can branch out and try more
atlas passive combos that we were comfortably and affordably able
to than before. hell its free.

lets say you know you like 3 league contents, and prefer to go
for map drops and quantity mods. if you can only make one choice, make
the safe one. do the same as last league but consider changing due
to new changes in whatever current league. the cost of changing radically
is high. if you change radically and wrong you lose like 100 chaos to \
reset your atlas passives.

ggg is asking US to play around freely with 3 chances to get it right.

we all choose our preffered known passive tree first. to make sure we dont
F ourselves.

then we branch out and try 2 other new trees cost free. we might spend
a few chaos to change up a bit, but we dont go broke from a radical experimental
tree.

so ggg is wondering what TRUELY is the most and least popular league content.
we can take chances doing other trees. we have 3 options. which optional
content do we truely prefer when in a game? without a cost to changing ggg is
learning statistically what players actually do without a sunk cost effect.

good idea? I think so. if everyone who has a choice, and tries a few different
things decides that abyss, or scourge, or strongboxes are the best... (whatever) than ggg knows they may have overpowered that content, and underpowered other content.

I like it as a testground for content validity.

ggg, you did weaken heist too much. maybe it should have been weakened, but
this much? STATS WILL TELL. thanks for recording and analyzing them.
Last bumped on Apr 25, 2024, 10:34:20 PM

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