Will POE 2 support DLSS / XESS / Frame Generation? will it compete with Unreal Engine 5?

How much better graphics are we talking about with POE 2 compared to POE 1?

What are the technical stuff being implemented in POE 2 that POE 1 doesn't have?

Some people say it's the same exact engine and game however Steam Store states that POE 1 recommended requirement is 1050 ti where as POE 2 is 2060

Shouldn't this mean POE 2 has better graphics since it uses higher requirements?
Look how Awesome my MTX Marauder RF looks

https://www.pathofexile.com/forum/view-thread/1695395
Last bumped on Jul 19, 2024, 7:04:13 PM
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Some people say it's the same exact engine and game however Steam Store states that POE 1 recommended requirement is 1050 ti where as POE 2 is 2060

It's empty statement. The requirements will change a lot. They don't even know how it will run in endgame I am pretty sure.
On Probation Any%
Last edited by Dxt44 on Jul 17, 2024, 8:10:30 AM
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TriniGamer wrote:
Some people say it's the same exact engine and game however Steam Store states that POE 1 recommended requirement is 1050 ti where as POE 2 is 2060

Shouldn't this mean POE 2 has better graphics since it uses higher requirements?

I don't know all the technical details, but it looks like PoE2's engine is is a significant uplift over PoE1's, with different animation and lighting systems, and upgraded models, rigging, and textures. They've talked before about needing to update and rework quite a few of PoE1's MTX, for example, so that they still look decent on PoE2 character models. It doesn't surprise me that PoE2's recommended specs are a significant uplift over the older game's.
Remember, remember the 6th of December...
It's the same engine, and most of the graphical improvements have already been ported into PoE1, like the new rendering and lighting systems. The locations and models are going to be higher detail, which is why the requirements are going up slightly.

I don't think any of the systems you mentioned that reduce fidelity to increase framerates are really going to be required here, but they are easy enough to hack into a game that it might happen anyway.
I wonder if anyone who's tried the closed betas have opened up the menus to check this kind of thing... I remember streamers talking about how they couldn't rebind keys so I guess not.
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Astasia wrote:
It's the same engine, and most of the graphical improvements have already been ported into PoE1, like the new rendering and lighting systems. The locations and models are going to be higher detail, which is why the requirements are going up slightly.

I don't think any of the systems you mentioned that reduce fidelity to increase framerates are really going to be required here, but they are easy enough to hack into a game that it might happen anyway.


No the graphical improvements are not imported into POE 1

POE 1 still has the nasty smelly vomit inducing character models and animations from 2001 but with worse animations than any PS2 game.

POE2 is a completely new game just by the character animations / rigs alone
Look how Awesome my MTX Marauder RF looks

https://www.pathofexile.com/forum/view-thread/1695395
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TriniGamer wrote:


Some people say it's the same exact engine and game however Steam Store states that POE 1 recommended requirement is 1050 ti where as POE 2 is 2060

Shouldn't this mean POE 2 has better graphics since it uses higher requirements?


The steam requirements for PoE1 are outdated and not really in line with the made changes of the past couple of years.
Even the 2060 for PoE2 sounds rather underwhelming in power.
You can expect modern console tech to be the bare minimum to enjoy the game with 60fps 1080p but obviously higher tech if you want to enjoy more.

It's the exact same engine as PoE1 just with better character models and slightly improvements. PoE1 did get some PoE2 tech already implemented over some patches.

Does the engine has to compete with UE5? Both engines are built up for different cases and games so there's no real competition to begin with.

Flames and madness. I'm so glad I didn't miss the fun.
What about FSR? you conveniently left it out of the title.

If anything they should focus on adding FSR first because that works on all hardware. It is unbelievable to me that poe still doesn't support FSR.
Last edited by Ispita on Jul 19, 2024, 3:25:57 AM
Sashok (their lead rendereing coder) already answered - no. The rendering pipeline requires motion vectors to be introduced which will penalize the users who don't use xLSS. IMO DLSS is a bad technology for poorbies but promoted by NVIDIA as it's top-tier achievement in the industry. Meh.
Well ye FSR 1.0 don't need motion vectors but 2.0 upwards do and all the other upscaling too.

In my opinion most of the issues poe has with the performance is purely comes from the fact that the game is just not made for the level of clearspeed we have. When they originally made the engine they designed it for much slower clear, much slower attack/cast/movement speed and a lot less monster kills a second. Basically just designed for a much slower combat. But as time passed and the game evolved and more and more power creep had been intorudced it is just innevitable.

PoE 2 has better graphics but a slower combat which alone should fix a lot of performance issues for at least early into the game's life until the power creep takes over and the game becomes way faster.
Last edited by Ispita on Jul 19, 2024, 4:16:49 AM

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