Simulacrum 3.25 - How is it going for you?

Hey,

playing simulacrums again and after the patch they feel so much smoother to play. Thx GGG :)!

So, in the notes it's mentioned that the chance for unique jewels got buffed. Well I can confirm that. Sometimes I get 2-3 Megalomaniacs in one simulacrum. Would b great if anyone would acctually need these things :D

Btw GGG, there are still the totem mods on them which make them especially unworthy.

In regards of Voices after arround 40 simulacrums done it seems to me that the drop chance actually got nerved. Before I got every 5-6 simulacrums 1 Voice but now in the entire 40 simulacrums with tones of Megalomaniacs and Splits I only got 2 Voices.

I don't know about you guys. Think for the most part people run sim's cause of voices. Had you any results?
Last bumped on Jul 30, 2024, 5:34:04 AM
Simulacrum starts to feel good after this update.
0 waiting for easy waves.

But, I had a bad feeling when I realized that I needed to kill 10 waves to get the Item with Item level 83.
Before 10 waves, all items have low-level bases which is not really ok, cause then there is almost 0 difference between item rewards from the old simul and the current one (except the drop rate of unique simul jewels0

But the boss item drops feels better than before
FiLL

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