Blue/green volatiles in rituals are terrible
Being chased by 20 of these, 4 or 5 of which is enough to kill me - not fun. Please reduce the damage these do
Last bumped on Aug 14, 2024, 3:46:17 AM
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+1 except they straight up need to be deleted from the game.
They remind me of the lightning mirage archnemesis mod where they just spawned inside your character previously in terms of how unfun they are to deal with. |
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so i'm not the only one...
I was looking into ways to destroy corpses, but couldn't find a good way for my build... Found that on reddit a post from 5 years ago... not sure if there are other ways since then to get rid of corpses? I tried devour support as well, doesn't help... "Things that do not technically explode monsters but remove their corpses: - Pyre unique ring: Ignited Enemies you hit are destroyed on Kill - Icefang_Orbit unique ring: Poisoned Enemies you Kill with Hits Shatter - Kitava's_Feast unique 2h axe: Enemies you hit are destroyed on Kill - Bone/Flesh/Blood/Spirit Offering skills - The_Devouring_Diadem's internal Feast_of_Flesh skill: Consumes up to 10 corpses - Devouring_Totem skill: Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you. - Raise_Zombie skill: Raises a zombie minion from a corpse - Raise_Spectre skill: Raises a spectral version of a defeated foe as a minion - Pestilent_Strike skill: Enemies killed while under the effect of Pestilent Strike’s signature debuff will leave no corpse - Venopuncture unique ring: Bleeding Enemies you Kill with Hits Shatter" |
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