Remove Recombinator Machine in Kingsmarch

this has got to be the worst thing added to Kingsmarch.. I dont get why this even exists... in all my recomb attempts it has removed 2-3 of the affixes in the end result.. if both items have full prefix and suffix why have it remove 3x in the end result?
Last bumped on Aug 20, 2024, 1:54:04 AM
Patch 3.25.1 does not seems to improve the state of recombinators within the crafting specter, although it states chances for better mods has increased.
It continues to stay in the gambling side of the game and bring only hope for the hopeless.

Avoid recombinators at any cost!
Last edited by tosshs#3688 on Aug 18, 2024, 11:25:51 PM
You can get lucky but it really is just pure rng. I would love to see percentages of that announced "much higher chance of rarer mods to stay".

And you are right, it simply does not makes sense at all what is happening there. With the "same" input you get just a random number of mods on resulting item - why?

But i got lucky for sure on this so it can happen.

If you have "optimal" two things then effect is hard not to be decent.

Like this:


But most ppl think that recombinator have to take the one thing that player care and add to other item that player care.

I personally use it very rarely.
Recomb has 1 good use, imo. Get two attractive t1 mods on your fav base and slam Fracturing Orb for a clean 50/50. That way the Fracturing Orb is totally worth it where it might otherwise not have been worth it for just the chance of 1 mod.

Getting two t1 mods is not to hard, if you want more, well good luck xd I'll take my fractured base and craft it tyvm ^^

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