Petrified Amber Feed + Issues with Specific Rares
So Petrified Amber has the annoying mechanic where we lose value if enemies hit it.
There are quite a few issues with this, as enemies can literally spawn ONTOP of the amber creating a completely unfair setting. Enemies can also roll as rare and have speed aura, creating a loss due to RNG. But the BIGGEST offender, is if a rare enemy rolls with the rare modifier where they come back after death, of which there are TWO variants. One variant makes them a killable ghost, the OTHER an UNKILLABLE IMMORTAL. This is not a fair or balanced outcome, as you can literally just lose resources due to RNG. No skill involved here, just a rare that keeps fighting AFTER ITS DEAD. Since this mechanic takes inspiration from blight, let it take more inspiration from blight. Dead enemies should stay dead with this mechanic, and it should be all or nothing, meaning we only lose the resources if it loses all its health. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084 State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 Last bumped on Aug 15, 2024, 6:36:16 PM
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also a bismuth tornado spawns on it and you cant do anything about it
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