whats the deal with volatile core mod on t17 map?

I am playing the tankiest build i have ever played i invested 800d in it i can afk tank any uber boss i can tank uber eater slam like nothing i can tank maven death beam or death circle or uber sirus meteor all this without even using molten shell the meteoir only did like 6k to me and i have 13k ES i can facetank any map mod with altars but that thing volatile cores it scares me i tested in no dmg map mod in t17 i killed a rare monster and the volatile core 1 tapped me if i do t17 without volatile core mod and i just meet random rare monster who spawns volatile core it does nothing to me so something fishy is about that 17 volatile core mod


as for my defences

CI
100% suppresion
ailment immune
stun immune
65/65 block
13k es
arctic armor
flesh and stone sand stance
90k armor
80 cold 84 fire 75 lightning res
1800 es on block
overleech
immune to curses
17% of phys taken as chaos

Last edited by Gopstop22 on Aug 20, 2024, 4:51:09 AM
Last bumped on Sep 23, 2024, 11:38:16 AM
Why did you roll Volatile core in the first place if you're going to get hit by it?

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
Coconutdoggy wrote:
Why did you roll Volatile core in the first place if you're going to get hit by it?




im not getting hit by it i wanted to test if i can tank it and i cant so i wanna know whats the deal with volatile cores why it does 5 times more damage than any uber boss attack
"
Gopstop22 wrote:



as for my defences

CI
100% suppresion
ailment immune
stun immune
65/65 block
13k es
arctic armor
flesh and stone sand stance
90k armor
80 cold 84 fire 75 lightning res
1800 es on block
overleech
immune to curses
17% of phys taken as chaos



not even block capped, SMH my head
"
RandallPOE wrote:
"
Gopstop22 wrote:



as for my defences

CI
100% suppresion
ailment immune
stun immune
65/65 block
13k es
arctic armor
flesh and stone sand stance
90k armor
80 cold 84 fire 75 lightning res
1800 es on block
overleech
immune to curses
17% of phys taken as chaos



not even block capped, SMH my head


Versatile combattant, so he's capped
for real tho im very curious what damage type is volatile cores and how much dmg they do
Most of those stats don't matter versus Volatile Core projectile. The explosion deals 45292 to 67938 fire damage, cannot be blocked and cannot be suppressed. It counts as area damage, so Soul of Solaris can reduce the damage by 50%.

Your best bet is 90% maximum fire resistance and mana-stacking

It's called UberVolatileExplosion in the game files in case you want to verify this yourself.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade on Aug 20, 2024, 7:13:53 AM
https://poedb.tw/us/Volatile_Core#VolatileCoreVolatileCoreUberMap

Set the monster level to 84 (possibly even 86 because rare monster) to receive the true damage value which cannot be blocked or suppressed. This number is also affected by map mods and monster mods.

The only 3 relevant defensive stats OP has listed are total ES, maximum fire resistance and arctic armour while stationary. Pantheons can also help. Flesh and Stone should not help as it's technically not an enemy?

Personally I believe this mod is balanced as it brings one of the high %scarabs rolls.


Last edited by Scarletsword on Aug 20, 2024, 7:20:21 AM
"
Scarletsword wrote:

Set the monster level to 84 (possibly even 86 because rare monster) to receive the true damage value which cannot be blocked or suppressed. This number is also affected by map mods and monster mods.



Say why possibly increase monster level by 2 in the calcs for rares, just to make up for rare monster implicit dmg mods for comparison sake?

The map area level scaling on poewiki seems wrong compared to setting the level manually on poedb, which sounds more fair tbh. Is there a way i can check how they do calc scaling or some accurate formula/tables? Ty
It's just an assumption. A lot of things related to rare monsters, including loot gets +2 levels. I do not know how the game treats spawned entities like Volatile Cores but it is fair to say it's at least 84 in a T17 but possibly higher.

That being said, the difference of 84 vs. 86 isn't big enough to actually matter anyway as you would never gear specifically for tanking exactly one ball as altars, map modifiers, monster ability overlaps and hits that deal more fire damage than cores exist.

You could argue "lmao just dodge 4head" but I've been offscreen vaal rain of arrowed right before being hit by core 4 times now. It's fair to assume for me that I'll get hit eventually.

In regards to poedb as far as I know they get their numbers from datamining vs. poewiki from players testing. Both can have mistakes or inconsistancies in it.

TL;DR: Don't waste time calculating to perfection, just use napkin math and overgear.

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