Long list of problems
- ransom doesn't work despite having enough gold, i have lost 3 crews thanks to this and now have abandoned shipping altogether as the cost to reroll new crews is disgusting.
- monsters frequently becoming immortal for no reason for excessively long periods of time, especially Harvest bosses up to 3mins. - monsters persisting after death, happens frequently with Izaro in lab, even more frequently with captured beasts - despite juicing anything at all, cannot get more than 5-7k gold per T16 map - nearly every map roll has temp chains, the chance to roll it is waaaaaaaaay too high - shock stacks with warden aren't stacking properly - scorch never seems to get over 12% despite have millions of fire dps - the goblin band mtx needs to be removed asap, NOBODY LIKES IT. - give us the ability to turn off all MTX, the lag is ridiculous in Heist - ground effects are way too overpowered, burning ground especially - Altar downsides generally are too overpowered for the benefits they give, 130% extra chaos damage on mobs for 2.1% chance for them to drop an Alteration Orb? This is a joke right? - ore amounts are unbalanced as hell, i can get 1k orihalcum and 700 verisium easily nearly every time, but never get more than 500 amber, ever. - long runs where blue altars just never appear, at one point i ran 50 alleyway maps and got only 4 altars in total to pop, the atlas node that gives an extra 20% chance for them to appear apparently doesnt work -if item rarity is what helps with gold drops, Meticulous Appraiser atlas keystone either doesn't work or flat out does the opposite of what its supposed to Last bumped on Aug 27, 2024, 1:54:32 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
- If you fail the Shipping boss (from death or bug), then you have to abandon.
The ransom bug is a lie. Your loss if you choose not to take part. I'm at like 200+ divines from Shipping so I'll keep sending them. - Harvest bugs have been around for years. You're welcome to create a video and bug report number and add to any of the existing threads. - Have not seen this at all other than Einhar revive node. Include bug report and video. - Then you're gold farming wrong. I'm getting 30-150k gold in T16's. Plenty of YouTube guides if you want to learn how to get more gold. - No, Temp Chains is just more noticeable since it seems to affect you. Invest into curse reduction or reroll the map then. - No idea on Warden stuff. - DPS doesn't matter for scorch scaling. It's fire hit damage and ailment effect. If you have 20m DPS but your fire damage hit is only 200k against a boss with way more HP, then you either need more fire damage or more ailment scaling. And from quick glance, all of your fire damage is just from Heatshiver so you don't even deal fire damage until you chill/freeze them first. - I like the Goblins. - No argument about Heist instance, they should go back to solo instances, but this is bug reports and not suggestions. - Then invest into regen or ground removal. If you're running Exarch altars without burning ground Pantheon or thousands of regen, that is a very poor choice on your part. - Not every altar can be "235% chance to drop a divine orb!!!". There has to be weaker options or it becomes too strong. If you don't like the RNG of altars, don't run them. But same thing, I've been running altars most of the league and made 100+ divines from all the extra altar rewards this league. - Build issue if you can't defend the tree properly. I get some bad RNG with sandstorms on trees that I can't do anything about, but I've gotten 1k+ amber from maps dozens of times. - Altars are dependent on pack size. If you're not juicing your packs enough, then you won't see as many altars. With influence scarabs and alched maps (couldn't run 8-mod back then), I was seeing up 10+ altars in a single map. - Rarity does help, you're forgetting the other part of Appraiser where you have no map quantity. So you get more rares but way less overall drops. I assume overall less gold, but I won't run that node in its current state since quantity > rarity. Even worse now because you can actually stack rarity on gear/IIR support, but you can't do anything about quantity on gear anymore. |
![]() |
" And, most of what you posted aren't even bugs. Use the Feedback and Suggestions forum. | |
The very tiny reservation skill Temporal Rift, will negate Temp Chains.
|
![]() |