why wont lootwords move towards the cursor automatically?

https://www.youtube.com/watch?v=iWHXEQdZC5E

the amount of times i have to turn loot off and on again is veeeery annoying
is there a way to make this thing automated?
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Last bumped on Sep 12, 2024, 8:22:55 PM
If the words would move it would be much more difficult to pick up items. Imagine the position of all the words shuffle every time you pick up an item.
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Jaikai wrote:
If the words would move it would be much more difficult to pick up items. Imagine the position of all the words shuffle every time you pick up an item.

why wont it move to the center like in other games? O.o
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
recently had a thing where i turned off and on the loot visibility and the loot was on the bottom right so i turned it off and on again and it still was the same, so my character started running around one way and the other because the loot was laying on top left (visible with a beam) and the words were on bottom right

whut?
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
from a programming standpoint....its because of the foundational structure of the map itself, the loot itself, and then the textboxes themselves.

Think about a word or google document: you ever have that situation where you import an image or box and the entire document shuffles itself around to accommodate the new box?

There exists invisible blocks, lines, and boxes within the "image" you see that sets boundaries on objects that can appear in that box. When some type of data exceeds the capacity of that "box", the game needs to figure out somewhere for it to go. Generally, this shifts the data (in this case, text) to either the right or left of where it dropped. This continues to repeat over and over and over again for all overflow data within each box. This results in multiple layers/columns/rows of text that have shifted so far away from the actual item that it seems ridiculous. And because text size can be edited by item filters, this effect is ESPECIALLY true with textboxes of items. If you made the text size for all drops way smaller, you would see far less of this issue.


You can even test this out with stacked decks: grab a stack and start opening and dropping cards. At some point, you literally will NOT be allowed to drop another card in the same place because you have "filled" the invisible box of allowable data. So you have to move, and then start dropping again.


Idk if you've ever designed a hideout, but the same principles apply there. Every object has a specific invisible "barrier" around it.
Last edited by jsuslak313 on Sep 7, 2024, 5:17:13 PM
You also can't ever forget that, while you don't see it with your loot filter, the other loot is STILL there on the map. So those items can also be interacting with your shown items in interesting ways.
Sometimes when it does shuffle to the middle, that is when it actually gets annoying. You click on an item and the character starts walking off the screen because it is vey far away. Or your clicking on something and can't actually pick it up because it is on the other side of terrain.

I think it is working pretty well currently, they seem to have made a few improvements. They increased the pickup radius didn't they? They won't do any loot vacuum mechanic, they have made that clear. Even if they have budged on it a bit, like using it for gold and increasing stack drop sizes. I think the main problem is just simply that way too much loot drops. Even in ruthless mode. The base loot that drops underneath the loot filter needs to be refined somehow, so that you aren't getting 6,000 items dropping on the screen that need to be filtered down to 10. Not really a new problem.
Last edited by Belegur85 on Sep 7, 2024, 8:32:20 PM
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Belegur85 wrote:
Sometimes when it does shuffle to the middle, that is when it actually gets annoying. You click on an item and the character starts walking off the screen because it is vey far away. Or your clicking on something and can't actually pick it up because it is on the other side of terrain.

I think it is working pretty well currently, they seem to have made a few improvements. They increased the pickup radius didn't they? They won't do any loot vacuum mechanic, they have made that clear. Even if they have budged on it a bit, like using it for gold and increasing stack drop sizes. I think the main problem is just simply that way too much loot drops. Even in ruthless mode. The base loot that drops underneath the loot filter needs to be refined somehow, so that you aren't getting 6,000 items dropping on the screen that need to be filtered down to 10. Not really a new problem.

i dont want any vacuum looting
the problem lies somewhere else
other games are not that tiresome with clicking on loot
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
There's more that can be improved. I think you might be better off using a stricter loot filter in the interim because it has been a point of aggravation for some people for many years. It looks to me like you probably don't need any of that stuff except the ambush scarab, chaos orbs, maybe vaal orb? A few of of the shards are useful, but you could of completed half a map in the time you spent picking them up. I know that's you point, but just have your filter hide them and don't pick them up. Everything that you had hidden underneath wasn't useful, so you shouldn't need to check that.
Last edited by Belegur85 on Sep 9, 2024, 10:01:53 PM
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Belegur85 wrote:
There's more that can be improved. I think you might be better off using a stricter loot filter in the interim because it has been a point of aggravation for some people for many years. It looks to me like you probably don't need any of that stuff except the ambush scarab, chaos orbs, maybe vaal orb? A few of of the shards are useful, but you could of completed half a map in the time you spent picking them up. I know that's you point, but just have your filter hide them and don't pick them up. Everything that you had hidden underneath wasn't useful, so you shouldn't need to check that.

i mean i cant leave the engineering orbs and shards on the ground because harbingers drop them scattered all the time and ill lose profit
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019

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