Unaffected by Bleeding Effectivness

I have to choose between two jewels.
More damage or more survivability.



According to PoB, unaffected by bleeding only gives me less than 1% more ele max hit.
Why ele at all? Blood is not an element, right?

At least it seems negligible.
Or is PoB calculating something wrong?


Im bad at math.
Last edited by LoTharios on Oct 1, 2024, 9:16:54 AM
Last bumped on Oct 1, 2024, 11:42:10 AM
"
Or is PoB calculating something wrong again?


Link the pob, someone will be able to explain it. I don't know about your program but but I haven't noticed POB making incorrect calculations in quite a few years of using it. Likely it is your understanding of what is being calculated. Max ele hit isn't related to bleeding status. The only relation there would be between the two is if bleeding is causing you to not be on full hit pool, or some mechanic on your build is enabled by having bleeding status. I doubt you POB configuration is calculating anything like that. Your watcher's eyes have different values on the other stats. If your build is highly invested into mana rather than life pool and using MoM, 1% extra mana might make a slight difference to max ele hit. Hard to say what might be the cause without seeing the full build or POB.
Last edited by Belegur85 on Oct 1, 2024, 9:31:39 AM
There it is

https://pobb.in/ehF3YO-tlGwH

Im bad at math.
It's the other way around. Your ele max hit is higher on the jewel without unaffected by bleed.

You have 17 more life when using the jewel without it. Haven't looked into the calculation any further, but I assume this is what is cause the small increase in ele max hit.
"
Belegur85 wrote:
Your ele max hit is higher on the jewel without unaffected by bleed.


Probably because of the +5% inc life instead of the +4% on the other jewel.
But that doesnt answer the question of how much the unaffected by bleeding increases my survivabillity.
Im bad at math.
It wont increase your max hit or anything like that. I see it in the same light as things like curse and shock immunity in that It prevents random burst damage but on a good build I have found ralakesh minor pantheon to more than sufficient for any bleed.
I will try that.
Thank you
Im bad at math.
On the configuration tab you can change the damage type to damage over time and enter the values of degen as you would for hits. There is a section in the calculations tab down the bottom for Dot and degen and enemy degen. This will populate. There is a calculation row there for Effective Dot Pool.

If you are looking for a number that combines this with ele max hit, I'm not sure if it is possible. POB is not calculating every type of damage criteria that you maybe be taking and calculating that as a survivability indicator. Maybe it can, I don't know, it's a pretty good program. You will likely need to do this calculation yourself if you want to know it for a certain situation, like taking elemental damage while affected by bleed. Or at the very least, find a way to configure all the aspects of the incoming damage you are interested in evaluating, because the program would need to know it is evaluating incoming bleed damage, for it to do a calculation involving bleed DOT and unaffected by bleed. I think it may be beyond what has been program, calculate this with some arithmetic. It's not giving you a rating of your survivability based on every possible damage interaction that can happen in the game. That number would be largely useless, as you are never taking all types of damage/ailment/debuf/status etc. Hit damage is instantaneous, DOT is on a duration, so you would need to know how much your health pool is going below max, due to bleed status, when hit, then take that proportion of your hit pool and apply it to your ele max hit, to get the effective ele max hit when at a lower hit pool value.

In general, unaffected by bleed is good. How good your build is at dealing with bleed will determine how useful this mod is on your build. You have almost 10% of max life regenerating per second and same for leech, plus endurance charge ticked on POB. So that will influence your decision on whether using a mod for combating bleed is a good use of a mod or not. Better to have it than not otherwise. Basically, do you want 6% more total damage or do you want bleed immunity?
Last edited by Belegur85 on Oct 1, 2024, 11:38:16 AM
"
Belegur85 wrote:
On the configuration tab you can change the damage type to damage over time

Totally forgot about that!

According to that Ralakash does much more for me than the 10% less DoT on the tree which would need me 4 points to reach.
Thats a huge relief.
So it seems using the DPS Jewel wont do me much harm.

Learned something.
Thank you both!
Im bad at math.

Report Forum Post

Report Account:

Report Type

Additional Info