Incursion Atlas Strategies: Optimizing temple creation farming - Best new twist on an old strategy?

I have watched a lot of videos on Incursion strategies, and the one I have settled on is a bit of a unique twist so I thought I would share.

Strategy Target Loot:
Primary-
Locus of Corruption Temples
T17 Fortress Maps

Secondary-
Doryani Temples
Gold

Tertiary-
Harvest Juice
Scarabs

Atlas:
https://poeplanner.com/a/OJc

Scarabs:
Spoiler
1 Cartography Scarab of Escalation
1 Incursion Scarab
1 Influencing Scarab of the Elder
1 Influencing Scarab of Hordes

1 Domination Scarab
or
1 Incursion Scarab of Timelines


Map/Map Device

Spoiler
8-mod corrupted T16 Strand

No scry used, I See Brothers perfectly acceptable

Domination craft


Strategy Explanation:

Spoiler
We are primarily farming Locus of Corruption temples from Alva, however this is not a min/max for optimal temple generation. Our goal is to generate them quickly while generating multiple forms of additional value with a minimum of additional time/investment.

Map selection is Strand due to the combination of it's linear layout and the fact that it drop's Fortress as it's T17.

Cartography Scarab of Escalation- Large boost to T17 drops, requires the use of 8-mod corrupted maps for effectiveness.
Incursion Scarab- Guarantees Alva, frees up 13 atlas passive points.
Influencing Scarab of the Elder- Add additional monsters for drops, synergizes with Hordes scarab
Influencing Scarab of Hordes- Boost alter generation, synergizes with Elder scarab
Domination Scarab/Incursion Scarab of Timelines- We alternate between these to save money and optimize drops. How often you do this is flexible based on desired profit margin and goals.

Incursion scarab is mandatory whenever a corruption room of any tier is present on the layout AND accessible.
It is optional whenever a corruption room of any tier is present, but not currently accessible, you are gambling that you will be able to path to it within the maps 3 instances. you can also include it if only Gem Cutter rooms are present, but this is on average not a net gain.

Domination scarab is run while search for corruption rooms. Adds additional monsters without adding excessive time and chances at Covetous shrines, speeds up run with buffs. When corruption room upgrade is found, finish the map without opening the incursion. This will maximize temple dupe chances. If you open it but do not enter, you will lose the chance and it is better to then enter and lock in the room.

Finishing the map is of course optional, but this is a hybrid strategy so it makes sense to finish it off. (Personally I hate strats that min/max by exiting mid map)


T17 Map drops- the only action required to specifically to boost these drops is to kill the boss, leveraging Shaping the World atlas passive

Gold- This strategy doesn't add a ton of additional difficulty to the maps, with the exception of potential T4 harvest mobs and eldritch alter stacks. Leverage this by incorporating a Gold Flask and Increased Rarity skill gem if your build can handle to maximize gold

Harvest Juice/Scarabs- This is my unique twist to the strategy that helps to really maximize the value of the runs while keeps the extra time to a minimum. Blocking out the cheap scarabs reduces our time picking up loot, keeps us from getting distracted by time-intensive mechanics, and occasionally results in very profitable scarab drops. It has the added benefit of causing the harvest mechanic to appear very frequently in our maps. Currently yellow harvest juice is over 20d a stack and because we have so many extra atlas points to play with, we can afford to path through the harvest nodes that leads to the quant/rarity wheel in the center of the atlas. For 1 extra point we gain the high chance at T4 harvest seeds. This combined with a large number of eldritch quant alters and covetous shrines makes running the harvest occurrences add an average of around 40-60c profit to any map they occur in. Run harvest last for max quant boost, and only run the yellow patches unless there is a T4 seed on one of the others.


Loot Values:

Spoiler
Locus of Corruption- 1.7d/ea. hard to give an average result due to the double RNG from temple room appearances and Timelines scarab tier chance
(Personally I run this strategy to use them)

T17 Fortress- 1d ea in bulk, ~ average 0.5 a map when you factor in dupes and lucky streaks
(Sell, Sanctuary is the superior map to run)

Doryanis- 60c/ea. Low number generated due to not swapping in timelines when only gemcutters room present.
(I also run them)

Gold- average ~20k map with +206% player IIR. Low for a gold strat, but these are also very quick maps

Harvest Juice- ~600 yellow lifeforce a map, when present
(sell when I have a full stack, but use for random crafts in between)

Scarabs- not note worthy on average, ~1d worth every 10 maps.
(I run a lot of strategies, so mostly use)

Note: Averages are based off memory recall from small sample size observation, I don't record loot results


Thanks for coming to my TED Talk, let me know if you see any room for improvement!
“Freedom is what we do with what is done to us.”
Last edited by Piousqd on Oct 2, 2024, 11:18:53 AM
Last bumped on Oct 2, 2024, 10:44:11 AM

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