why bleed gladiator earthquake build not strong as armor stacker ?

why bleed gladiator earthquake build not strong as armor stacker ?
why not making all play styles same strong ?
and will poe 2 also be like this some classes strong and others unplayable ?
i keep dieing even trying tank with all possible things i can and can afford only chaos res is low and sacrificed dps my dot only 500k -_- and still dieing -_-
i wished to know what killed me something in game show what killed me
even those bone ducks ramming me kill me i am not talking about uber bosses
and i should be able to do all should make my class and skills able to do all game content
i have block 92% and 88% spell block 1000 life regen 9k ehp physical and 27k elemental ehp without immortal call with it like 30k physical ehp and 45k elemental and using surrunder ezmoyte shield 450 hp recovered when block and all of that not enough ?
i tried and tried and tried many times and couldn't find a solution
my friend more experinced than me and told me he didn't build bleed build because it is not good from 7 years till now he don't want
that's the playstyle i liked why not making him strong like other classes ?
and same will happen to poe 2 or you will fix that ? like you make some classes strong and others unplayble or no ?
sad depressed my head hurt me my friend told me try another class but i told him i won't have fun like that
watched videos of similar builds and people say they can do t17 maps and in the video they keep dieing how they say it is strong build while they die ?
and i got confused is it from me ? i am doing something wrong ? why i keep dieing ? or game making it like that ?
and dieing losing exp is so painful at high lvls
Last bumped on Oct 25, 2024, 10:57:45 AM
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mSonic__ wrote:

and dieing losing exp is so painful at high lvls

I died at lvl 99 and 95% today. It really is painful. ^^
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
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There is no game in existence that i am aware off where all options are equally good. Even in chess one side is better than the other. In a complex game like POE with so many different options it's impossible to accomplish. Best they can hope to do is make everything good enough. They did buff bleed this league but whether that was enough, i can't tell, haven't played bleed in years.


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i have block 92% and 88% spell block 1000 life regen 9k ehp physical and 27k elemental ehp without immortal call with it like 30k physical ehp and 45k elemental and using surrunder ezmoyte shield 450 hp recovered when block and all of that not enough ?


The answer to that is apparent from the fact that you keep dying isn't it? 9k phys and 27k ele without guard skill is really low. Even more so with IC which has terrible uptime unless you can constantly feed it endurance charges which in return will likely mean your defenses are even lower after IC ends unless you can regain all of them instantly. You want to have twice that for both phys and ele and 75 chaos res. And just to be clear in advance, even if you manage that, you won't be immortal, there will still be stuff capable of killing you, it's just going to less. Even armor stackers can die.

Last edited by Baharoth15 on Oct 25, 2024, 1:10:28 AM
I mean I have ~32k physical EHP and ~180k elemental EHP and it doesn't feel nearly enough. Maybe around ~50k physical is a good place?
Last edited by Johny_Snow on Oct 25, 2024, 2:10:55 AM
The ascendancy's lucky block only activates upon blocking. When lucky block isn't there, you'll get hit a lot. The character still needs a lot of phys mitigation or a big evasion chest as additional layers of defense.

The Svalinn shield didn't have such caveats. Other ascendancies that use the shield end up being better than you on the subject of blocking.

War of Attrition? If we are going to achieve level 100, no way I'm taking more than 30 seconds on a T16 map boss. Skipping the boss is also bad because they drop more maps and other higher value stuff.

Not much point in exploding corpses for clear speed too because most of the meta skills nowadays have good coverage.

I switched ascendancy to slayer and it was so much better especially because of the buff to endurance charges to mitigate elemental damage as well.
The glad block node still carries though its pretty much immunity to trash which is an overwhelming majority of what we have to play against.

However I'm concerned by OPs EHP figures, I already despise EHP because it is abused beyond belief however 9k Phys EHP on a block build basically means 0 phys reduction on PoB and the Elemental isn't much better.

If you have good recovery on block your EHP against non boss should probably be infinite, and against bosses a substantial multiplier on your base values.

Lastly armour stacker is insanely expensive and insanely busted, Bleed EQ is just a fairly nice generic build they aren't remotely on the same playing field.
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666lol666 wrote:
"
mSonic__ wrote:

and dieing losing exp is so painful at high lvls

I died at lvl 99 and 95% today. It really is painful. ^^


Did you use Omen of Amelioration?

I had ele reflect reduction mastery combined with Yugul pantheon so it's fine if I accidentally entered an ele reflect map.

Beware of verisium mobs.

Breaches and harbingers are our best friends.

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