settlers is good for solo players.
lets people get chances at useful stuff that most people
trade for. they just gotta grind for it. eventually it will show up. wasn't quite like that before. I dont party much, though not ssf im sure many of them appreciate league configurations that facilitate independent advancement Last bumped on Nov 12, 2024, 7:55:48 PM
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I concur. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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I do appriceate and enjoy this league. May it last as long as it can.
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+1
Spoiler
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Last edited by JulianBell#0032 on Nov 19, 2024, 2:51:31 AM
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" i think one thing that contributes to settler's "success" for weaker players is that it's not "directly" MF driven. but on the flipside gold is MF driven. getting as much MF you can and juicing up maps is required if you want to get a lot of gold. it still is much more advantageous for strong players as it double dips. if you're strong you can do juiced maps. juiced maps by default give you good drops. but not only that, you get tons of gold which translates to more productivity in your town and your rewards will be better too. if you're weak you still can get rewarded a huge lot but it will take considerable amount of time and effort. [Removed by Support]
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