PoE 2 - why slow gameplay is good
Dear community.
I would like to share my thoughts about the so called slower gameplay of Path of Exiles 2. I hope they keep it relatively "slow". I'll paint a picture what I mean by that word. "Slow" gameplay is foundational to mindful gameplay. If a game has mainly low hp enemies that die really quickly, they just become a generic monster mass. But I want to learn enemies attack patterns and respond in different ways to interesting mob abilities. I want to combo my skills. I want to actually perceive what is going and not play merely automatic. And all that needs a certain "slowness". Be it that mobs survive long enough to pose an actual threat or the screen is not so full of effects that I can't clearly see enemy telegraphs anymore. Which mobs do I crowd control? When do I activate my defensive skills? How do I deal with the most threatening enemies? Can I pre-plan the upcoming fight, lets say by placing some traps and use that later to my advantage? There are lots of interesting decisions to be made during combat and I hope PoE2 could become a mindful action rpg. If you just want to kill mobs as quickly as possible to get a loot reward, you enjoy being rewarded, not the actual gameplay of fighting. And I hope PoE 2 becomes a game were I can enjoy that: fighting monsters and bosses. Last edited by LaraDorren#2828 on Nov 23, 2024, 3:38:05 AM Last bumped on Nov 23, 2024, 5:58:10 AM
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Elden Rings is for that
ARPGs sooner or later reach mob density threshold when meaningful combat == running in circles you can learn and manage 1, 2 or maybe even 3 mobs with complex attack patterns simultaneously but GGG's solution to 'interesting gameplay' has always, ALWAYS, been +mob density given how atrocious are drops 'per mob' and how detrimental to the game are huge drop multipliers - the only way to achieve relatively good drop rates of everything is.. +mob density trade is not an option. it works only when there are 10s of thousands of players. current Necro Settlers is barren wasteland and trade DOES NOT help alleviate garbage drop rates (this time with rares - everyone has some currency, but hardly any rare gear is being made/picked from the ground). disenchanters eating good and pretty-good rares doesnt help that, or all drops will be condensed into bosses, so the gameplay devolves into boss rushing but then the per-mob gameplay doesnt matter anyway |
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Other than the ‘one and done’ portal policy, which I believe should be like SSF an option not a default pseudo-hardcore in soft core mode, I don’t see any Souls-like (Elden Ring etc) in PoE 2 at all.
As for the OP post (TLDR but got the idea), the early footage made people think it’s slow but the GGG Live footage made it look plenty fast enough and that’s without the ‘content creators’ magic builds/league starters which will be faster still. I had no concerns about the speed of the game before and happier still seeing actual ‘endgame’ adjacent footage now, it’s gonna be really nice and maybe a little less ‘blasting’ without looking than PoE1 but that’s perfect imo. Last edited by Timbo Zero#8289 on Nov 23, 2024, 4:35:14 AM
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" I understand this feeling you and a lot of people have about a slower combat, watching some early levels gameplay yesterday it feels like it's a totally different game compared to end game, and the slow, "strategic" combat does look really cool on its own way, but that would transform poe in a WHOLE different game though.. Maybe we can pray that hardcore looks like this? extremely unlikely i know, but it feels like it's totally possible for them to make a game mode focused on a strategic combat just by adjusting the amount of enemies and their power To me though i wish end game would be just a little bit slower, less flashy, and less itens dropping all the freaking time but oh well, the main audience for games like this love these kind of things |
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