Why giving Blight Oils to Delirium in PoE 2 is a bad idea.

I am really looking forward to PoE 2, one of the things I do believe is a genuiene mistake however is making annoints the reward for Delirium content.

My reasoning for this is the Nature of annoints as a progression system and Delirium as a gameplay mechanic.
Annoints are a progression step essentially every build has to go through, either for buildfixing or gaining power or buildenabling effects from across the tree.

Delirium as a gameplay mechanic however is one that is very slanted in the type of builds its suited for.

Slow and methodical builds will have problems with acuiring the necessary Blight Oils from Delirium to enable this efficiently.

This in my opinion is a mistake because all builds should have access to annoints, one of the cool things about Blight giving access to annoints was that the design of Blight allowed for pretty buildagnostic access to annoints, regardless of what type of build you were playing because Blight could be done with only the Towers you could get accesss to the necessary Blight Oils for your annoints.
Last bumped on Nov 23, 2024, 11:08:35 AM
So buy them from other players?

I block blight literally every league because I don't enjoy running it.

Somehow I manage to anoint my amulets on every character...
I am admitidly approaching this from a SSF angle, I believe that it would be better to just make them core drops instead of league specific drops
Everything that has value is a progression step. If different mechanics are to provide different value(which is good for many reasons) then this is just something you have to deal with.

SSF does mean farming all your own stuff and it does mean if you don't engage with the content that drops it you can't get it. I don't enjoy Heist and played SSF for years without ever touching alt quality gems because I simply stopped heisting at all.

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