PoE2: You can't have slow and tactical gameplay while timed leagues exist

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For those who don't know and haven't watched the PoE2 stream back on thursday, it was revealed that leagues such as Delirium and Breach will be in the game on day one.

It's clear from the video footage they've shown us all the way up to this point that GGG is trying to make the game feel more tactical rather than zip zoom clear the room. I feel like that philosophy is in conflict with two leagues that specifically encourage that kind of play in order to get anything of value out of it. This is especially true now that Delirium will have Blight annoint system rolled into it, for example.

In the long-term, having such leagues in PoE2 makes me worried for its future, that it'll once again devolve into another Shapers-Per-Second, clear the map in under a minute game like PoE1 has become.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Nov 23, 2024, 2:21:30 PM
Last bumped on Nov 25, 2024, 2:08:49 PM
why don't you wait for at least early access to start giving feedback on POE 2 gameplay...
Agree with this 100%. If the aim is to have slower more tactical gameplay, then timed mechanics are terrible for the game and shouldn't ever be used. Spending more time getting through an encounter alive should in itself be sufficient to justify ultimately getting its reward.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
so from the first videos, all the conventions where it's been playable to what you saw for the EA reveal the game shows speed increases, and those are not end game builds showcased or ones optimized or broken by the players.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
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why don't you wait for at least early access to start giving feedback on POE 2 gameplay...


Maybe GGG shouldn't reveal content, refuse to elaborate, and leave the community to speculate? What kind of non-argument is this?
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
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why don't you wait for at least early access to start giving feedback on POE 2 gameplay...


Maybe GGG shouldn't reveal content, refuse to elaborate, and leave the community to speculate? What kind of non-argument is this?


Its not a non-argument though you are assuming the worst with ... supporting evidence:
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refusing to elaborate.



What you are doing is the EXACT same thing as the people who have... now dissapeared saying that POE2 is gonna just be ruthless


Skepticism and assuming the worst are two VERY different things. With your post doing the later and not the former.

Mash the clean
Last edited by Mashgesture#2912 on Nov 23, 2024, 3:18:39 PM
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why don't you wait for at least early access to start giving feedback on POE 2 gameplay...


Maybe GGG shouldn't reveal content, refuse to elaborate, and leave the community to speculate? What kind of non-argument is this?


Its not a non-argument though you are assuming the worst with ... supporting evidence:
"

refusing to elaborate.



What you are doing is the EXACT same thing as the people who have... now dissapeared saying that POE2 is gonna just be ruthless


Skepticism and assuming the worst are two VERY different things. With your post doing the later and not the former.



I also mentioned speculation, because GGG refused to elaborate. We also have years of experience with Breach and Delirium already being in PoE1 for me to base this on.

Unless GGG comes out and says Breach and Delirium aren't timed, or given huge time extensions to account for slower gameplay, I don't think it's unreasonable to assume both will be mechanically the same as the predecessor game's.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
"

I also mentioned speculation, because GGG refused to elaborate. We also have years of experience with Breach and Delirium already being in PoE1 for me to base this on.

Unless GGG comes out and says Breach and Delirium aren't timed, or given huge time extensions to account for slower gameplay, I don't think it's unreasonable to assume both will be mechanically the same as the predecessor game's.


But you arent speculating you are definitive, you have made up your mind lol. Thats not speculation thats just conclusive.

Speculation is when you leave things open for question and being uncertain.

"Deli and Breach will be this way, and its gonna be a problem I know this!" <--- this is your post

The showcase already showed that clear is not going to be an issue (something that many, not me, were worried about) did you watch the reveal?

We werent shown if there were any deli orbs, what people actually use for delirum farming which are indefinite for the map. If we want to make the same conclusions you have made above, then orbs are in the game as well. So.... deli having a timer is a non issue...


I dont see there being an issue with breach either. With what was shown on clear.


The slow and methodical gameplay is centralized around bossing. As it should be. Map clear looks like its in a good spot, something many people have now changed their opinion on.

Did we watch the same reveal?
Mash the clean
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The slow and methodical gameplay is centralized around bossing. As it should be. Map clear looks like its in a good spot, something many people have now changed their opinion on.

Did we watch the same reveal?
I keep wondering this myself. I swear it reads like there were multiple reveal streams and these folks somehow saw something I didn't.

Personally, I'll wait until I can play these mechanics hand-on and then evaluate. There is no reason to speculate or assume anything yet.
Clear speed isn’t going away. It’s fundamental to the genre that clearing out more content faster is optimal. It’s going to be a thing regardless of how tactical GGG tries to make the combat. Either you’ll be able to out-build the need for tactics or players who make good tactical decisions faster will clear faster and be rewarded for it. Either way, it’s possible to have timed mechanics that reward you more for killing faster and the only question is how to balance it (which is surely one of the goals of early access).

That said, they are clearly trying to design an endgame where you can choose what content you want to do and trade for the rewards of content you don’t like. Breach and delirium will obviously reward builds and play styles that kill a lot of monsters quickly and there’ll be strong incentives to avoid the need for complicated tactics. They aren’t the only content though and it’s obvious that in GGG’s vision if you don’t want a mass murder build you can pursue other endgame activities that will lean a lot more on tactics like Sanctum or bossing. Their goal is to have broad appeal by offering different incentives for a broad variety of activities and playstyles.

This obviously works better in trade than in SSF - but if you choose SSF, doing everything yourself is what you’re signing up for.

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